Rect

FL.Rect = class Rect(object)

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  Rect - base class to represent rectangle
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Integer or float values are accepted as coordinates

CONSTRUCTOR:
  Rect() - generic constructor, creates a Rect with zero coordinates
  Rect(Rect r) - copy constructor
  Rect(Point p) - creates rectangle with one corner at (0, 0) and another - at coordinates defined by p
  Rect(Point p0, Point p1) - creates rectangle defined by the corner points
  Rect(x0, y0, x1, y1) - creates a rectangle defined by the coordinates of the corner points

ATTRIBUTES:
  ll (Point) - position of the left/bottom corner
  ur (Point) - position of the right/top corner
  x (integer or float) - horizontal position of the left corner
  y (integer or float) - vertical position of the bottom corner
  width (integer or float) - width of the rectangle
  height (integer or float) - height of the rectangle

OPERATIONS:
  add - Point or Rect must be second operand, rectangle is expanded to include this point or rectange
  multiply - second operand must be Matrix. Matrix transformation is applied to the rectangle

METHODS
  Assign(Rect r) | (Point p0, Point p1) | (x0, y0, x1, y1) - assigns new values to a Rect, the same as constructor
  Shift(Point p) | (x, y) - shifts Rect on a position defined by p or x and y values
  Transform(Matrix m) - applies Matrix transformation to the Rect (see Matrix().__doc__)
  Resize(width, height) - resizes rectangle to new width and height
  Include(Rect r) | (Point p) | (x, y)  - expands rectangle to include new rectangle or point
  Check(Rect r) - returns True if r overlaps current rectangle
  Check(Point p) - returns True if p is insude current rectangle
  Validate() - corrents rectangle's orientation

Methods

Assign(...)
Assign(Rect r) | (Point p0, Point p1) | (x0, y0, x1, y1) - assigns new values to a Rect, the same as constructor
Check(...)
Check(Rect r) - returns True if r overlaps current rectangle
Check(Point p) - returns True if p is insude current rectangle
Include(...)
Include(Rect r) | (Point p) | (x, y)  - expands rectangle to include new rectangle or point
Resize(...)
Resize(width, height) - resizes rectangle to new width and height
Shift(...)
Shift(Point p) | (x, y) - shifts Rect on a position defined by p or x and y values
Transform(...)
Transform(Matrix m) - applies Matrix transformation to the Rect (see Matrix().__doc__)
Validate(...)
Validate() - corrents rectangle's orientation
__add__(...)
x.__add__(y) <==> x+y
__delattr__(...)
x.__delattr__('name') <==> del x.name
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature
__mul__(...)
x.__mul__(y) <==> x*y
__radd__(...)
x.__radd__(y) <==> y+x
__repr__(...)
x.__repr__() <==> repr(x)
__rmul__(...)
x.__rmul__(y) <==> y*x
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value

Descriptors

height
ll
ur
width
x
y

Attributes

__new__ = <built-in method __new__ of type object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

Assign

FL.Rect.Assign = Assign(...)
Assign(Rect r) | (Point p0, Point p1) | (x0, y0, x1, y1) - assigns new values to a Rect, the same as constructor

Check

FL.Rect.Check = Check(...)
Check(Rect r) - returns True if r overlaps current rectangle
Check(Point p) - returns True if p is insude current rectangle

Include

FL.Rect.Include = Include(...)
Include(Rect r) | (Point p) | (x, y)  - expands rectangle to include new rectangle or point

Resize

FL.Rect.Resize = Resize(...)
Resize(width, height) - resizes rectangle to new width and height

Shift

FL.Rect.Shift = Shift(...)
Shift(Point p) | (x, y) - shifts Rect on a position defined by p or x and y values

Transform

FL.Rect.Transform = Transform(...)
Transform(Matrix m) - applies Matrix transformation to the Rect (see Matrix().__doc__)

Validate

FL.Rect.Validate = Validate(...)
Validate() - corrents rectangle's orientation