fgNode

fontgate.fgNode = class fgNode(object)

Node representation

Constructors:
  fgNode() - default
  fgNode(fgNode) - copy
  fgNode('Move'/'On'/'Off'/'Curve', fgPoint[, smooth=false])
  fgNode('Move'/'On'/'Off'/'Curve', fgPoint, 'name'[, smooth=false])

Math operation:
  fgNode + fgNode
  fgNode - fgNode
  fgNode * float

Methods

__add__(...)
x.__add__(y) <==> x+y
__cmp__(...)
x.__cmp__(y) <==> cmp(x,y)
__delattr__(...)
x.__delattr__('name') <==> del x.name
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature
__mul__(...)
x.__mul__(y) <==> x*y
__radd__(...)
x.__radd__(y) <==> y+x
__repr__(...)
x.__repr__() <==> repr(x)
__rmul__(...)
x.__rmul__(y) <==> y*x
__rsub__(...)
x.__rsub__(y) <==> y-x
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__sub__(...)
x.__sub__(y) <==> x-y
isG2(...)
bool isG2()
isInterpolatedX(...)
bool isInterpolatedX()
isInterpolatedY(...)
bool isInterpolatedY()
isOff(...)
bool isOff()
isOn(...)
bool isOn()
isSelected(...)
bool isSelected()
setG2(...)
setG2([true])
setInterpolatedX(...)
setInterpolatedX([true])
setInterpolatedY(...)
setInterpolatedY([true])
setSelected(...)
setSelected([true])
transform(...)
transform(fgMatrix)

Descriptors

flags
(int)
kind
('Move'/'On'/'Off'/'Curve')
name
(string)
point
(fgPoint)
smooth
(bool)

Attributes

__new__ = <built-in method __new__ of type object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

flags

fontgate.fgNode.flags
(int)

isG2

fontgate.fgNode.isG2 = isG2(...)
bool isG2()

isInterpolatedX

fontgate.fgNode.isInterpolatedX = isInterpolatedX(...)
bool isInterpolatedX()

isInterpolatedY

fontgate.fgNode.isInterpolatedY = isInterpolatedY(...)
bool isInterpolatedY()

isOff

fontgate.fgNode.isOff = isOff(...)
bool isOff()

isOn

fontgate.fgNode.isOn = isOn(...)
bool isOn()

isSelected

fontgate.fgNode.isSelected = isSelected(...)
bool isSelected()

kind

fontgate.fgNode.kind
('Move'/'On'/'Off'/'Curve')

name

fontgate.fgNode.name
(string)

point

fontgate.fgNode.point
(fgPoint)

setG2

fontgate.fgNode.setG2 = setG2(...)
setG2([true])

setInterpolatedX

fontgate.fgNode.setInterpolatedX = setInterpolatedX(...)
setInterpolatedX([true])

setInterpolatedY

fontgate.fgNode.setInterpolatedY = setInterpolatedY(...)
setInterpolatedY([true])

setSelected

fontgate.fgNode.setSelected = setSelected(...)
setSelected([true])

smooth

fontgate.fgNode.smooth
(bool)

transform

fontgate.fgNode.transform = transform(...)
transform(fgMatrix)