fgShape
fontgate.fgShape = class fgShape(object)
Shape representation Constructors: fgShape() - default fgShape(fgShape) - copy fgShape(fgShape, fgShape, float tx, float ty) fgShape(fgShape, fgShape, float tx, float ty, int blend_mode) Math Operations: fgShape + fgShape fgShape - fgShape fgShape * float
Methods
- __delattr__(...)
-
x.__delattr__('name') <==> del x.name
- __getattribute__(...)
-
x.__getattribute__('name') <==> x.name
- __setattr__(...)
-
x.__setattr__('name', value) <==> x.name = value
- addContour(...)
-
fgContour addContour(fgContour)
- applyTransform(...)
-
applyTransform()
- assignStyle(...)
-
assignStyle(fgShape)
- autoInterpolated(...)
-
bool autoInterpolated()
- autoSmooth(...)
-
bool autoSmooth()
- boundingBox(...)
-
fgRect/Nothing boundingBox(fgMatrix[, bool prepareExport=false])
- checkContours(...)
-
checkContours()
- containsOffPoint(...)
-
bool containsOffPoint()
- countContours(...)
-
int countContours()
- countNodes(...)
-
int countNodes()
- excludeShape(...)
-
int excludeShape(fgShape, int mode) ???
- hasContours(...)
-
bool hasContours()
- isCompatible(...)
-
bool/Nothing isCompatible(fgShape)
- removeOverlap(...)
-
int removeOverlap()
- sortContours(...)
-
sortContours()
- subtractShape(...)
-
int subtractShape(fgShape, int mode) ???
Descriptors
- angle
-
(float)
- body
-
(fgBrush)
- calligraphic
-
(bool)
- cap_type
-
(int)
- contours
-
(fgContours)
- join_type
-
(int)
- matrix
-
(fgMatrix)
- name
-
(string)
- opacity
-
(float)
- pen
-
(fgBrush)
- picture
-
(fgBitmap)
- width
-
(float)
Attributes
- __new__ = <built-in method __new__ of type object>
-
T.__new__(S, ...) -> a new object with type S, a subtype of T
addContour
- fontgate.fgShape.addContour = addContour(...)
-
fgContour addContour(fgContour)
addShape
- fontgate.fgShape.addShape = addShape(...)
-
int addShape(fgShape, int mode) ???
angle
- fontgate.fgShape.angle
-
(float)
applyTransform
- fontgate.fgShape.applyTransform = applyTransform(...)
-
applyTransform()
area
- fontgate.fgShape.area = area(...)
-
float area()
assignStyle
- fontgate.fgShape.assignStyle = assignStyle(...)
-
assignStyle(fgShape)
autoInterpolated
- fontgate.fgShape.autoInterpolated = autoInterpolated(...)
-
bool autoInterpolated()
autoSmooth
- fontgate.fgShape.autoSmooth = autoSmooth(...)
-
bool autoSmooth()
body
- fontgate.fgShape.body
-
(fgBrush)
boundingBox
- fontgate.fgShape.boundingBox = boundingBox(...)
-
fgRect/Nothing boundingBox(fgMatrix[, bool prepareExport=false])
calligraphic
- fontgate.fgShape.calligraphic
-
(bool)
cap_type
- fontgate.fgShape.cap_type
-
(int)
checkContours
- fontgate.fgShape.checkContours = checkContours(...)
-
checkContours()
containsOffPoint
- fontgate.fgShape.containsOffPoint = containsOffPoint(...)
-
bool containsOffPoint()
contours
- fontgate.fgShape.contours
-
(fgContours)
countContours
- fontgate.fgShape.countContours = countContours(...)
-
int countContours()
countNodes
- fontgate.fgShape.countNodes = countNodes(...)
-
int countNodes()
excludeShape
- fontgate.fgShape.excludeShape = excludeShape(...)
-
int excludeShape(fgShape, int mode) ???
hasBody
- fontgate.fgShape.hasBody = hasBody(...)
-
bool hasBody()
hasContours
- fontgate.fgShape.hasContours = hasContours(...)
-
bool hasContours()
isCompatible
- fontgate.fgShape.isCompatible = isCompatible(...)
-
bool/Nothing isCompatible(fgShape)
join_type
- fontgate.fgShape.join_type
-
(int)
matrix
- fontgate.fgShape.matrix
-
(fgMatrix)
name
- fontgate.fgShape.name
-
(string)
opacity
- fontgate.fgShape.opacity
-
(float)
pen
- fontgate.fgShape.pen
-
(fgBrush)
picture
- fontgate.fgShape.picture
-
(fgBitmap)
removeOverlap
- fontgate.fgShape.removeOverlap = removeOverlap(...)
-
int removeOverlap()
reverse
- fontgate.fgShape.reverse = reverse(...)
-
reverse()
sortContours
- fontgate.fgShape.sortContours = sortContours(...)
-
sortContours()
subtractShape
- fontgate.fgShape.subtractShape = subtractShape(...)
-
int subtractShape(fgShape, int mode) ???
transform
- fontgate.fgShape.transform = transform(...)
-
transform(fgMatrix)
width
- fontgate.fgShape.width
-
(float)