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PythonQt.QtOpenGL

PythonQt.QtOpenGL



Classes

class QGLBuffer(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLBuffer
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

Access = <class 'PythonQt.QtOpenGL.Access'>
DynamicCopy = 35050
DynamicDraw = 35048
DynamicRead = 35049
IndexBuffer = 34963
PixelPackBuffer = 35051
PixelUnpackBuffer = 35052
ReadOnly = 35000
ReadWrite = 35002
StaticCopy = 35046
StaticDraw = 35044
StaticRead = 35045
StreamCopy = 35042
StreamDraw = 35040
StreamRead = 35041
Type = <class 'PythonQt.QtOpenGL.Type'>
UsagePattern = <class 'PythonQt.QtOpenGL.UsagePattern'>
VertexBuffer = 34962
WriteOnly = 35001
allocate = <unbound qt slot allocate of QGLBuffer type>
X.allocate(a, b, c)
bind = <unbound qt slot bind of QGLBuffer type>
X.bind(a) -> bool
bufferId = <unbound qt slot bufferId of QGLBuffer type>
X.bufferId(a) -> int
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
create = <unbound qt slot create of QGLBuffer type>
X.create(a) -> bool
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
destroy = <unbound qt slot destroy of QGLBuffer type>
X.destroy(a)
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
isCreated = <unbound qt slot isCreated of QGLBuffer type>
X.isCreated(a) -> bool
map = <unbound qt slot map of QGLBuffer type>
X.map(a, b)
operator_assign = <unbound qt slot operator_assign of QGLBuffer type>
X.operator_assign(a, b) -> PythonQt.QtOpenGL.QGLBuffer
read = <unbound qt slot read of QGLBuffer type>
X.read(a, b, c, d) -> bool
release = <unbound qt slot release of QGLBuffer type>
X.release(a)
setUsagePattern = <unbound qt slot setUsagePattern of QGLBuffer type>
X.setUsagePattern(a, b)
size = <unbound qt slot size of QGLBuffer type>
X.size(a) -> int
type = <unbound qt slot type of QGLBuffer type>
X.type(a)
unmap = <unbound qt slot unmap of QGLBuffer type>
X.unmap(a) -> bool
usagePattern = <unbound qt slot usagePattern of QGLBuffer type>
X.usagePattern(a)
write = <unbound qt slot write of QGLBuffer type>
X.write(a, b, c, d)

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

class QGLColormap(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLColormap
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
entryColor = <unbound qt slot entryColor of QGLColormap type>
X.entryColor(a, b) -> PythonQt.QtGui.QColor
entryRgb = <unbound qt slot entryRgb of QGLColormap type>
X.entryRgb(a, b) -> int
find = <unbound qt slot find of QGLColormap type>
X.find(a, b) -> int
findNearest = <unbound qt slot findNearest of QGLColormap type>
X.findNearest(a, b) -> int
handle = <unbound qt slot handle of QGLColormap type>
X.handle(a)
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
isEmpty = <unbound qt slot isEmpty of QGLColormap type>
X.isEmpty(a) -> bool
setEntry = <unbound qt slot setEntry of QGLColormap type>
X.setEntry(a, b, c)
setHandle = <unbound qt slot setHandle of QGLColormap type>
X.setHandle(a, b)
size = <unbound qt slot size of QGLColormap type>
X.size(a) -> int

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

class QGLContext(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLContext
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

BindOption = <class 'PythonQt.QtOpenGL.BindOption'>
BindOptions = <class 'PythonQt.QtOpenGL.BindOptions'>
CanFlipNativePixmapBindOption = 32
DefaultBindOption = 11
InternalBindOption = 20
InvertedYBindOption = 1
LinearFilteringBindOption = 8
MemoryManagedBindOption = 16
MipmapBindOption = 2
NoBindOption = 0
PremultipliedAlphaBindOption = 4
TemporarilyCachedBindOption = 64
areSharing = <unbound qt slot static_QGLContext_areSharing of QGLContext type>
X.areSharing(a, b) -> bool
bindTexture = <unbound qt slot bindTexture of QGLContext type>
X.bindTexture(a, b, c, d, e) -> int
chooseContext = <unbound qt slot py_q_chooseContext of QGLContext type>
X.chooseContext(a, b) -> bool
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
colorIndex = <unbound qt slot colorIndex of QGLContext type>
X.colorIndex(a, b) -> int
contextHandle = <unbound qt slot contextHandle of QGLContext type>
X.contextHandle(a) -> PythonQt.QtGui.QOpenGLContext
create = <unbound qt slot py_q_create of QGLContext type>
X.create(a, b) -> bool
currentContext = <unbound qt slot static_QGLContext_currentContext of QGLContext type>
X.currentContext() -> PythonQt.QtOpenGL.QGLContext
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
deleteTexture = <unbound qt slot deleteTexture of QGLContext type>
X.deleteTexture(a, b)
device = <unbound qt slot device of QGLContext type>
X.device(a) -> PythonQt.QtGui.QPaintDevice
deviceIsPixmap = <unbound qt slot deviceIsPixmap of QGLContext type>
X.deviceIsPixmap(a) -> bool
doneCurrent = <unbound qt slot py_q_doneCurrent of QGLContext type>
X.doneCurrent(a)
drawTexture = <unbound qt slot drawTexture of QGLContext type>
X.drawTexture(a, b, c, d)
format = <unbound qt slot format of QGLContext type>
X.format(a) -> PythonQt.QtOpenGL.QGLFormat
fromOpenGLContext = <unbound qt slot static_QGLContext_fromOpenGLContext of QGLContext type>
X.fromOpenGLContext(a) -> PythonQt.QtOpenGL.QGLContext
functions = <unbound qt slot functions of QGLContext type>
X.functions(a) -> PythonQt.QtOpenGL.QGLFunctions
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
initialized = <unbound qt slot initialized of QGLContext type>
X.initialized(a) -> bool
isSharing = <unbound qt slot isSharing of QGLContext type>
X.isSharing(a) -> bool
isValid = <unbound qt slot isValid of QGLContext type>
X.isValid(a) -> bool
makeCurrent = <unbound qt slot py_q_makeCurrent of QGLContext type>
X.makeCurrent(a)
moveToThread = <unbound qt slot moveToThread of QGLContext type>
X.moveToThread(a, b)
overlayTransparentColor = <unbound qt slot overlayTransparentColor of QGLContext type>
X.overlayTransparentColor(a) -> PythonQt.QtGui.QColor
requestedFormat = <unbound qt slot requestedFormat of QGLContext type>
X.requestedFormat(a) -> PythonQt.QtOpenGL.QGLFormat
reset = <unbound qt slot reset of QGLContext type>
X.reset(a)
setFormat = <unbound qt slot setFormat of QGLContext type>
X.setFormat(a, b)
setInitialized = <unbound qt slot setInitialized of QGLContext type>
X.setInitialized(a, b)
setTextureCacheLimit = <unbound qt slot static_QGLContext_setTextureCacheLimit of QGLContext type>
X.setTextureCacheLimit(a)
setValid = <unbound qt slot setValid of QGLContext type>
X.setValid(a, b)
setWindowCreated = <unbound qt slot setWindowCreated of QGLContext type>
X.setWindowCreated(a, b)
swapBuffers = <unbound qt slot py_q_swapBuffers of QGLContext type>
X.swapBuffers(a)
textureCacheLimit = <unbound qt slot static_QGLContext_textureCacheLimit of QGLContext type>
X.textureCacheLimit() -> int
windowCreated = <unbound qt slot windowCreated of QGLContext type>
X.windowCreated(a) -> bool

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

class QGLFormat(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLFormat
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__eq__(...)
x.__eq__(y) <==> x==y
__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

CompatibilityProfile = 2
CoreProfile = 1
NoProfile = 0
OpenGLContextProfile = <class 'PythonQt.QtOpenGL.OpenGLContextProfile'>
OpenGLVersionFlag = <class 'PythonQt.QtOpenGL.OpenGLVersionFlag'>
OpenGLVersionFlags = <class 'PythonQt.QtOpenGL.OpenGLVersionFlags'>
OpenGL_ES_CommonLite_Version_1_0 = 256
OpenGL_ES_CommonLite_Version_1_1 = 1024
OpenGL_ES_Common_Version_1_0 = 128
OpenGL_ES_Common_Version_1_1 = 512
OpenGL_ES_Version_2_0 = 2048
OpenGL_Version_1_1 = 1
OpenGL_Version_1_2 = 2
OpenGL_Version_1_3 = 4
OpenGL_Version_1_4 = 8
OpenGL_Version_1_5 = 16
OpenGL_Version_2_0 = 32
OpenGL_Version_2_1 = 64
OpenGL_Version_3_0 = 4096
OpenGL_Version_3_1 = 8192
OpenGL_Version_3_2 = 16384
OpenGL_Version_3_3 = 32768
OpenGL_Version_4_0 = 65536
OpenGL_Version_4_1 = 131072
OpenGL_Version_4_2 = 262144
OpenGL_Version_4_3 = 524288
OpenGL_Version_None = 0
accum = <unbound qt slot accum of QGLFormat type>
X.accum(a) -> bool
accumBufferSize = <unbound qt slot accumBufferSize of QGLFormat type>
X.accumBufferSize(a) -> int
alpha = <unbound qt slot alpha of QGLFormat type>
X.alpha(a) -> bool
alphaBufferSize = <unbound qt slot alphaBufferSize of QGLFormat type>
X.alphaBufferSize(a) -> int
blueBufferSize = <unbound qt slot blueBufferSize of QGLFormat type>
X.blueBufferSize(a) -> int
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
defaultFormat = <unbound qt slot static_QGLFormat_defaultFormat of QGLFormat type>
X.defaultFormat() -> PythonQt.QtOpenGL.QGLFormat
defaultOverlayFormat = <unbound qt slot static_QGLFormat_defaultOverlayFormat of QGLFormat type>
X.defaultOverlayFormat() -> PythonQt.QtOpenGL.QGLFormat
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
depth = <unbound qt slot depth of QGLFormat type>
X.depth(a) -> bool
depthBufferSize = <unbound qt slot depthBufferSize of QGLFormat type>
X.depthBufferSize(a) -> int
directRendering = <unbound qt slot directRendering of QGLFormat type>
X.directRendering(a) -> bool
doubleBuffer = <unbound qt slot doubleBuffer of QGLFormat type>
X.doubleBuffer(a) -> bool
fromSurfaceFormat = <unbound qt slot static_QGLFormat_fromSurfaceFormat of QGLFormat type>
X.fromSurfaceFormat(a) -> PythonQt.QtOpenGL.QGLFormat
greenBufferSize = <unbound qt slot greenBufferSize of QGLFormat type>
X.greenBufferSize(a) -> int
hasOpenGL = <unbound qt slot static_QGLFormat_hasOpenGL of QGLFormat type>
X.hasOpenGL() -> bool
hasOpenGLOverlays = <unbound qt slot static_QGLFormat_hasOpenGLOverlays of QGLFormat type>
X.hasOpenGLOverlays() -> bool
hasOverlay = <unbound qt slot hasOverlay of QGLFormat type>
X.hasOverlay(a) -> bool
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
majorVersion = <unbound qt slot majorVersion of QGLFormat type>
X.majorVersion(a) -> int
minorVersion = <unbound qt slot minorVersion of QGLFormat type>
X.minorVersion(a) -> int
openGLVersionFlags = <unbound qt slot static_QGLFormat_openGLVersionFlags of QGLFormat type>
X.openGLVersionFlags()
plane = <unbound qt slot plane of QGLFormat type>
X.plane(a) -> int
profile = <unbound qt slot profile of QGLFormat type>
X.profile(a)
redBufferSize = <unbound qt slot redBufferSize of QGLFormat type>
X.redBufferSize(a) -> int
rgba = <unbound qt slot rgba of QGLFormat type>
X.rgba(a) -> bool
sampleBuffers = <unbound qt slot sampleBuffers of QGLFormat type>
X.sampleBuffers(a) -> bool
samples = <unbound qt slot samples of QGLFormat type>
X.samples(a) -> int
setAccum = <unbound qt slot setAccum of QGLFormat type>
X.setAccum(a, b)
setAccumBufferSize = <unbound qt slot setAccumBufferSize of QGLFormat type>
X.setAccumBufferSize(a, b)
setAlpha = <unbound qt slot setAlpha of QGLFormat type>
X.setAlpha(a, b)
setAlphaBufferSize = <unbound qt slot setAlphaBufferSize of QGLFormat type>
X.setAlphaBufferSize(a, b)
setBlueBufferSize = <unbound qt slot setBlueBufferSize of QGLFormat type>
X.setBlueBufferSize(a, b)
setDefaultFormat = <unbound qt slot static_QGLFormat_setDefaultFormat of QGLFormat type>
X.setDefaultFormat(a)
setDefaultOverlayFormat = <unbound qt slot static_QGLFormat_setDefaultOverlayFormat of QGLFormat type>
X.setDefaultOverlayFormat(a)
setDepth = <unbound qt slot setDepth of QGLFormat type>
X.setDepth(a, b)
setDepthBufferSize = <unbound qt slot setDepthBufferSize of QGLFormat type>
X.setDepthBufferSize(a, b)
setDirectRendering = <unbound qt slot setDirectRendering of QGLFormat type>
X.setDirectRendering(a, b)
setDoubleBuffer = <unbound qt slot setDoubleBuffer of QGLFormat type>
X.setDoubleBuffer(a, b)
setGreenBufferSize = <unbound qt slot setGreenBufferSize of QGLFormat type>
X.setGreenBufferSize(a, b)
setOption = <unbound qt slot setOption of QGLFormat type>
X.setOption(a, b)
setOverlay = <unbound qt slot setOverlay of QGLFormat type>
X.setOverlay(a, b)
setPlane = <unbound qt slot setPlane of QGLFormat type>
X.setPlane(a, b)
setProfile = <unbound qt slot setProfile of QGLFormat type>
X.setProfile(a, b)
setRedBufferSize = <unbound qt slot setRedBufferSize of QGLFormat type>
X.setRedBufferSize(a, b)
setRgba = <unbound qt slot setRgba of QGLFormat type>
X.setRgba(a, b)
setSampleBuffers = <unbound qt slot setSampleBuffers of QGLFormat type>
X.setSampleBuffers(a, b)
setSamples = <unbound qt slot setSamples of QGLFormat type>
X.setSamples(a, b)
setStencil = <unbound qt slot setStencil of QGLFormat type>
X.setStencil(a, b)
setStencilBufferSize = <unbound qt slot setStencilBufferSize of QGLFormat type>
X.setStencilBufferSize(a, b)
setStereo = <unbound qt slot setStereo of QGLFormat type>
X.setStereo(a, b)
setSwapInterval = <unbound qt slot setSwapInterval of QGLFormat type>
X.setSwapInterval(a, b)
setVersion = <unbound qt slot setVersion of QGLFormat type>
X.setVersion(a, b, c)
stencil = <unbound qt slot stencil of QGLFormat type>
X.stencil(a) -> bool
stencilBufferSize = <unbound qt slot stencilBufferSize of QGLFormat type>
X.stencilBufferSize(a) -> int
stereo = <unbound qt slot stereo of QGLFormat type>
X.stereo(a) -> bool
swapInterval = <unbound qt slot swapInterval of QGLFormat type>
X.swapInterval(a) -> int
testOption = <unbound qt slot testOption of QGLFormat type>
X.testOption(a, b) -> bool
toSurfaceFormat = <unbound qt slot static_QGLFormat_toSurfaceFormat of QGLFormat type>
X.toSurfaceFormat(a) -> PythonQt.QtGui.QSurfaceFormat

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

class QGLFramebufferObject(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLFramebufferObject
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

Attachment = <class 'PythonQt.QtOpenGL.Attachment'>
CombinedDepthStencil = 1
Depth = 2
NoAttachment = 0
PaintDeviceMetric = <class 'PythonQt.QtGui.PaintDeviceMetric'>
PdmDepth = 6
PdmDevicePixelRatio = 11
PdmDevicePixelRatioScaled = 12
PdmDpiX = 7
PdmDpiY = 8
PdmHeight = 2
PdmHeightMM = 4
PdmNumColors = 5
PdmPhysicalDpiX = 9
PdmPhysicalDpiY = 10
PdmWidth = 1
PdmWidthMM = 3
attachment = <unbound qt slot attachment of QGLFramebufferObject type>
X.attachment(a)
bind = <unbound qt slot bind of QGLFramebufferObject type>
X.bind(a) -> bool
bindDefault = <unbound qt slot static_QGLFramebufferObject_bindDefault of QGLFramebufferObject type>
X.bindDefault() -> bool
blitFramebuffer = <unbound qt slot static_QGLFramebufferObject_blitFramebuffer of QGLFramebufferObject type>
X.blitFramebuffer(a, b, c, d, e, f)
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
colorCount = <unbound qt slot colorCount of QGLFramebufferObject type>
X.colorCount(a) -> int
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
depth = <unbound qt slot depth of QGLFramebufferObject type>
X.depth(a) -> int
devType = <unbound qt slot py_q_devType of QGLFramebufferObject type>
X.devType(a) -> int
devicePixelRatio = <unbound qt slot devicePixelRatio of QGLFramebufferObject type>
X.devicePixelRatio(a) -> int
devicePixelRatioF = <unbound qt slot devicePixelRatioF of QGLFramebufferObject type>
X.devicePixelRatioF(a) -> float
devicePixelRatioFScale = <unbound qt slot static_QPaintDevice_devicePixelRatioFScale of QGLFramebufferObject type>
X.devicePixelRatioFScale() -> float
drawTexture = <unbound qt slot drawTexture of QGLFramebufferObject type>
X.drawTexture(a, b, c, d)
format = <unbound qt slot format of QGLFramebufferObject type>
X.format(a) -> PythonQt.QtOpenGL.QGLFramebufferObjectFormat
handle = <unbound qt slot handle of QGLFramebufferObject type>
X.handle(a) -> int
hasOpenGLFramebufferBlit = <unbound qt slot static_QGLFramebufferObject_hasOpenGLFramebufferBlit of QGLFramebufferObject type>
X.hasOpenGLFramebufferBlit() -> bool
hasOpenGLFramebufferObjects = <unbound qt slot static_QGLFramebufferObject_has...LFramebufferObjects of QGLFramebufferObject type>
X.hasOpenGLFramebufferObjects() -> bool
height = <unbound qt slot height of QGLFramebufferObject type>
X.height(a) -> int
heightMM = <unbound qt slot heightMM of QGLFramebufferObject type>
X.heightMM(a) -> int
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
initPainter = <unbound qt slot py_q_initPainter of QGLFramebufferObject type>
X.initPainter(a, b)
isBound = <unbound qt slot isBound of QGLFramebufferObject type>
X.isBound(a) -> bool
isValid = <unbound qt slot isValid of QGLFramebufferObject type>
X.isValid(a) -> bool
logicalDpiX = <unbound qt slot logicalDpiX of QGLFramebufferObject type>
X.logicalDpiX(a) -> int
logicalDpiY = <unbound qt slot logicalDpiY of QGLFramebufferObject type>
X.logicalDpiY(a) -> int
metric = <unbound qt slot py_q_metric of QGLFramebufferObject type>
X.metric(a, b) -> int
paintEngine = <unbound qt slot py_q_paintEngine of QGLFramebufferObject type>
X.paintEngine(a) -> PythonQt.QtGui.QPaintEngine
paintingActive = <unbound qt slot paintingActive of QGLFramebufferObject type>
X.paintingActive(a) -> bool
physicalDpiX = <unbound qt slot physicalDpiX of QGLFramebufferObject type>
X.physicalDpiX(a) -> int
physicalDpiY = <unbound qt slot physicalDpiY of QGLFramebufferObject type>
X.physicalDpiY(a) -> int
redirected = <unbound qt slot py_q_redirected of QGLFramebufferObject type>
X.redirected(a, b) -> PythonQt.QtGui.QPaintDevice
release = <unbound qt slot release of QGLFramebufferObject type>
X.release(a) -> bool
sharedPainter = <unbound qt slot py_q_sharedPainter of QGLFramebufferObject type>
X.sharedPainter(a) -> PythonQt.QtGui.QPainter
size = <unbound qt slot size of QGLFramebufferObject type>
X.size(a) -> PythonQt.QtCore.QSize
texture = <unbound qt slot texture of QGLFramebufferObject type>
X.texture(a) -> int
toImage = <unbound qt slot toImage of QGLFramebufferObject type>
X.toImage(a) -> PythonQt.QtGui.QImage
width = <unbound qt slot width of QGLFramebufferObject type>
X.width(a) -> int
widthMM = <unbound qt slot widthMM of QGLFramebufferObject type>
X.widthMM(a) -> int

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

class QGLFramebufferObjectFormat(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLFramebufferObjectFormat
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__eq__(...)
x.__eq__(y) <==> x==y
__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature
__ne__(...)
x.__ne__(y) <==> x!=y

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

attachment = <unbound qt slot attachment of QGLFramebufferObjectFormat type>
X.attachment(a)
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
internalTextureFormat = <unbound qt slot internalTextureFormat of QGLFramebufferObjectFormat type>
X.internalTextureFormat(a) -> int
mipmap = <unbound qt slot mipmap of QGLFramebufferObjectFormat type>
X.mipmap(a) -> bool
operator_assign = <unbound qt slot operator_assign of QGLFramebufferObjectFormat type>
X.operator_assign(a, b) -> PythonQt.QtOpenGL.QGLFramebufferObjectFormat
samples = <unbound qt slot samples of QGLFramebufferObjectFormat type>
X.samples(a) -> int
setAttachment = <unbound qt slot setAttachment of QGLFramebufferObjectFormat type>
X.setAttachment(a, b)
setInternalTextureFormat = <unbound qt slot setInternalTextureFormat of QGLFramebufferObjectFormat type>
X.setInternalTextureFormat(a, b)
setMipmap = <unbound qt slot setMipmap of QGLFramebufferObjectFormat type>
X.setMipmap(a, b)
setSamples = <unbound qt slot setSamples of QGLFramebufferObjectFormat type>
X.setSamples(a, b)
setTextureTarget = <unbound qt slot setTextureTarget of QGLFramebufferObjectFormat type>
X.setTextureTarget(a, b)
textureTarget = <unbound qt slot textureTarget of QGLFramebufferObjectFormat type>
X.textureTarget(a) -> int

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

class QGLFunctions(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLFunctions
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

BlendColor = 16
BlendEquation = 32
BlendEquationSeparate = 64
BlendFuncSeparate = 128
BlendSubtract = 256
Buffers = 4
CompressedTextures = 512
Framebuffers = 8
Multisample = 1024
Multitexture = 1
NPOTTextures = 4096
OpenGLFeature = <class 'PythonQt.QtOpenGL.OpenGLFeature'>
OpenGLFeatures = <class 'PythonQt.QtOpenGL.OpenGLFeatures'>
Shaders = 2
StencilSeparate = 2048
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
glActiveTexture = <unbound qt slot glActiveTexture of QGLFunctions type>
X.glActiveTexture(a, b)
glAttachShader = <unbound qt slot glAttachShader of QGLFunctions type>
X.glAttachShader(a, b, c)
glBindAttribLocation = <unbound qt slot glBindAttribLocation of QGLFunctions type>
X.glBindAttribLocation(a, b, c, d)
glBindBuffer = <unbound qt slot glBindBuffer of QGLFunctions type>
X.glBindBuffer(a, b, c)
glBindFramebuffer = <unbound qt slot glBindFramebuffer of QGLFunctions type>
X.glBindFramebuffer(a, b, c)
glBindRenderbuffer = <unbound qt slot glBindRenderbuffer of QGLFunctions type>
X.glBindRenderbuffer(a, b, c)
glBlendColor = <unbound qt slot glBlendColor of QGLFunctions type>
X.glBlendColor(a, b, c, d, e)
glBlendEquation = <unbound qt slot glBlendEquation of QGLFunctions type>
X.glBlendEquation(a, b)
glBlendEquationSeparate = <unbound qt slot glBlendEquationSeparate of QGLFunctions type>
X.glBlendEquationSeparate(a, b, c)
glBlendFuncSeparate = <unbound qt slot glBlendFuncSeparate of QGLFunctions type>
X.glBlendFuncSeparate(a, b, c, d, e)
glCheckFramebufferStatus = <unbound qt slot glCheckFramebufferStatus of QGLFunctions type>
X.glCheckFramebufferStatus(a, b) -> int
glClearDepthf = <unbound qt slot glClearDepthf of QGLFunctions type>
X.glClearDepthf(a, b)
glCompileShader = <unbound qt slot glCompileShader of QGLFunctions type>
X.glCompileShader(a, b)
glCompressedTexImage2D = <unbound qt slot glCompressedTexImage2D of QGLFunctions type>
X.glCompressedTexImage2D(a, b, c, d, e, f, g, h, i)
glCompressedTexSubImage2D = <unbound qt slot glCompressedTexSubImage2D of QGLFunctions type>
X.glCompressedTexSubImage2D(a, b, c, d, e, f, g, h, i, j)
glCreateProgram = <unbound qt slot glCreateProgram of QGLFunctions type>
X.glCreateProgram(a) -> int
glCreateShader = <unbound qt slot glCreateShader of QGLFunctions type>
X.glCreateShader(a, b) -> int
glDeleteBuffers = <unbound qt slot glDeleteBuffers of QGLFunctions type>
X.glDeleteBuffers(a, b, c)
glDeleteFramebuffers = <unbound qt slot glDeleteFramebuffers of QGLFunctions type>
X.glDeleteFramebuffers(a, b, c)
glDeleteProgram = <unbound qt slot glDeleteProgram of QGLFunctions type>
X.glDeleteProgram(a, b)
glDeleteRenderbuffers = <unbound qt slot glDeleteRenderbuffers of QGLFunctions type>
X.glDeleteRenderbuffers(a, b, c)
glDeleteShader = <unbound qt slot glDeleteShader of QGLFunctions type>
X.glDeleteShader(a, b)
glDepthRangef = <unbound qt slot glDepthRangef of QGLFunctions type>
X.glDepthRangef(a, b, c)
glDetachShader = <unbound qt slot glDetachShader of QGLFunctions type>
X.glDetachShader(a, b, c)
glDisableVertexAttribArray = <unbound qt slot glDisableVertexAttribArray of QGLFunctions type>
X.glDisableVertexAttribArray(a, b)
glEnableVertexAttribArray = <unbound qt slot glEnableVertexAttribArray of QGLFunctions type>
X.glEnableVertexAttribArray(a, b)
glFramebufferRenderbuffer = <unbound qt slot glFramebufferRenderbuffer of QGLFunctions type>
X.glFramebufferRenderbuffer(a, b, c, d, e)
glFramebufferTexture2D = <unbound qt slot glFramebufferTexture2D of QGLFunctions type>
X.glFramebufferTexture2D(a, b, c, d, e, f)
glGenBuffers = <unbound qt slot glGenBuffers of QGLFunctions type>
X.glGenBuffers(a, b, c)
glGenFramebuffers = <unbound qt slot glGenFramebuffers of QGLFunctions type>
X.glGenFramebuffers(a, b, c)
glGenRenderbuffers = <unbound qt slot glGenRenderbuffers of QGLFunctions type>
X.glGenRenderbuffers(a, b, c)
glGenerateMipmap = <unbound qt slot glGenerateMipmap of QGLFunctions type>
X.glGenerateMipmap(a, b)
glGetActiveAttrib = <unbound qt slot glGetActiveAttrib of QGLFunctions type>
X.glGetActiveAttrib(a, b, c, d, e, f, g, h)
glGetActiveUniform = <unbound qt slot glGetActiveUniform of QGLFunctions type>
X.glGetActiveUniform(a, b, c, d, e, f, g, h)
glGetAttachedShaders = <unbound qt slot glGetAttachedShaders of QGLFunctions type>
X.glGetAttachedShaders(a, b, c, d, e)
glGetAttribLocation = <unbound qt slot glGetAttribLocation of QGLFunctions type>
X.glGetAttribLocation(a, b, c) -> int
glGetBufferParameteriv = <unbound qt slot glGetBufferParameteriv of QGLFunctions type>
X.glGetBufferParameteriv(a, b, c, d)
glGetFramebufferAttachmentParameteriv = <unbound qt slot glGetFramebufferAttachmentParameteriv of QGLFunctions type>
X.glGetFramebufferAttachmentParameteriv(a, b, c, d, e)
glGetProgramInfoLog = <unbound qt slot glGetProgramInfoLog of QGLFunctions type>
X.glGetProgramInfoLog(a, b, c, d, e)
glGetProgramiv = <unbound qt slot glGetProgramiv of QGLFunctions type>
X.glGetProgramiv(a, b, c, d)
glGetRenderbufferParameteriv = <unbound qt slot glGetRenderbufferParameteriv of QGLFunctions type>
X.glGetRenderbufferParameteriv(a, b, c, d)
glGetShaderInfoLog = <unbound qt slot glGetShaderInfoLog of QGLFunctions type>
X.glGetShaderInfoLog(a, b, c, d, e)
glGetShaderPrecisionFormat = <unbound qt slot glGetShaderPrecisionFormat of QGLFunctions type>
X.glGetShaderPrecisionFormat(a, b, c, d, e)
glGetShaderSource = <unbound qt slot glGetShaderSource of QGLFunctions type>
X.glGetShaderSource(a, b, c, d, e)
glGetShaderiv = <unbound qt slot glGetShaderiv of QGLFunctions type>
X.glGetShaderiv(a, b, c, d)
glGetUniformLocation = <unbound qt slot glGetUniformLocation of QGLFunctions type>
X.glGetUniformLocation(a, b, c) -> int
glGetUniformfv = <unbound qt slot glGetUniformfv of QGLFunctions type>
X.glGetUniformfv(a, b, c, d)
glGetUniformiv = <unbound qt slot glGetUniformiv of QGLFunctions type>
X.glGetUniformiv(a, b, c, d)
glGetVertexAttribPointerv = <unbound qt slot glGetVertexAttribPointerv of QGLFunctions type>
X.glGetVertexAttribPointerv(a, b, c, d)
glGetVertexAttribfv = <unbound qt slot glGetVertexAttribfv of QGLFunctions type>
X.glGetVertexAttribfv(a, b, c, d)
glGetVertexAttribiv = <unbound qt slot glGetVertexAttribiv of QGLFunctions type>
X.glGetVertexAttribiv(a, b, c, d)
glIsBuffer = <unbound qt slot glIsBuffer of QGLFunctions type>
X.glIsBuffer(a, b) -> int
glIsFramebuffer = <unbound qt slot glIsFramebuffer of QGLFunctions type>
X.glIsFramebuffer(a, b) -> int
glIsProgram = <unbound qt slot glIsProgram of QGLFunctions type>
X.glIsProgram(a, b) -> int
glIsRenderbuffer = <unbound qt slot glIsRenderbuffer of QGLFunctions type>
X.glIsRenderbuffer(a, b) -> int
glIsShader = <unbound qt slot glIsShader of QGLFunctions type>
X.glIsShader(a, b) -> int
glLinkProgram = <unbound qt slot glLinkProgram of QGLFunctions type>
X.glLinkProgram(a, b)
glReleaseShaderCompiler = <unbound qt slot glReleaseShaderCompiler of QGLFunctions type>
X.glReleaseShaderCompiler(a)
glRenderbufferStorage = <unbound qt slot glRenderbufferStorage of QGLFunctions type>
X.glRenderbufferStorage(a, b, c, d, e)
glSampleCoverage = <unbound qt slot glSampleCoverage of QGLFunctions type>
X.glSampleCoverage(a, b, c)
glShaderBinary = <unbound qt slot glShaderBinary of QGLFunctions type>
X.glShaderBinary(a, b, c, d, e, f)
glShaderSource = <unbound qt slot glShaderSource of QGLFunctions type>
X.glShaderSource(a, b, c, d, e)
glStencilFuncSeparate = <unbound qt slot glStencilFuncSeparate of QGLFunctions type>
X.glStencilFuncSeparate(a, b, c, d, e)
glStencilMaskSeparate = <unbound qt slot glStencilMaskSeparate of QGLFunctions type>
X.glStencilMaskSeparate(a, b, c)
glStencilOpSeparate = <unbound qt slot glStencilOpSeparate of QGLFunctions type>
X.glStencilOpSeparate(a, b, c, d, e)
glUniform1f = <unbound qt slot glUniform1f of QGLFunctions type>
X.glUniform1f(a, b, c)
glUniform1fv = <unbound qt slot glUniform1fv of QGLFunctions type>
X.glUniform1fv(a, b, c, d)
glUniform1i = <unbound qt slot glUniform1i of QGLFunctions type>
X.glUniform1i(a, b, c)
glUniform1iv = <unbound qt slot glUniform1iv of QGLFunctions type>
X.glUniform1iv(a, b, c, d)
glUniform2f = <unbound qt slot glUniform2f of QGLFunctions type>
X.glUniform2f(a, b, c, d)
glUniform2fv = <unbound qt slot glUniform2fv of QGLFunctions type>
X.glUniform2fv(a, b, c, d)
glUniform2i = <unbound qt slot glUniform2i of QGLFunctions type>
X.glUniform2i(a, b, c, d)
glUniform2iv = <unbound qt slot glUniform2iv of QGLFunctions type>
X.glUniform2iv(a, b, c, d)
glUniform3f = <unbound qt slot glUniform3f of QGLFunctions type>
X.glUniform3f(a, b, c, d, e)
glUniform3fv = <unbound qt slot glUniform3fv of QGLFunctions type>
X.glUniform3fv(a, b, c, d)
glUniform3i = <unbound qt slot glUniform3i of QGLFunctions type>
X.glUniform3i(a, b, c, d, e)
glUniform3iv = <unbound qt slot glUniform3iv of QGLFunctions type>
X.glUniform3iv(a, b, c, d)
glUniform4f = <unbound qt slot glUniform4f of QGLFunctions type>
X.glUniform4f(a, b, c, d, e, f)
glUniform4fv = <unbound qt slot glUniform4fv of QGLFunctions type>
X.glUniform4fv(a, b, c, d)
glUniform4i = <unbound qt slot glUniform4i of QGLFunctions type>
X.glUniform4i(a, b, c, d, e, f)
glUniform4iv = <unbound qt slot glUniform4iv of QGLFunctions type>
X.glUniform4iv(a, b, c, d)
glUniformMatrix2fv = <unbound qt slot glUniformMatrix2fv of QGLFunctions type>
X.glUniformMatrix2fv(a, b, c, d, e)
glUniformMatrix3fv = <unbound qt slot glUniformMatrix3fv of QGLFunctions type>
X.glUniformMatrix3fv(a, b, c, d, e)
glUniformMatrix4fv = <unbound qt slot glUniformMatrix4fv of QGLFunctions type>
X.glUniformMatrix4fv(a, b, c, d, e)
glUseProgram = <unbound qt slot glUseProgram of QGLFunctions type>
X.glUseProgram(a, b)
glValidateProgram = <unbound qt slot glValidateProgram of QGLFunctions type>
X.glValidateProgram(a, b)
glVertexAttrib1f = <unbound qt slot glVertexAttrib1f of QGLFunctions type>
X.glVertexAttrib1f(a, b, c)
glVertexAttrib1fv = <unbound qt slot glVertexAttrib1fv of QGLFunctions type>
X.glVertexAttrib1fv(a, b, c)
glVertexAttrib2f = <unbound qt slot glVertexAttrib2f of QGLFunctions type>
X.glVertexAttrib2f(a, b, c, d)
glVertexAttrib2fv = <unbound qt slot glVertexAttrib2fv of QGLFunctions type>
X.glVertexAttrib2fv(a, b, c)
glVertexAttrib3f = <unbound qt slot glVertexAttrib3f of QGLFunctions type>
X.glVertexAttrib3f(a, b, c, d, e)
glVertexAttrib3fv = <unbound qt slot glVertexAttrib3fv of QGLFunctions type>
X.glVertexAttrib3fv(a, b, c)
glVertexAttrib4f = <unbound qt slot glVertexAttrib4f of QGLFunctions type>
X.glVertexAttrib4f(a, b, c, d, e, f)
glVertexAttrib4fv = <unbound qt slot glVertexAttrib4fv of QGLFunctions type>
X.glVertexAttrib4fv(a, b, c)
glVertexAttribPointer = <unbound qt slot glVertexAttribPointer of QGLFunctions type>
X.glVertexAttribPointer(a, b, c, d, e, f, g)
hasOpenGLFeature = <unbound qt slot hasOpenGLFeature of QGLFunctions type>
X.hasOpenGLFeature(a, b) -> bool
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
initializeGLFunctions = <unbound qt slot initializeGLFunctions of QGLFunctions type>
X.initializeGLFunctions(a, b)
openGLFeatures = <unbound qt slot openGLFeatures of QGLFunctions type>
X.openGLFeatures(a)

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

class QGLPixelBuffer(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLPixelBuffer
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

PaintDeviceMetric = <class 'PythonQt.QtGui.PaintDeviceMetric'>
PdmDepth = 6
PdmDevicePixelRatio = 11
PdmDevicePixelRatioScaled = 12
PdmDpiX = 7
PdmDpiY = 8
PdmHeight = 2
PdmHeightMM = 4
PdmNumColors = 5
PdmPhysicalDpiX = 9
PdmPhysicalDpiY = 10
PdmWidth = 1
PdmWidthMM = 3
bindTexture = <unbound qt slot bindTexture of QGLPixelBuffer type>
X.bindTexture(a, b, c) -> int
bindToDynamicTexture = <unbound qt slot bindToDynamicTexture of QGLPixelBuffer type>
X.bindToDynamicTexture(a, b) -> bool
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
colorCount = <unbound qt slot colorCount of QGLPixelBuffer type>
X.colorCount(a) -> int
context = <unbound qt slot context of QGLPixelBuffer type>
X.context(a) -> PythonQt.QtOpenGL.QGLContext
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
deleteTexture = <unbound qt slot deleteTexture of QGLPixelBuffer type>
X.deleteTexture(a, b)
depth = <unbound qt slot depth of QGLPixelBuffer type>
X.depth(a) -> int
devType = <unbound qt slot py_q_devType of QGLPixelBuffer type>
X.devType(a) -> int
devicePixelRatio = <unbound qt slot devicePixelRatio of QGLPixelBuffer type>
X.devicePixelRatio(a) -> int
devicePixelRatioF = <unbound qt slot devicePixelRatioF of QGLPixelBuffer type>
X.devicePixelRatioF(a) -> float
devicePixelRatioFScale = <unbound qt slot static_QPaintDevice_devicePixelRatioFScale of QGLPixelBuffer type>
X.devicePixelRatioFScale() -> float
doneCurrent = <unbound qt slot doneCurrent of QGLPixelBuffer type>
X.doneCurrent(a) -> bool
drawTexture = <unbound qt slot drawTexture of QGLPixelBuffer type>
X.drawTexture(a, b, c, d)
format = <unbound qt slot format of QGLPixelBuffer type>
X.format(a) -> PythonQt.QtOpenGL.QGLFormat
generateDynamicTexture = <unbound qt slot generateDynamicTexture of QGLPixelBuffer type>
X.generateDynamicTexture(a) -> int
handle = <unbound qt slot handle of QGLPixelBuffer type>
X.handle(a)
hasOpenGLPbuffers = <unbound qt slot static_QGLPixelBuffer_hasOpenGLPbuffers of QGLPixelBuffer type>
X.hasOpenGLPbuffers() -> bool
height = <unbound qt slot height of QGLPixelBuffer type>
X.height(a) -> int
heightMM = <unbound qt slot heightMM of QGLPixelBuffer type>
X.heightMM(a) -> int
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
initPainter = <unbound qt slot py_q_initPainter of QGLPixelBuffer type>
X.initPainter(a, b)
isValid = <unbound qt slot isValid of QGLPixelBuffer type>
X.isValid(a) -> bool
logicalDpiX = <unbound qt slot logicalDpiX of QGLPixelBuffer type>
X.logicalDpiX(a) -> int
logicalDpiY = <unbound qt slot logicalDpiY of QGLPixelBuffer type>
X.logicalDpiY(a) -> int
makeCurrent = <unbound qt slot makeCurrent of QGLPixelBuffer type>
X.makeCurrent(a) -> bool
metric = <unbound qt slot py_q_metric of QGLPixelBuffer type>
X.metric(a, b) -> int
paintEngine = <unbound qt slot py_q_paintEngine of QGLPixelBuffer type>
X.paintEngine(a) -> PythonQt.QtGui.QPaintEngine
paintingActive = <unbound qt slot paintingActive of QGLPixelBuffer type>
X.paintingActive(a) -> bool
physicalDpiX = <unbound qt slot physicalDpiX of QGLPixelBuffer type>
X.physicalDpiX(a) -> int
physicalDpiY = <unbound qt slot physicalDpiY of QGLPixelBuffer type>
X.physicalDpiY(a) -> int
redirected = <unbound qt slot py_q_redirected of QGLPixelBuffer type>
X.redirected(a, b) -> PythonQt.QtGui.QPaintDevice
releaseFromDynamicTexture = <unbound qt slot releaseFromDynamicTexture of QGLPixelBuffer type>
X.releaseFromDynamicTexture(a)
sharedPainter = <unbound qt slot py_q_sharedPainter of QGLPixelBuffer type>
X.sharedPainter(a) -> PythonQt.QtGui.QPainter
size = <unbound qt slot size of QGLPixelBuffer type>
X.size(a) -> PythonQt.QtCore.QSize
toImage = <unbound qt slot toImage of QGLPixelBuffer type>
X.toImage(a) -> PythonQt.QtGui.QImage
updateDynamicTexture = <unbound qt slot updateDynamicTexture of QGLPixelBuffer type>
X.updateDynamicTexture(a, b)
width = <unbound qt slot width of QGLPixelBuffer type>
X.width(a) -> int
widthMM = <unbound qt slot widthMM of QGLPixelBuffer type>
X.widthMM(a) -> int

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

class QGLShader(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLShader
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

Fragment = 2
Geometry = 4
ShaderType = <class 'PythonQt.QtOpenGL.ShaderType'>
ShaderTypeBit = <class 'PythonQt.QtOpenGL.ShaderTypeBit'>
Vertex = 1
blockSignals = <unbound qt slot blockSignals of QGLShader type>
X.blockSignals(a, b) -> bool
childEvent = <unbound qt slot py_q_childEvent of QGLShader type>
X.childEvent(a, b)
children = <unbound qt slot children of QGLShader type>
X.children(a) -> tuple
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
compileSourceCode = <unbound qt slot compileSourceCode of QGLShader type>
X.compileSourceCode(a, b) -> bool
compileSourceFile = <unbound qt slot compileSourceFile of QGLShader type>
X.compileSourceFile(a, b) -> bool
connect = <unbound qt slot connect of QGLShader type>
X.connect(a, b, c, d, e) -> bool
customEvent = <unbound qt slot py_q_customEvent of QGLShader type>
X.customEvent(a, b)
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
deleteLater = <unbound qt slot deleteLater of QGLShader type>
X.deleteLater()
destroyed = <unbound qt signal destroyed of QGLShader type>
disconnect = <unbound qt slot disconnect of QGLShader type>
X.disconnect(a, b, c, d) -> bool
dumpObjectInfo = <unbound qt slot dumpObjectInfo of QGLShader type>
X.dumpObjectInfo(a)
dumpObjectTree = <unbound qt slot dumpObjectTree of QGLShader type>
X.dumpObjectTree(a)
dynamicPropertyNames = <unbound qt slot dynamicPropertyNames of QGLShader type>
X.dynamicPropertyNames(a)
event = <unbound qt slot py_q_event of QGLShader type>
X.event(a, b) -> bool
eventFilter = <unbound qt slot py_q_eventFilter of QGLShader type>
X.eventFilter(a, b, c) -> bool
findChild = <unbound qt slot findChild of QGLShader type>
X.findChild(a, b, c) -> PythonQt.private.QObject
findChildren = <unbound qt slot findChildren of QGLShader type>
X.findChildren(a, b, c) -> tuple
hasOpenGLShaders = <unbound qt slot static_QGLShader_hasOpenGLShaders of QGLShader type>
X.hasOpenGLShaders(a, b) -> bool
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
installEventFilter = <unbound qt slot installEventFilter of QGLShader type>
X.installEventFilter(a, b)
isCompiled = <unbound qt slot isCompiled of QGLShader type>
X.isCompiled(a) -> bool
isSignalConnected = <unbound qt slot isSignalConnected of QGLShader type>
X.isSignalConnected(a, b) -> bool
isWidgetType = <unbound qt slot isWidgetType of QGLShader type>
X.isWidgetType(a) -> bool
isWindowType = <unbound qt slot isWindowType of QGLShader type>
X.isWindowType(a) -> bool
killTimer = <unbound qt slot killTimer of QGLShader type>
X.killTimer(a, b)
log = <unbound qt slot log of QGLShader type>
X.log(a) -> str
metaObject = <unbound qt slot metaObject of QGLShader type>
X.metaObject(a) -> PythonQt.QtCore.QMetaObject
moveToThread = <unbound qt slot moveToThread of QGLShader type>
X.moveToThread(a, b)
objectName = None
objectNameChanged = <unbound qt signal objectNameChanged of QGLShader type>
parent = <unbound qt slot parent of QGLShader type>
X.parent(a) -> PythonQt.private.QObject
property = <unbound qt slot property of QGLShader type>
X.property(a, b) -> object
removeEventFilter = <unbound qt slot removeEventFilter of QGLShader type>
X.removeEventFilter(a, b)
sender = <unbound qt slot sender of QGLShader type>
X.sender(a) -> PythonQt.private.QObject
senderSignalIndex = <unbound qt slot senderSignalIndex of QGLShader type>
X.senderSignalIndex(a) -> int
setObjectName = <unbound qt slot setObjectName of QGLShader type>
X.setObjectName(a, b)
setParent = <unbound qt slot setParent of QGLShader type>
X.setParent(a, b)
setProperty = <unbound qt slot setProperty of QGLShader type>
X.setProperty(a, b, c) -> bool
shaderId = <unbound qt slot shaderId of QGLShader type>
X.shaderId(a) -> int
shaderType = <unbound qt slot shaderType of QGLShader type>
X.shaderType(a)
signalsBlocked = <unbound qt slot signalsBlocked of QGLShader type>
X.signalsBlocked(a) -> bool
sourceCode = <unbound qt slot sourceCode of QGLShader type>
X.sourceCode(a) -> PythonQt.QtCore.QByteArray
startTimer = <unbound qt slot startTimer of QGLShader type>
X.startTimer(a, b, c) -> int
thread = <unbound qt slot thread of QGLShader type>
X.thread(a)
timerEvent = <unbound qt slot py_q_timerEvent of QGLShader type>
X.timerEvent(a, b)
tr = <unbound qt slot tr of QGLShader type>
X.tr(a, b, c, d) -> str

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

class QGLShaderProgram(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLShaderProgram
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

addShader = <unbound qt slot addShader of QGLShaderProgram type>
X.addShader(a, b) -> bool
addShaderFromSourceCode = <unbound qt slot addShaderFromSourceCode of QGLShaderProgram type>
X.addShaderFromSourceCode(a, b, c) -> bool
addShaderFromSourceFile = <unbound qt slot addShaderFromSourceFile of QGLShaderProgram type>
X.addShaderFromSourceFile(a, b, c) -> bool
attributeLocation = <unbound qt slot attributeLocation of QGLShaderProgram type>
X.attributeLocation(a, b) -> int
bind = <unbound qt slot bind of QGLShaderProgram type>
X.bind(a) -> bool
bindAttributeLocation = <unbound qt slot bindAttributeLocation of QGLShaderProgram type>
X.bindAttributeLocation(a, b, c)
blockSignals = <unbound qt slot blockSignals of QGLShaderProgram type>
X.blockSignals(a, b) -> bool
childEvent = <unbound qt slot py_q_childEvent of QGLShaderProgram type>
X.childEvent(a, b)
children = <unbound qt slot children of QGLShaderProgram type>
X.children(a) -> tuple
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
connect = <unbound qt slot connect of QGLShaderProgram type>
X.connect(a, b, c, d, e) -> bool
customEvent = <unbound qt slot py_q_customEvent of QGLShaderProgram type>
X.customEvent(a, b)
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
deleteLater = <unbound qt slot deleteLater of QGLShaderProgram type>
X.deleteLater()
destroyed = <unbound qt signal destroyed of QGLShaderProgram type>
disableAttributeArray = <unbound qt slot disableAttributeArray of QGLShaderProgram type>
X.disableAttributeArray(a, b)
disconnect = <unbound qt slot disconnect of QGLShaderProgram type>
X.disconnect(a, b, c, d) -> bool
dumpObjectInfo = <unbound qt slot dumpObjectInfo of QGLShaderProgram type>
X.dumpObjectInfo(a)
dumpObjectTree = <unbound qt slot dumpObjectTree of QGLShaderProgram type>
X.dumpObjectTree(a)
dynamicPropertyNames = <unbound qt slot dynamicPropertyNames of QGLShaderProgram type>
X.dynamicPropertyNames(a)
enableAttributeArray = <unbound qt slot enableAttributeArray of QGLShaderProgram type>
X.enableAttributeArray(a, b)
event = <unbound qt slot py_q_event of QGLShaderProgram type>
X.event(a, b) -> bool
eventFilter = <unbound qt slot py_q_eventFilter of QGLShaderProgram type>
X.eventFilter(a, b, c) -> bool
findChild = <unbound qt slot findChild of QGLShaderProgram type>
X.findChild(a, b, c) -> PythonQt.private.QObject
findChildren = <unbound qt slot findChildren of QGLShaderProgram type>
X.findChildren(a, b, c) -> tuple
geometryInputType = <unbound qt slot geometryInputType of QGLShaderProgram type>
X.geometryInputType(a) -> int
geometryOutputType = <unbound qt slot geometryOutputType of QGLShaderProgram type>
X.geometryOutputType(a) -> int
geometryOutputVertexCount = <unbound qt slot geometryOutputVertexCount of QGLShaderProgram type>
X.geometryOutputVertexCount(a) -> int
hasOpenGLShaderPrograms = <unbound qt slot static_QGLShaderProgram_hasOpenGLShaderPrograms of QGLShaderProgram type>
X.hasOpenGLShaderPrograms(a) -> bool
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
installEventFilter = <unbound qt slot installEventFilter of QGLShaderProgram type>
X.installEventFilter(a, b)
isLinked = <unbound qt slot isLinked of QGLShaderProgram type>
X.isLinked(a) -> bool
isSignalConnected = <unbound qt slot isSignalConnected of QGLShaderProgram type>
X.isSignalConnected(a, b) -> bool
isWidgetType = <unbound qt slot isWidgetType of QGLShaderProgram type>
X.isWidgetType(a) -> bool
isWindowType = <unbound qt slot isWindowType of QGLShaderProgram type>
X.isWindowType(a) -> bool
killTimer = <unbound qt slot killTimer of QGLShaderProgram type>
X.killTimer(a, b)
link = <unbound qt slot py_q_link of QGLShaderProgram type>
X.link(a) -> bool
log = <unbound qt slot log of QGLShaderProgram type>
X.log(a) -> str
maxGeometryOutputVertices = <unbound qt slot maxGeometryOutputVertices of QGLShaderProgram type>
X.maxGeometryOutputVertices(a) -> int
metaObject = <unbound qt slot metaObject of QGLShaderProgram type>
X.metaObject(a) -> PythonQt.QtCore.QMetaObject
moveToThread = <unbound qt slot moveToThread of QGLShaderProgram type>
X.moveToThread(a, b)
objectName = None
objectNameChanged = <unbound qt signal objectNameChanged of QGLShaderProgram type>
parent = <unbound qt slot parent of QGLShaderProgram type>
X.parent(a) -> PythonQt.private.QObject
programId = <unbound qt slot programId of QGLShaderProgram type>
X.programId(a) -> int
property = <unbound qt slot property of QGLShaderProgram type>
X.property(a, b) -> object
release = <unbound qt slot release of QGLShaderProgram type>
X.release(a)
removeAllShaders = <unbound qt slot removeAllShaders of QGLShaderProgram type>
X.removeAllShaders(a)
removeEventFilter = <unbound qt slot removeEventFilter of QGLShaderProgram type>
X.removeEventFilter(a, b)
removeShader = <unbound qt slot removeShader of QGLShaderProgram type>
X.removeShader(a, b)
sender = <unbound qt slot sender of QGLShaderProgram type>
X.sender(a) -> PythonQt.private.QObject
senderSignalIndex = <unbound qt slot senderSignalIndex of QGLShaderProgram type>
X.senderSignalIndex(a) -> int
setAttributeArray = <unbound qt slot setAttributeArray of QGLShaderProgram type>
X.setAttributeArray(a, b, c, d, e, f)
setAttributeBuffer = <unbound qt slot setAttributeBuffer of QGLShaderProgram type>
X.setAttributeBuffer(a, b, c, d, e, f)
setAttributeValue = <unbound qt slot setAttributeValue of QGLShaderProgram type>
X.setAttributeValue(a, b, c, d, e, f)
setGeometryInputType = <unbound qt slot setGeometryInputType of QGLShaderProgram type>
X.setGeometryInputType(a, b)
setGeometryOutputType = <unbound qt slot setGeometryOutputType of QGLShaderProgram type>
X.setGeometryOutputType(a, b)
setGeometryOutputVertexCount = <unbound qt slot setGeometryOutputVertexCount of QGLShaderProgram type>
X.setGeometryOutputVertexCount(a, b)
setObjectName = <unbound qt slot setObjectName of QGLShaderProgram type>
X.setObjectName(a, b)
setParent = <unbound qt slot setParent of QGLShaderProgram type>
X.setParent(a, b)
setProperty = <unbound qt slot setProperty of QGLShaderProgram type>
X.setProperty(a, b, c) -> bool
setUniformValue = <unbound qt slot setUniformValue of QGLShaderProgram type>
X.setUniformValue(a, b, c, d, e, f)
setUniformValueArray = <unbound qt slot setUniformValueArray of QGLShaderProgram type>
X.setUniformValueArray(a, b, c, d, e)
shaders = <unbound qt slot shaders of QGLShaderProgram type>
X.shaders(a) -> tuple
signalsBlocked = <unbound qt slot signalsBlocked of QGLShaderProgram type>
X.signalsBlocked(a) -> bool
startTimer = <unbound qt slot startTimer of QGLShaderProgram type>
X.startTimer(a, b, c) -> int
thread = <unbound qt slot thread of QGLShaderProgram type>
X.thread(a)
timerEvent = <unbound qt slot py_q_timerEvent of QGLShaderProgram type>
X.timerEvent(a, b)
tr = <unbound qt slot tr of QGLShaderProgram type>
X.tr(a, b, c, d) -> str
uniformLocation = <unbound qt slot uniformLocation of QGLShaderProgram type>
X.uniformLocation(a, b) -> int

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

class QGLWidget(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLWidget
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

DrawChildren = 2
DrawWindowBackground = 1
IgnoreMask = 4
PaintDeviceMetric = <class 'PythonQt.QtGui.PaintDeviceMetric'>
PdmDepth = 6
PdmDevicePixelRatio = 11
PdmDevicePixelRatioScaled = 12
PdmDpiX = 7
PdmDpiY = 8
PdmHeight = 2
PdmHeightMM = 4
PdmNumColors = 5
PdmPhysicalDpiX = 9
PdmPhysicalDpiY = 10
PdmWidth = 1
PdmWidthMM = 3
RenderFlag = <class 'PythonQt.QtGui.RenderFlag'>
RenderFlags = <class 'PythonQt.QtGui.RenderFlags'>
acceptDrops = None
accessibleDescription = None
accessibleName = None
actionEvent = <unbound qt slot py_q_actionEvent of QGLWidget type>
X.actionEvent(a, b)
actions = <unbound qt slot actions of QGLWidget type>
X.actions(a) -> tuple
activateWindow = <unbound qt slot activateWindow of QGLWidget type>
X.activateWindow(a)
addAction = <unbound qt slot addAction of QGLWidget type>
X.addAction(a, b)
addActions = <unbound qt slot addActions of QGLWidget type>
X.addActions(a, b)
adjustSize = <unbound qt slot adjustSize of QGLWidget type>
X.adjustSize(a)
autoBufferSwap = <unbound qt slot autoBufferSwap of QGLWidget type>
X.autoBufferSwap(a) -> bool
autoFillBackground = None
backgroundRole = <unbound qt slot backgroundRole of QGLWidget type>
X.backgroundRole(a)
backingStore = <unbound qt slot backingStore of QGLWidget type>
X.backingStore(a) -> PythonQt.QtGui.QBackingStore
baseSize = QSize (QSize at: 0x0)
bindTexture = <unbound qt slot bindTexture of QGLWidget type>
X.bindTexture(a, b, c, d, e) -> int
blockSignals = <unbound qt slot blockSignals of QGLWidget type>
X.blockSignals(a, b) -> bool
changeEvent = <unbound qt slot py_q_changeEvent of QGLWidget type>
X.changeEvent(a, b)
childAt = <unbound qt slot childAt of QGLWidget type>
X.childAt(a, b, c) -> PythonQt.QtGui.QWidget
childEvent = <unbound qt slot py_q_childEvent of QGLWidget type>
X.childEvent(a, b)
children = <unbound qt slot children of QGLWidget type>
X.children(a) -> tuple
childrenRect = QRect (QRect at: 0x0)
childrenRegion = QRegion (QRegion at: 0x0)
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
clearFocus = <unbound qt slot clearFocus of QGLWidget type>
X.clearFocus(a)
clearMask = <unbound qt slot clearMask of QGLWidget type>
X.clearMask(a)
close = <unbound qt slot close of QGLWidget type>
X.close() -> bool
closeEvent = <unbound qt slot py_q_closeEvent of QGLWidget type>
X.closeEvent(a, b)
colorCount = <unbound qt slot colorCount of QGLWidget type>
X.colorCount(a) -> int
colormap = <unbound qt slot colormap of QGLWidget type>
X.colormap(a) -> PythonQt.QtOpenGL.QGLColormap
connect = <unbound qt slot connect of QGLWidget type>
X.connect(a, b, c, d, e) -> bool
contentsMargins = <unbound qt slot contentsMargins of QGLWidget type>
X.contentsMargins(a) -> PythonQt.QtGui.QMargins
contentsRect = <unbound qt slot contentsRect of QGLWidget type>
X.contentsRect(a) -> PythonQt.QtCore.QRect
context = <unbound qt slot context of QGLWidget type>
X.context(a) -> PythonQt.QtOpenGL.QGLContext
contextMenuEvent = <unbound qt slot py_q_contextMenuEvent of QGLWidget type>
X.contextMenuEvent(a, b)
contextMenuPolicy = None
convertToGLFormat = <unbound qt slot static_QGLWidget_convertToGLFormat of QGLWidget type>
X.convertToGLFormat(a) -> PythonQt.QtGui.QImage
createWinId = <unbound qt slot createWinId of QGLWidget type>
X.createWinId(a)
createWindowContainer = <unbound qt slot static_QWidget_createWindowContainer of QGLWidget type>
X.createWindowContainer(a, b, c) -> PythonQt.QtGui.QWidget
cursor = QCursor (QCursor at: 0x0)
customContextMenuRequested = <unbound qt signal customContextMenuRequested of QGLWidget type>
customEvent = <unbound qt slot py_q_customEvent of QGLWidget type>
X.customEvent(a, b)
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
deleteLater = <unbound qt slot deleteLater of QGLWidget type>
X.deleteLater()
deleteTexture = <unbound qt slot deleteTexture of QGLWidget type>
X.deleteTexture(a, b)
depth = <unbound qt slot depth of QGLWidget type>
X.depth(a) -> int
destroy = <unbound qt slot destroy of QGLWidget type>
X.destroy(a, b, c)
destroyed = <unbound qt signal destroyed of QGLWidget type>
devType = <unbound qt slot py_q_devType of QGLWidget type>
X.devType(a) -> int
devicePixelRatio = <unbound qt slot devicePixelRatio of QGLWidget type>
X.devicePixelRatio(a) -> int
devicePixelRatioF = <unbound qt slot devicePixelRatioF of QGLWidget type>
X.devicePixelRatioF(a) -> float
devicePixelRatioFScale = <unbound qt slot static_QPaintDevice_devicePixelRatioFScale of QGLWidget type>
X.devicePixelRatioFScale() -> float
disconnect = <unbound qt slot disconnect of QGLWidget type>
X.disconnect(a, b, c, d) -> bool
doneCurrent = <unbound qt slot doneCurrent of QGLWidget type>
X.doneCurrent(a)
doubleBuffer = <unbound qt slot doubleBuffer of QGLWidget type>
X.doubleBuffer(a) -> bool
dragEnterEvent = <unbound qt slot py_q_dragEnterEvent of QGLWidget type>
X.dragEnterEvent(a, b)
dragLeaveEvent = <unbound qt slot py_q_dragLeaveEvent of QGLWidget type>
X.dragLeaveEvent(a, b)
dragMoveEvent = <unbound qt slot py_q_dragMoveEvent of QGLWidget type>
X.dragMoveEvent(a, b)
drawTexture = <unbound qt slot drawTexture of QGLWidget type>
X.drawTexture(a, b, c, d)
dropEvent = <unbound qt slot py_q_dropEvent of QGLWidget type>
X.dropEvent(a, b)
dumpObjectInfo = <unbound qt slot dumpObjectInfo of QGLWidget type>
X.dumpObjectInfo(a)
dumpObjectTree = <unbound qt slot dumpObjectTree of QGLWidget type>
X.dumpObjectTree(a)
dynamicPropertyNames = <unbound qt slot dynamicPropertyNames of QGLWidget type>
X.dynamicPropertyNames(a)
effectiveWinId = <unbound qt slot effectiveWinId of QGLWidget type>
X.effectiveWinId(a)
enabled = None
ensurePolished = <unbound qt slot ensurePolished of QGLWidget type>
X.ensurePolished(a)
enterEvent = <unbound qt slot py_q_enterEvent of QGLWidget type>
X.enterEvent(a, b)
event = <unbound qt slot py_q_event of QGLWidget type>
X.event(a, b) -> bool
eventFilter = <unbound qt slot py_q_eventFilter of QGLWidget type>
X.eventFilter(a, b, c) -> bool
findChild = <unbound qt slot findChild of QGLWidget type>
X.findChild(a, b, c) -> PythonQt.private.QObject
findChildren = <unbound qt slot findChildren of QGLWidget type>
X.findChildren(a, b, c) -> tuple
focus = None
focusInEvent = <unbound qt slot py_q_focusInEvent of QGLWidget type>
X.focusInEvent(a, b)
focusNextChild = <unbound qt slot focusNextChild of QGLWidget type>
X.focusNextChild(a) -> bool
focusNextPrevChild = <unbound qt slot py_q_focusNextPrevChild of QGLWidget type>
X.focusNextPrevChild(a, b) -> bool
focusOutEvent = <unbound qt slot py_q_focusOutEvent of QGLWidget type>
X.focusOutEvent(a, b)
focusPolicy = None
focusPreviousChild = <unbound qt slot focusPreviousChild of QGLWidget type>
X.focusPreviousChild(a) -> bool
focusProxy = <unbound qt slot focusProxy of QGLWidget type>
X.focusProxy(a) -> PythonQt.QtGui.QWidget
focusWidget = <unbound qt slot focusWidget of QGLWidget type>
X.focusWidget(a) -> PythonQt.QtGui.QWidget
font = QFont (QFont at: 0x0)
foregroundRole = <unbound qt slot foregroundRole of QGLWidget type>
X.foregroundRole(a)
format = <unbound qt slot format of QGLWidget type>
X.format(a) -> PythonQt.QtOpenGL.QGLFormat
frameGeometry = QRect (QRect at: 0x0)
frameSize = QSize (QSize at: 0x0)
fullScreen = None
geometry = QRect (QRect at: 0x0)
glDraw = <unbound qt slot py_q_glDraw of QGLWidget type>
X.glDraw(a)
glInit = <unbound qt slot py_q_glInit of QGLWidget type>
X.glInit(a)
grab = <unbound qt slot grab of QGLWidget type>
X.grab(a, b) -> PythonQt.QtGui.QPixmap
grabFrameBuffer = <unbound qt slot grabFrameBuffer of QGLWidget type>
X.grabFrameBuffer(a, b) -> PythonQt.QtGui.QImage
grabGesture = <unbound qt slot grabGesture of QGLWidget type>
X.grabGesture(a, b, c)
grabKeyboard = <unbound qt slot grabKeyboard of QGLWidget type>
X.grabKeyboard(a)
grabMouse = <unbound qt slot grabMouse of QGLWidget type>
X.grabMouse(a, b)
grabShortcut = <unbound qt slot grabShortcut of QGLWidget type>
X.grabShortcut(a, b, c) -> int
graphicsEffect = <unbound qt slot graphicsEffect of QGLWidget type>
X.graphicsEffect(a) -> PythonQt.QtGui.QGraphicsEffect
graphicsProxyWidget = <unbound qt slot graphicsProxyWidget of QGLWidget type>
X.graphicsProxyWidget(a) -> PythonQt.QtGui.QGraphicsProxyWidget
hasFocus = <unbound qt slot hasFocus of QGLWidget type>
X.hasFocus(a) -> bool
hasHeightForWidth = <unbound qt slot py_q_hasHeightForWidth of QGLWidget type>
X.hasHeightForWidth(a) -> bool
hasMouseTracking = <unbound qt slot hasMouseTracking of QGLWidget type>
X.hasMouseTracking(a) -> bool
height = None
heightForWidth = <unbound qt slot py_q_heightForWidth of QGLWidget type>
X.heightForWidth(a, b) -> int
heightMM = <unbound qt slot heightMM of QGLWidget type>
X.heightMM(a) -> int
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
hide = <unbound qt slot hide of QGLWidget type>
X.hide()
hideEvent = <unbound qt slot py_q_hideEvent of QGLWidget type>
X.hideEvent(a, b)
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
initPainter = <unbound qt slot py_q_initPainter of QGLWidget type>
X.initPainter(a, b)
initializeGL = <unbound qt slot py_q_initializeGL of QGLWidget type>
X.initializeGL(a)
initializeOverlayGL = <unbound qt slot py_q_initializeOverlayGL of QGLWidget type>
X.initializeOverlayGL(a)
inputMethodEvent = <unbound qt slot py_q_inputMethodEvent of QGLWidget type>
X.inputMethodEvent(a, b)
inputMethodHints = None
inputMethodQuery = <unbound qt slot py_q_inputMethodQuery of QGLWidget type>
X.inputMethodQuery(a, b) -> object
insertAction = <unbound qt slot insertAction of QGLWidget type>
X.insertAction(a, b, c)
insertActions = <unbound qt slot insertActions of QGLWidget type>
X.insertActions(a, b, c)
installEventFilter = <unbound qt slot installEventFilter of QGLWidget type>
X.installEventFilter(a, b)
isActiveWindow = None
isAncestorOf = <unbound qt slot isAncestorOf of QGLWidget type>
X.isAncestorOf(a, b) -> bool
isEnabled = <unbound qt slot isEnabled of QGLWidget type>
X.isEnabled(a) -> bool
isEnabledTo = <unbound qt slot isEnabledTo of QGLWidget type>
X.isEnabledTo(a, b) -> bool
isFullScreen = <unbound qt slot isFullScreen of QGLWidget type>
X.isFullScreen(a) -> bool
isHidden = <unbound qt slot isHidden of QGLWidget type>
X.isHidden(a) -> bool
isLeftToRight = <unbound qt slot isLeftToRight of QGLWidget type>
X.isLeftToRight(a) -> bool
isMaximized = <unbound qt slot isMaximized of QGLWidget type>
X.isMaximized(a) -> bool
isMinimized = <unbound qt slot isMinimized of QGLWidget type>
X.isMinimized(a) -> bool
isModal = <unbound qt slot isModal of QGLWidget type>
X.isModal(a) -> bool
isRightToLeft = <unbound qt slot isRightToLeft of QGLWidget type>
X.isRightToLeft(a) -> bool
isSharing = <unbound qt slot isSharing of QGLWidget type>
X.isSharing(a) -> bool
isSignalConnected = <unbound qt slot isSignalConnected of QGLWidget type>
X.isSignalConnected(a, b) -> bool
isValid = <unbound qt slot isValid of QGLWidget type>
X.isValid(a) -> bool
isVisible = <unbound qt slot isVisible of QGLWidget type>
X.isVisible(a) -> bool
isVisibleTo = <unbound qt slot isVisibleTo of QGLWidget type>
X.isVisibleTo(a, b) -> bool
isWidgetType = <unbound qt slot isWidgetType of QGLWidget type>
X.isWidgetType(a) -> bool
isWindow = <unbound qt slot isWindow of QGLWidget type>
X.isWindow(a) -> bool
isWindowModified = <unbound qt slot isWindowModified of QGLWidget type>
X.isWindowModified(a) -> bool
isWindowType = <unbound qt slot isWindowType of QGLWidget type>
X.isWindowType(a) -> bool
keyPressEvent = <unbound qt slot py_q_keyPressEvent of QGLWidget type>
X.keyPressEvent(a, b)
keyReleaseEvent = <unbound qt slot py_q_keyReleaseEvent of QGLWidget type>
X.keyReleaseEvent(a, b)
keyboardGrabber = <unbound qt slot static_QWidget_keyboardGrabber of QGLWidget type>
X.keyboardGrabber() -> PythonQt.QtGui.QWidget
killTimer = <unbound qt slot killTimer of QGLWidget type>
X.killTimer(a, b)
layout = <unbound qt slot layout of QGLWidget type>
X.layout(a) -> PythonQt.QtGui.QLayout
layoutDirection = None
leaveEvent = <unbound qt slot py_q_leaveEvent of QGLWidget type>
X.leaveEvent(a, b)
locale = QLocale (QLocale at: 0x0)
logicalDpiX = <unbound qt slot logicalDpiX of QGLWidget type>
X.logicalDpiX(a) -> int
logicalDpiY = <unbound qt slot logicalDpiY of QGLWidget type>
X.logicalDpiY(a) -> int
lower = <unbound qt slot lower of QGLWidget type>
X.lower()
makeCurrent = <unbound qt slot makeCurrent of QGLWidget type>
X.makeCurrent(a)
makeOverlayCurrent = <unbound qt slot makeOverlayCurrent of QGLWidget type>
X.makeOverlayCurrent(a)
mapFrom = <unbound qt slot mapFrom of QGLWidget type>
X.mapFrom(a, b, c) -> PythonQt.QtCore.QPoint
mapFromGlobal = <unbound qt slot mapFromGlobal of QGLWidget type>
X.mapFromGlobal(a, b) -> PythonQt.QtCore.QPoint
mapFromParent = <unbound qt slot mapFromParent of QGLWidget type>
X.mapFromParent(a, b) -> PythonQt.QtCore.QPoint
mapTo = <unbound qt slot mapTo of QGLWidget type>
X.mapTo(a, b, c) -> PythonQt.QtCore.QPoint
mapToGlobal = <unbound qt slot mapToGlobal of QGLWidget type>
X.mapToGlobal(a, b) -> PythonQt.QtCore.QPoint
mapToParent = <unbound qt slot mapToParent of QGLWidget type>
X.mapToParent(a, b) -> PythonQt.QtCore.QPoint
mask = <unbound qt slot mask of QGLWidget type>
X.mask(a) -> PythonQt.QtGui.QRegion
maximized = None
maximumHeight = None
maximumSize = QSize (QSize at: 0x0)
maximumWidth = None
metaObject = <unbound qt slot metaObject of QGLWidget type>
X.metaObject(a) -> PythonQt.QtCore.QMetaObject
metric = <unbound qt slot py_q_metric of QGLWidget type>
X.metric(a, b) -> int
minimized = None
minimumHeight = None
minimumSize = QSize (QSize at: 0x0)
minimumSizeHint = QSize (QSize at: 0x0)
minimumWidth = None
modal = None
mouseDoubleClickEvent = <unbound qt slot py_q_mouseDoubleClickEvent of QGLWidget type>
X.mouseDoubleClickEvent(a, b)
mouseGrabber = <unbound qt slot static_QWidget_mouseGrabber of QGLWidget type>
X.mouseGrabber() -> PythonQt.QtGui.QWidget
mouseMoveEvent = <unbound qt slot py_q_mouseMoveEvent of QGLWidget type>
X.mouseMoveEvent(a, b)
mousePressEvent = <unbound qt slot py_q_mousePressEvent of QGLWidget type>
X.mousePressEvent(a, b)
mouseReleaseEvent = <unbound qt slot py_q_mouseReleaseEvent of QGLWidget type>
X.mouseReleaseEvent(a, b)
mouseTracking = None
move = <unbound qt slot move of QGLWidget type>
X.move(a, b, c)
moveEvent = <unbound qt slot py_q_moveEvent of QGLWidget type>
X.moveEvent(a, b)
moveToThread = <unbound qt slot moveToThread of QGLWidget type>
X.moveToThread(a, b)
nativeEvent = <unbound qt slot py_q_nativeEvent of QGLWidget type>
X.nativeEvent(a, b, c, d) -> bool
nativeParentWidget = <unbound qt slot nativeParentWidget of QGLWidget type>
X.nativeParentWidget(a) -> PythonQt.QtGui.QWidget
nextInFocusChain = <unbound qt slot nextInFocusChain of QGLWidget type>
X.nextInFocusChain(a) -> PythonQt.QtGui.QWidget
normalGeometry = QRect (QRect at: 0x0)
objectName = None
objectNameChanged = <unbound qt signal objectNameChanged of QGLWidget type>
overlayContext = <unbound qt slot overlayContext of QGLWidget type>
X.overlayContext(a) -> PythonQt.QtOpenGL.QGLContext
overrideWindowFlags = <unbound qt slot overrideWindowFlags of QGLWidget type>
X.overrideWindowFlags(a, b)
overrideWindowState = <unbound qt slot overrideWindowState of QGLWidget type>
X.overrideWindowState(a, b)
paintEngine = <unbound qt slot py_q_paintEngine of QGLWidget type>
X.paintEngine(a) -> PythonQt.QtGui.QPaintEngine
paintEvent = <unbound qt slot py_q_paintEvent of QGLWidget type>
X.paintEvent(a, b)
paintGL = <unbound qt slot py_q_paintGL of QGLWidget type>
X.paintGL(a)
paintOverlayGL = <unbound qt slot py_q_paintOverlayGL of QGLWidget type>
X.paintOverlayGL(a)
paintingActive = <unbound qt slot paintingActive of QGLWidget type>
X.paintingActive(a) -> bool
palette = QPalette (QPalette at: 0x0)
parent = <unbound qt slot parent of QGLWidget type>
X.parent(a) -> PythonQt.private.QObject
parentWidget = <unbound qt slot parentWidget of QGLWidget type>
X.parentWidget(a) -> PythonQt.QtGui.QWidget
physicalDpiX = <unbound qt slot physicalDpiX of QGLWidget type>
X.physicalDpiX(a) -> int
physicalDpiY = <unbound qt slot physicalDpiY of QGLWidget type>
X.physicalDpiY(a) -> int
pos = QPoint (QPoint at: 0x0)
previousInFocusChain = <unbound qt slot previousInFocusChain of QGLWidget type>
X.previousInFocusChain(a) -> PythonQt.QtGui.QWidget
property = <unbound qt slot property of QGLWidget type>
X.property(a, b) -> object
qglClearColor = <unbound qt slot qglClearColor of QGLWidget type>
X.qglClearColor(a, b)
qglColor = <unbound qt slot qglColor of QGLWidget type>
X.qglColor(a, b)
raise = <unbound qt slot raise of QGLWidget type>
X.raise()
rect = QRect (QRect at: 0x0)
redirected = <unbound qt slot py_q_redirected of QGLWidget type>
X.redirected(a, b) -> PythonQt.QtGui.QPaintDevice
releaseKeyboard = <unbound qt slot releaseKeyboard of QGLWidget type>
X.releaseKeyboard(a)
releaseMouse = <unbound qt slot releaseMouse of QGLWidget type>
X.releaseMouse(a)
releaseShortcut = <unbound qt slot releaseShortcut of QGLWidget type>
X.releaseShortcut(a, b)
removeAction = <unbound qt slot removeAction of QGLWidget type>
X.removeAction(a, b)
removeEventFilter = <unbound qt slot removeEventFilter of QGLWidget type>
X.removeEventFilter(a, b)
render = <unbound qt slot render of QGLWidget type>
X.render(a, b, c, d, e)
renderPixmap = <unbound qt slot renderPixmap of QGLWidget type>
X.renderPixmap(a, b, c, d) -> PythonQt.QtGui.QPixmap
renderText = <unbound qt slot renderText of QGLWidget type>
X.renderText(a, b, c, d, e, f)
repaint = <unbound qt slot repaint of QGLWidget type>
X.repaint(a, b, c, d, e)
resize = <unbound qt slot resize of QGLWidget type>
X.resize(a, b, c)
resizeEvent = <unbound qt slot py_q_resizeEvent of QGLWidget type>
X.resizeEvent(a, b)
resizeGL = <unbound qt slot py_q_resizeGL of QGLWidget type>
X.resizeGL(a, b, c)
resizeOverlayGL = <unbound qt slot py_q_resizeOverlayGL of QGLWidget type>
X.resizeOverlayGL(a, b, c)
restoreGeometry = <unbound qt slot restoreGeometry of QGLWidget type>
X.restoreGeometry(a, b) -> bool
saveGeometry = <unbound qt slot saveGeometry of QGLWidget type>
X.saveGeometry(a) -> PythonQt.QtCore.QByteArray
scroll = <unbound qt slot scroll of QGLWidget type>
X.scroll(a, b, c, d)
sender = <unbound qt slot sender of QGLWidget type>
X.sender(a) -> PythonQt.private.QObject
senderSignalIndex = <unbound qt slot senderSignalIndex of QGLWidget type>
X.senderSignalIndex(a) -> int
setAcceptDrops = <unbound qt slot setAcceptDrops of QGLWidget type>
X.setAcceptDrops(a, b)
setAccessibleDescription = <unbound qt slot setAccessibleDescription of QGLWidget type>
X.setAccessibleDescription(a, b)
setAccessibleName = <unbound qt slot setAccessibleName of QGLWidget type>
X.setAccessibleName(a, b)
setAttribute = <unbound qt slot setAttribute of QGLWidget type>
X.setAttribute(a, b, c)
setAutoBufferSwap = <unbound qt slot setAutoBufferSwap of QGLWidget type>
X.setAutoBufferSwap(a, b)
setAutoFillBackground = <unbound qt slot setAutoFillBackground of QGLWidget type>
X.setAutoFillBackground(a, b)
setBackgroundRole = <unbound qt slot setBackgroundRole of QGLWidget type>
X.setBackgroundRole(a, b)
setBaseSize = <unbound qt slot setBaseSize of QGLWidget type>
X.setBaseSize(a, b, c)
setColormap = <unbound qt slot setColormap of QGLWidget type>
X.setColormap(a, b)
setContentsMargins = <unbound qt slot setContentsMargins of QGLWidget type>
X.setContentsMargins(a, b, c, d, e)
setContextMenuPolicy = <unbound qt slot setContextMenuPolicy of QGLWidget type>
X.setContextMenuPolicy(a, b)
setCursor = <unbound qt slot setCursor of QGLWidget type>
X.setCursor(a, b)
setDisabled = <unbound qt slot setDisabled of QGLWidget type>
X.setDisabled(a)
setEnabled = <unbound qt slot setEnabled of QGLWidget type>
X.setEnabled(a)
setFixedHeight = <unbound qt slot setFixedHeight of QGLWidget type>
X.setFixedHeight(a, b)
setFixedSize = <unbound qt slot setFixedSize of QGLWidget type>
X.setFixedSize(a, b, c)
setFixedWidth = <unbound qt slot setFixedWidth of QGLWidget type>
X.setFixedWidth(a, b)
setFocus = <unbound qt slot setFocus of QGLWidget type>
X.setFocus(a, b)
setFocusPolicy = <unbound qt slot setFocusPolicy of QGLWidget type>
X.setFocusPolicy(a, b)
setFocusProxy = <unbound qt slot setFocusProxy of QGLWidget type>
X.setFocusProxy(a, b)
setFont = <unbound qt slot setFont of QGLWidget type>
X.setFont(a, b)
setForegroundRole = <unbound qt slot setForegroundRole of QGLWidget type>
X.setForegroundRole(a, b)
setGeometry = <unbound qt slot setGeometry of QGLWidget type>
X.setGeometry(a, b, c, d, e)
setGraphicsEffect = <unbound qt slot setGraphicsEffect of QGLWidget type>
X.setGraphicsEffect(a, b)
setHidden = <unbound qt slot setHidden of QGLWidget type>
X.setHidden(a)
setInputMethodHints = <unbound qt slot setInputMethodHints of QGLWidget type>
X.setInputMethodHints(a, b)
setLayout = <unbound qt slot setLayout of QGLWidget type>
X.setLayout(a, b)
setLayoutDirection = <unbound qt slot setLayoutDirection of QGLWidget type>
X.setLayoutDirection(a, b)
setLocale = <unbound qt slot setLocale of QGLWidget type>
X.setLocale(a, b)
setMask = <unbound qt slot setMask of QGLWidget type>
X.setMask(a, b)
setMaximumHeight = <unbound qt slot setMaximumHeight of QGLWidget type>
X.setMaximumHeight(a, b)
setMaximumSize = <unbound qt slot setMaximumSize of QGLWidget type>
X.setMaximumSize(a, b, c)
setMaximumWidth = <unbound qt slot setMaximumWidth of QGLWidget type>
X.setMaximumWidth(a, b)
setMinimumHeight = <unbound qt slot setMinimumHeight of QGLWidget type>
X.setMinimumHeight(a, b)
setMinimumSize = <unbound qt slot setMinimumSize of QGLWidget type>
X.setMinimumSize(a, b, c)
setMinimumWidth = <unbound qt slot setMinimumWidth of QGLWidget type>
X.setMinimumWidth(a, b)
setMouseTracking = <unbound qt slot setMouseTracking of QGLWidget type>
X.setMouseTracking(a, b)
setObjectName = <unbound qt slot setObjectName of QGLWidget type>
X.setObjectName(a, b)
setPalette = <unbound qt slot setPalette of QGLWidget type>
X.setPalette(a, b)
setParent = <unbound qt slot setParent of QGLWidget type>
X.setParent(a, b, c)
setProperty = <unbound qt slot setProperty of QGLWidget type>
X.setProperty(a, b, c) -> bool
setShortcutAutoRepeat = <unbound qt slot setShortcutAutoRepeat of QGLWidget type>
X.setShortcutAutoRepeat(a, b, c)
setShortcutEnabled = <unbound qt slot setShortcutEnabled of QGLWidget type>
X.setShortcutEnabled(a, b, c)
setSizeIncrement = <unbound qt slot setSizeIncrement of QGLWidget type>
X.setSizeIncrement(a, b, c)
setSizePolicy = <unbound qt slot setSizePolicy of QGLWidget type>
X.setSizePolicy(a, b, c)
setStatusTip = <unbound qt slot setStatusTip of QGLWidget type>
X.setStatusTip(a, b)
setStyle = <unbound qt slot setStyle of QGLWidget type>
X.setStyle(a, b)
setStyleSheet = <unbound qt slot setStyleSheet of QGLWidget type>
X.setStyleSheet(a)
setTabOrder = <unbound qt slot static_QWidget_setTabOrder of QGLWidget type>
X.setTabOrder(a, b)
setToolTip = <unbound qt slot setToolTip of QGLWidget type>
X.setToolTip(a, b)
setToolTipDuration = <unbound qt slot setToolTipDuration of QGLWidget type>
X.setToolTipDuration(a, b)
setUpdatesEnabled = <unbound qt slot setUpdatesEnabled of QGLWidget type>
X.setUpdatesEnabled(a, b)
setVisible = <unbound qt slot py_q_setVisible of QGLWidget type>
X.setVisible(a, b)
setWhatsThis = <unbound qt slot setWhatsThis of QGLWidget type>
X.setWhatsThis(a, b)
setWindowFilePath = <unbound qt slot setWindowFilePath of QGLWidget type>
X.setWindowFilePath(a, b)
setWindowFlags = <unbound qt slot setWindowFlags of QGLWidget type>
X.setWindowFlags(a, b)
setWindowIcon = <unbound qt slot setWindowIcon of QGLWidget type>
X.setWindowIcon(a, b)
setWindowIconText = <unbound qt slot setWindowIconText of QGLWidget type>
X.setWindowIconText(a, b)
setWindowModality = <unbound qt slot setWindowModality of QGLWidget type>
X.setWindowModality(a, b)
setWindowModified = <unbound qt slot setWindowModified of QGLWidget type>
X.setWindowModified(a)
setWindowOpacity = <unbound qt slot setWindowOpacity of QGLWidget type>
X.setWindowOpacity(a, b)
setWindowRole = <unbound qt slot setWindowRole of QGLWidget type>
X.setWindowRole(a, b)
setWindowState = <unbound qt slot setWindowState of QGLWidget type>
X.setWindowState(a, b)
setWindowTitle = <unbound qt slot setWindowTitle of QGLWidget type>
X.setWindowTitle(a)
sharedPainter = <unbound qt slot py_q_sharedPainter of QGLWidget type>
X.sharedPainter(a) -> PythonQt.QtGui.QPainter
show = <unbound qt slot show of QGLWidget type>
X.show()
showEvent = <unbound qt slot py_q_showEvent of QGLWidget type>
X.showEvent(a, b)
showFullScreen = <unbound qt slot showFullScreen of QGLWidget type>
X.showFullScreen()
showMaximized = <unbound qt slot showMaximized of QGLWidget type>
X.showMaximized()
showMinimized = <unbound qt slot showMinimized of QGLWidget type>
X.showMinimized()
showNormal = <unbound qt slot showNormal of QGLWidget type>
X.showNormal()
signalsBlocked = <unbound qt slot signalsBlocked of QGLWidget type>
X.signalsBlocked(a) -> bool
size = QSize (QSize at: 0x0)
sizeHint = QSize (QSize at: 0x0)
sizeIncrement = QSize (QSize at: 0x0)
sizePolicy = QSizePolicy (QSizePolicy at: 0x0)
stackUnder = <unbound qt slot stackUnder of QGLWidget type>
X.stackUnder(a, b)
startTimer = <unbound qt slot startTimer of QGLWidget type>
X.startTimer(a, b, c) -> int
statusTip = None
style = <unbound qt slot style of QGLWidget type>
X.style(a) -> PythonQt.QtGui.QStyle
styleSheet = None
swapBuffers = <unbound qt slot swapBuffers of QGLWidget type>
X.swapBuffers(a)
tabletEvent = <unbound qt slot py_q_tabletEvent of QGLWidget type>
X.tabletEvent(a, b)
tabletTracking = None
testAttribute = <unbound qt slot testAttribute of QGLWidget type>
X.testAttribute(a, b) -> bool
thread = <unbound qt slot thread of QGLWidget type>
X.thread(a)
timerEvent = <unbound qt slot py_q_timerEvent of QGLWidget type>
X.timerEvent(a, b)
toolTip = None
toolTipDuration = None
tr = <unbound qt slot tr of QGLWidget type>
X.tr(a, b, c, d) -> str
underMouse = <unbound qt slot underMouse of QGLWidget type>
X.underMouse(a) -> bool
ungrabGesture = <unbound qt slot ungrabGesture of QGLWidget type>
X.ungrabGesture(a, b)
unsetCursor = <unbound qt slot unsetCursor of QGLWidget type>
X.unsetCursor(a)
unsetLayoutDirection = <unbound qt slot unsetLayoutDirection of QGLWidget type>
X.unsetLayoutDirection(a)
unsetLocale = <unbound qt slot unsetLocale of QGLWidget type>
X.unsetLocale(a)
update = <unbound qt slot update of QGLWidget type>
X.update(a, b, c, d, e)
updateGL = <unbound qt slot py_q_updateGL of QGLWidget type>
X.updateGL(a)
updateGeometry = <unbound qt slot updateGeometry of QGLWidget type>
X.updateGeometry(a)
updateOverlayGL = <unbound qt slot py_q_updateOverlayGL of QGLWidget type>
X.updateOverlayGL(a)
updatesEnabled = None
visible = None
visibleRegion = <unbound qt slot visibleRegion of QGLWidget type>
X.visibleRegion(a) -> PythonQt.QtGui.QRegion
whatsThis = None
wheelEvent = <unbound qt slot py_q_wheelEvent of QGLWidget type>
X.wheelEvent(a, b)
width = None
widthMM = <unbound qt slot widthMM of QGLWidget type>
X.widthMM(a) -> int
winId = <unbound qt slot winId of QGLWidget type>
X.winId(a)
window = <unbound qt slot window of QGLWidget type>
X.window(a) -> PythonQt.QtGui.QWidget
windowFilePath = None
windowFlags = <unbound qt slot windowFlags of QGLWidget type>
X.windowFlags(a)
windowHandle = <unbound qt slot windowHandle of QGLWidget type>
X.windowHandle(a) -> PythonQt.QtGui.QWindow
windowIcon = QIcon (QIcon at: 0x0)
windowIconChanged = <unbound qt signal windowIconChanged of QGLWidget type>
windowIconText = None
windowIconTextChanged = <unbound qt signal windowIconTextChanged of QGLWidget type>
windowModality = None
windowModified = None
windowOpacity = None
windowRole = <unbound qt slot windowRole of QGLWidget type>
X.windowRole(a) -> str
windowState = <unbound qt slot windowState of QGLWidget type>
X.windowState(a)
windowTitle = None
windowTitleChanged = <unbound qt signal windowTitleChanged of QGLWidget type>
windowType = <unbound qt slot windowType of QGLWidget type>
X.windowType(a)
x = None
y = None

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

QGLBuffer

PythonQt.QtOpenGL.QGLBuffer = class QGLBuffer(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLBuffer
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

Access = <class 'PythonQt.QtOpenGL.Access'>
DynamicCopy = 35050
DynamicDraw = 35048
DynamicRead = 35049
IndexBuffer = 34963
PixelPackBuffer = 35051
PixelUnpackBuffer = 35052
ReadOnly = 35000
ReadWrite = 35002
StaticCopy = 35046
StaticDraw = 35044
StaticRead = 35045
StreamCopy = 35042
StreamDraw = 35040
StreamRead = 35041
Type = <class 'PythonQt.QtOpenGL.Type'>
UsagePattern = <class 'PythonQt.QtOpenGL.UsagePattern'>
VertexBuffer = 34962
WriteOnly = 35001
allocate = <unbound qt slot allocate of QGLBuffer type>
X.allocate(a, b, c)
bind = <unbound qt slot bind of QGLBuffer type>
X.bind(a) -> bool
bufferId = <unbound qt slot bufferId of QGLBuffer type>
X.bufferId(a) -> int
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
create = <unbound qt slot create of QGLBuffer type>
X.create(a) -> bool
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
destroy = <unbound qt slot destroy of QGLBuffer type>
X.destroy(a)
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
isCreated = <unbound qt slot isCreated of QGLBuffer type>
X.isCreated(a) -> bool
map = <unbound qt slot map of QGLBuffer type>
X.map(a, b)
operator_assign = <unbound qt slot operator_assign of QGLBuffer type>
X.operator_assign(a, b) -> PythonQt.QtOpenGL.QGLBuffer
read = <unbound qt slot read of QGLBuffer type>
X.read(a, b, c, d) -> bool
release = <unbound qt slot release of QGLBuffer type>
X.release(a)
setUsagePattern = <unbound qt slot setUsagePattern of QGLBuffer type>
X.setUsagePattern(a, b)
size = <unbound qt slot size of QGLBuffer type>
X.size(a) -> int
type = <unbound qt slot type of QGLBuffer type>
X.type(a)
unmap = <unbound qt slot unmap of QGLBuffer type>
X.unmap(a) -> bool
usagePattern = <unbound qt slot usagePattern of QGLBuffer type>
X.usagePattern(a)
write = <unbound qt slot write of QGLBuffer type>
X.write(a, b, c, d)

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

allocate

PythonQt.QtOpenGL.QGLBuffer.allocate = <unbound qt slot allocate of QGLBuffer type>

bind

PythonQt.QtOpenGL.QGLBuffer.bind = <unbound qt slot bind of QGLBuffer type>

bufferId

PythonQt.QtOpenGL.QGLBuffer.bufferId = <unbound qt slot bufferId of QGLBuffer type>

className

PythonQt.QtOpenGL.QGLBuffer.className = className(...)
Return the classname of the object

create

PythonQt.QtOpenGL.QGLBuffer.create = <unbound qt slot create of QGLBuffer type>

delete

PythonQt.QtOpenGL.QGLBuffer.delete = delete(...)
Deletes the given C++ object

destroy

PythonQt.QtOpenGL.QGLBuffer.destroy = <unbound qt slot destroy of QGLBuffer type>

help

PythonQt.QtOpenGL.QGLBuffer.help = help(...)
Shows the help of available methods for this class

inherits

PythonQt.QtOpenGL.QGLBuffer.inherits = inherits(...)
Returns if the class inherits or is of given type name

isCreated

PythonQt.QtOpenGL.QGLBuffer.isCreated = <unbound qt slot isCreated of QGLBuffer type>

map

PythonQt.QtOpenGL.QGLBuffer.map = <unbound qt slot map of QGLBuffer type>

operator_assign

PythonQt.QtOpenGL.QGLBuffer.operator_assign = <unbound qt slot operator_assign of QGLBuffer type>

read

PythonQt.QtOpenGL.QGLBuffer.read = <unbound qt slot read of QGLBuffer type>

release

PythonQt.QtOpenGL.QGLBuffer.release = <unbound qt slot release of QGLBuffer type>

setUsagePattern

PythonQt.QtOpenGL.QGLBuffer.setUsagePattern = <unbound qt slot setUsagePattern of QGLBuffer type>

size

PythonQt.QtOpenGL.QGLBuffer.size = <unbound qt slot size of QGLBuffer type>

type

PythonQt.QtOpenGL.QGLBuffer.type = <unbound qt slot type of QGLBuffer type>

unmap

PythonQt.QtOpenGL.QGLBuffer.unmap = <unbound qt slot unmap of QGLBuffer type>

usagePattern

PythonQt.QtOpenGL.QGLBuffer.usagePattern = <unbound qt slot usagePattern of QGLBuffer type>

write

PythonQt.QtOpenGL.QGLBuffer.write = <unbound qt slot write of QGLBuffer type>

QGLColormap

PythonQt.QtOpenGL.QGLColormap = class QGLColormap(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLColormap
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
entryColor = <unbound qt slot entryColor of QGLColormap type>
X.entryColor(a, b) -> PythonQt.QtGui.QColor
entryRgb = <unbound qt slot entryRgb of QGLColormap type>
X.entryRgb(a, b) -> int
find = <unbound qt slot find of QGLColormap type>
X.find(a, b) -> int
findNearest = <unbound qt slot findNearest of QGLColormap type>
X.findNearest(a, b) -> int
handle = <unbound qt slot handle of QGLColormap type>
X.handle(a)
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
isEmpty = <unbound qt slot isEmpty of QGLColormap type>
X.isEmpty(a) -> bool
setEntry = <unbound qt slot setEntry of QGLColormap type>
X.setEntry(a, b, c)
setHandle = <unbound qt slot setHandle of QGLColormap type>
X.setHandle(a, b)
size = <unbound qt slot size of QGLColormap type>
X.size(a) -> int

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

className

PythonQt.QtOpenGL.QGLColormap.className = className(...)
Return the classname of the object

delete

PythonQt.QtOpenGL.QGLColormap.delete = delete(...)
Deletes the given C++ object

entryColor

PythonQt.QtOpenGL.QGLColormap.entryColor = <unbound qt slot entryColor of QGLColormap type>

entryRgb

PythonQt.QtOpenGL.QGLColormap.entryRgb = <unbound qt slot entryRgb of QGLColormap type>

find

PythonQt.QtOpenGL.QGLColormap.find = <unbound qt slot find of QGLColormap type>

findNearest

PythonQt.QtOpenGL.QGLColormap.findNearest = <unbound qt slot findNearest of QGLColormap type>

handle

PythonQt.QtOpenGL.QGLColormap.handle = <unbound qt slot handle of QGLColormap type>

help

PythonQt.QtOpenGL.QGLColormap.help = help(...)
Shows the help of available methods for this class

inherits

PythonQt.QtOpenGL.QGLColormap.inherits = inherits(...)
Returns if the class inherits or is of given type name

isEmpty

PythonQt.QtOpenGL.QGLColormap.isEmpty = <unbound qt slot isEmpty of QGLColormap type>

setEntry

PythonQt.QtOpenGL.QGLColormap.setEntry = <unbound qt slot setEntry of QGLColormap type>

setHandle

PythonQt.QtOpenGL.QGLColormap.setHandle = <unbound qt slot setHandle of QGLColormap type>

size

PythonQt.QtOpenGL.QGLColormap.size = <unbound qt slot size of QGLColormap type>

QGLContext

PythonQt.QtOpenGL.QGLContext = class QGLContext(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLContext
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

BindOption = <class 'PythonQt.QtOpenGL.BindOption'>
BindOptions = <class 'PythonQt.QtOpenGL.BindOptions'>
CanFlipNativePixmapBindOption = 32
DefaultBindOption = 11
InternalBindOption = 20
InvertedYBindOption = 1
LinearFilteringBindOption = 8
MemoryManagedBindOption = 16
MipmapBindOption = 2
NoBindOption = 0
PremultipliedAlphaBindOption = 4
TemporarilyCachedBindOption = 64
areSharing = <unbound qt slot static_QGLContext_areSharing of QGLContext type>
X.areSharing(a, b) -> bool
bindTexture = <unbound qt slot bindTexture of QGLContext type>
X.bindTexture(a, b, c, d, e) -> int
chooseContext = <unbound qt slot py_q_chooseContext of QGLContext type>
X.chooseContext(a, b) -> bool
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
colorIndex = <unbound qt slot colorIndex of QGLContext type>
X.colorIndex(a, b) -> int
contextHandle = <unbound qt slot contextHandle of QGLContext type>
X.contextHandle(a) -> PythonQt.QtGui.QOpenGLContext
create = <unbound qt slot py_q_create of QGLContext type>
X.create(a, b) -> bool
currentContext = <unbound qt slot static_QGLContext_currentContext of QGLContext type>
X.currentContext() -> PythonQt.QtOpenGL.QGLContext
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
deleteTexture = <unbound qt slot deleteTexture of QGLContext type>
X.deleteTexture(a, b)
device = <unbound qt slot device of QGLContext type>
X.device(a) -> PythonQt.QtGui.QPaintDevice
deviceIsPixmap = <unbound qt slot deviceIsPixmap of QGLContext type>
X.deviceIsPixmap(a) -> bool
doneCurrent = <unbound qt slot py_q_doneCurrent of QGLContext type>
X.doneCurrent(a)
drawTexture = <unbound qt slot drawTexture of QGLContext type>
X.drawTexture(a, b, c, d)
format = <unbound qt slot format of QGLContext type>
X.format(a) -> PythonQt.QtOpenGL.QGLFormat
fromOpenGLContext = <unbound qt slot static_QGLContext_fromOpenGLContext of QGLContext type>
X.fromOpenGLContext(a) -> PythonQt.QtOpenGL.QGLContext
functions = <unbound qt slot functions of QGLContext type>
X.functions(a) -> PythonQt.QtOpenGL.QGLFunctions
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
initialized = <unbound qt slot initialized of QGLContext type>
X.initialized(a) -> bool
isSharing = <unbound qt slot isSharing of QGLContext type>
X.isSharing(a) -> bool
isValid = <unbound qt slot isValid of QGLContext type>
X.isValid(a) -> bool
makeCurrent = <unbound qt slot py_q_makeCurrent of QGLContext type>
X.makeCurrent(a)
moveToThread = <unbound qt slot moveToThread of QGLContext type>
X.moveToThread(a, b)
overlayTransparentColor = <unbound qt slot overlayTransparentColor of QGLContext type>
X.overlayTransparentColor(a) -> PythonQt.QtGui.QColor
requestedFormat = <unbound qt slot requestedFormat of QGLContext type>
X.requestedFormat(a) -> PythonQt.QtOpenGL.QGLFormat
reset = <unbound qt slot reset of QGLContext type>
X.reset(a)
setFormat = <unbound qt slot setFormat of QGLContext type>
X.setFormat(a, b)
setInitialized = <unbound qt slot setInitialized of QGLContext type>
X.setInitialized(a, b)
setTextureCacheLimit = <unbound qt slot static_QGLContext_setTextureCacheLimit of QGLContext type>
X.setTextureCacheLimit(a)
setValid = <unbound qt slot setValid of QGLContext type>
X.setValid(a, b)
setWindowCreated = <unbound qt slot setWindowCreated of QGLContext type>
X.setWindowCreated(a, b)
swapBuffers = <unbound qt slot py_q_swapBuffers of QGLContext type>
X.swapBuffers(a)
textureCacheLimit = <unbound qt slot static_QGLContext_textureCacheLimit of QGLContext type>
X.textureCacheLimit() -> int
windowCreated = <unbound qt slot windowCreated of QGLContext type>
X.windowCreated(a) -> bool

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

areSharing

PythonQt.QtOpenGL.QGLContext.areSharing = <unbound qt slot static_QGLContext_areSharing of QGLContext type>

bindTexture

PythonQt.QtOpenGL.QGLContext.bindTexture = <unbound qt slot bindTexture of QGLContext type>

chooseContext

PythonQt.QtOpenGL.QGLContext.chooseContext = <unbound qt slot py_q_chooseContext of QGLContext type>

className

PythonQt.QtOpenGL.QGLContext.className = className(...)
Return the classname of the object

colorIndex

PythonQt.QtOpenGL.QGLContext.colorIndex = <unbound qt slot colorIndex of QGLContext type>

contextHandle

PythonQt.QtOpenGL.QGLContext.contextHandle = <unbound qt slot contextHandle of QGLContext type>

create

PythonQt.QtOpenGL.QGLContext.create = <unbound qt slot py_q_create of QGLContext type>

currentContext

PythonQt.QtOpenGL.QGLContext.currentContext = <unbound qt slot static_QGLContext_currentContext of QGLContext type>

delete

PythonQt.QtOpenGL.QGLContext.delete = delete(...)
Deletes the given C++ object

deleteTexture

PythonQt.QtOpenGL.QGLContext.deleteTexture = <unbound qt slot deleteTexture of QGLContext type>

device

PythonQt.QtOpenGL.QGLContext.device = <unbound qt slot device of QGLContext type>

deviceIsPixmap

PythonQt.QtOpenGL.QGLContext.deviceIsPixmap = <unbound qt slot deviceIsPixmap of QGLContext type>

doneCurrent

PythonQt.QtOpenGL.QGLContext.doneCurrent = <unbound qt slot py_q_doneCurrent of QGLContext type>

drawTexture

PythonQt.QtOpenGL.QGLContext.drawTexture = <unbound qt slot drawTexture of QGLContext type>

format

PythonQt.QtOpenGL.QGLContext.format = <unbound qt slot format of QGLContext type>

fromOpenGLContext

PythonQt.QtOpenGL.QGLContext.fromOpenGLContext = <unbound qt slot static_QGLContext_fromOpenGLContext of QGLContext type>

functions

PythonQt.QtOpenGL.QGLContext.functions = <unbound qt slot functions of QGLContext type>

help

PythonQt.QtOpenGL.QGLContext.help = help(...)
Shows the help of available methods for this class

inherits

PythonQt.QtOpenGL.QGLContext.inherits = inherits(...)
Returns if the class inherits or is of given type name

initialized

PythonQt.QtOpenGL.QGLContext.initialized = <unbound qt slot initialized of QGLContext type>

isSharing

PythonQt.QtOpenGL.QGLContext.isSharing = <unbound qt slot isSharing of QGLContext type>

isValid

PythonQt.QtOpenGL.QGLContext.isValid = <unbound qt slot isValid of QGLContext type>

makeCurrent

PythonQt.QtOpenGL.QGLContext.makeCurrent = <unbound qt slot py_q_makeCurrent of QGLContext type>

moveToThread

PythonQt.QtOpenGL.QGLContext.moveToThread = <unbound qt slot moveToThread of QGLContext type>

overlayTransparentColor

PythonQt.QtOpenGL.QGLContext.overlayTransparentColor = <unbound qt slot overlayTransparentColor of QGLContext type>

requestedFormat

PythonQt.QtOpenGL.QGLContext.requestedFormat = <unbound qt slot requestedFormat of QGLContext type>

reset

PythonQt.QtOpenGL.QGLContext.reset = <unbound qt slot reset of QGLContext type>

setFormat

PythonQt.QtOpenGL.QGLContext.setFormat = <unbound qt slot setFormat of QGLContext type>

setInitialized

PythonQt.QtOpenGL.QGLContext.setInitialized = <unbound qt slot setInitialized of QGLContext type>

setTextureCacheLimit

PythonQt.QtOpenGL.QGLContext.setTextureCacheLimit = <unbound qt slot static_QGLContext_setTextureCacheLimit of QGLContext type>

setValid

PythonQt.QtOpenGL.QGLContext.setValid = <unbound qt slot setValid of QGLContext type>

setWindowCreated

PythonQt.QtOpenGL.QGLContext.setWindowCreated = <unbound qt slot setWindowCreated of QGLContext type>

swapBuffers

PythonQt.QtOpenGL.QGLContext.swapBuffers = <unbound qt slot py_q_swapBuffers of QGLContext type>

textureCacheLimit

PythonQt.QtOpenGL.QGLContext.textureCacheLimit = <unbound qt slot static_QGLContext_textureCacheLimit of QGLContext type>

windowCreated

PythonQt.QtOpenGL.QGLContext.windowCreated = <unbound qt slot windowCreated of QGLContext type>

QGLFormat

PythonQt.QtOpenGL.QGLFormat = class QGLFormat(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLFormat
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__eq__(...)
x.__eq__(y) <==> x==y
__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

CompatibilityProfile = 2
CoreProfile = 1
NoProfile = 0
OpenGLContextProfile = <class 'PythonQt.QtOpenGL.OpenGLContextProfile'>
OpenGLVersionFlag = <class 'PythonQt.QtOpenGL.OpenGLVersionFlag'>
OpenGLVersionFlags = <class 'PythonQt.QtOpenGL.OpenGLVersionFlags'>
OpenGL_ES_CommonLite_Version_1_0 = 256
OpenGL_ES_CommonLite_Version_1_1 = 1024
OpenGL_ES_Common_Version_1_0 = 128
OpenGL_ES_Common_Version_1_1 = 512
OpenGL_ES_Version_2_0 = 2048
OpenGL_Version_1_1 = 1
OpenGL_Version_1_2 = 2
OpenGL_Version_1_3 = 4
OpenGL_Version_1_4 = 8
OpenGL_Version_1_5 = 16
OpenGL_Version_2_0 = 32
OpenGL_Version_2_1 = 64
OpenGL_Version_3_0 = 4096
OpenGL_Version_3_1 = 8192
OpenGL_Version_3_2 = 16384
OpenGL_Version_3_3 = 32768
OpenGL_Version_4_0 = 65536
OpenGL_Version_4_1 = 131072
OpenGL_Version_4_2 = 262144
OpenGL_Version_4_3 = 524288
OpenGL_Version_None = 0
accum = <unbound qt slot accum of QGLFormat type>
X.accum(a) -> bool
accumBufferSize = <unbound qt slot accumBufferSize of QGLFormat type>
X.accumBufferSize(a) -> int
alpha = <unbound qt slot alpha of QGLFormat type>
X.alpha(a) -> bool
alphaBufferSize = <unbound qt slot alphaBufferSize of QGLFormat type>
X.alphaBufferSize(a) -> int
blueBufferSize = <unbound qt slot blueBufferSize of QGLFormat type>
X.blueBufferSize(a) -> int
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
defaultFormat = <unbound qt slot static_QGLFormat_defaultFormat of QGLFormat type>
X.defaultFormat() -> PythonQt.QtOpenGL.QGLFormat
defaultOverlayFormat = <unbound qt slot static_QGLFormat_defaultOverlayFormat of QGLFormat type>
X.defaultOverlayFormat() -> PythonQt.QtOpenGL.QGLFormat
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
depth = <unbound qt slot depth of QGLFormat type>
X.depth(a) -> bool
depthBufferSize = <unbound qt slot depthBufferSize of QGLFormat type>
X.depthBufferSize(a) -> int
directRendering = <unbound qt slot directRendering of QGLFormat type>
X.directRendering(a) -> bool
doubleBuffer = <unbound qt slot doubleBuffer of QGLFormat type>
X.doubleBuffer(a) -> bool
fromSurfaceFormat = <unbound qt slot static_QGLFormat_fromSurfaceFormat of QGLFormat type>
X.fromSurfaceFormat(a) -> PythonQt.QtOpenGL.QGLFormat
greenBufferSize = <unbound qt slot greenBufferSize of QGLFormat type>
X.greenBufferSize(a) -> int
hasOpenGL = <unbound qt slot static_QGLFormat_hasOpenGL of QGLFormat type>
X.hasOpenGL() -> bool
hasOpenGLOverlays = <unbound qt slot static_QGLFormat_hasOpenGLOverlays of QGLFormat type>
X.hasOpenGLOverlays() -> bool
hasOverlay = <unbound qt slot hasOverlay of QGLFormat type>
X.hasOverlay(a) -> bool
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
majorVersion = <unbound qt slot majorVersion of QGLFormat type>
X.majorVersion(a) -> int
minorVersion = <unbound qt slot minorVersion of QGLFormat type>
X.minorVersion(a) -> int
openGLVersionFlags = <unbound qt slot static_QGLFormat_openGLVersionFlags of QGLFormat type>
X.openGLVersionFlags()
plane = <unbound qt slot plane of QGLFormat type>
X.plane(a) -> int
profile = <unbound qt slot profile of QGLFormat type>
X.profile(a)
redBufferSize = <unbound qt slot redBufferSize of QGLFormat type>
X.redBufferSize(a) -> int
rgba = <unbound qt slot rgba of QGLFormat type>
X.rgba(a) -> bool
sampleBuffers = <unbound qt slot sampleBuffers of QGLFormat type>
X.sampleBuffers(a) -> bool
samples = <unbound qt slot samples of QGLFormat type>
X.samples(a) -> int
setAccum = <unbound qt slot setAccum of QGLFormat type>
X.setAccum(a, b)
setAccumBufferSize = <unbound qt slot setAccumBufferSize of QGLFormat type>
X.setAccumBufferSize(a, b)
setAlpha = <unbound qt slot setAlpha of QGLFormat type>
X.setAlpha(a, b)
setAlphaBufferSize = <unbound qt slot setAlphaBufferSize of QGLFormat type>
X.setAlphaBufferSize(a, b)
setBlueBufferSize = <unbound qt slot setBlueBufferSize of QGLFormat type>
X.setBlueBufferSize(a, b)
setDefaultFormat = <unbound qt slot static_QGLFormat_setDefaultFormat of QGLFormat type>
X.setDefaultFormat(a)
setDefaultOverlayFormat = <unbound qt slot static_QGLFormat_setDefaultOverlayFormat of QGLFormat type>
X.setDefaultOverlayFormat(a)
setDepth = <unbound qt slot setDepth of QGLFormat type>
X.setDepth(a, b)
setDepthBufferSize = <unbound qt slot setDepthBufferSize of QGLFormat type>
X.setDepthBufferSize(a, b)
setDirectRendering = <unbound qt slot setDirectRendering of QGLFormat type>
X.setDirectRendering(a, b)
setDoubleBuffer = <unbound qt slot setDoubleBuffer of QGLFormat type>
X.setDoubleBuffer(a, b)
setGreenBufferSize = <unbound qt slot setGreenBufferSize of QGLFormat type>
X.setGreenBufferSize(a, b)
setOption = <unbound qt slot setOption of QGLFormat type>
X.setOption(a, b)
setOverlay = <unbound qt slot setOverlay of QGLFormat type>
X.setOverlay(a, b)
setPlane = <unbound qt slot setPlane of QGLFormat type>
X.setPlane(a, b)
setProfile = <unbound qt slot setProfile of QGLFormat type>
X.setProfile(a, b)
setRedBufferSize = <unbound qt slot setRedBufferSize of QGLFormat type>
X.setRedBufferSize(a, b)
setRgba = <unbound qt slot setRgba of QGLFormat type>
X.setRgba(a, b)
setSampleBuffers = <unbound qt slot setSampleBuffers of QGLFormat type>
X.setSampleBuffers(a, b)
setSamples = <unbound qt slot setSamples of QGLFormat type>
X.setSamples(a, b)
setStencil = <unbound qt slot setStencil of QGLFormat type>
X.setStencil(a, b)
setStencilBufferSize = <unbound qt slot setStencilBufferSize of QGLFormat type>
X.setStencilBufferSize(a, b)
setStereo = <unbound qt slot setStereo of QGLFormat type>
X.setStereo(a, b)
setSwapInterval = <unbound qt slot setSwapInterval of QGLFormat type>
X.setSwapInterval(a, b)
setVersion = <unbound qt slot setVersion of QGLFormat type>
X.setVersion(a, b, c)
stencil = <unbound qt slot stencil of QGLFormat type>
X.stencil(a) -> bool
stencilBufferSize = <unbound qt slot stencilBufferSize of QGLFormat type>
X.stencilBufferSize(a) -> int
stereo = <unbound qt slot stereo of QGLFormat type>
X.stereo(a) -> bool
swapInterval = <unbound qt slot swapInterval of QGLFormat type>
X.swapInterval(a) -> int
testOption = <unbound qt slot testOption of QGLFormat type>
X.testOption(a, b) -> bool
toSurfaceFormat = <unbound qt slot static_QGLFormat_toSurfaceFormat of QGLFormat type>
X.toSurfaceFormat(a) -> PythonQt.QtGui.QSurfaceFormat

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

accum

PythonQt.QtOpenGL.QGLFormat.accum = <unbound qt slot accum of QGLFormat type>

accumBufferSize

PythonQt.QtOpenGL.QGLFormat.accumBufferSize = <unbound qt slot accumBufferSize of QGLFormat type>

alpha

PythonQt.QtOpenGL.QGLFormat.alpha = <unbound qt slot alpha of QGLFormat type>

alphaBufferSize

PythonQt.QtOpenGL.QGLFormat.alphaBufferSize = <unbound qt slot alphaBufferSize of QGLFormat type>

blueBufferSize

PythonQt.QtOpenGL.QGLFormat.blueBufferSize = <unbound qt slot blueBufferSize of QGLFormat type>

className

PythonQt.QtOpenGL.QGLFormat.className = className(...)
Return the classname of the object

defaultFormat

PythonQt.QtOpenGL.QGLFormat.defaultFormat = <unbound qt slot static_QGLFormat_defaultFormat of QGLFormat type>

defaultOverlayFormat

PythonQt.QtOpenGL.QGLFormat.defaultOverlayFormat = <unbound qt slot static_QGLFormat_defaultOverlayFormat of QGLFormat type>

delete

PythonQt.QtOpenGL.QGLFormat.delete = delete(...)
Deletes the given C++ object

depth

PythonQt.QtOpenGL.QGLFormat.depth = <unbound qt slot depth of QGLFormat type>

depthBufferSize

PythonQt.QtOpenGL.QGLFormat.depthBufferSize = <unbound qt slot depthBufferSize of QGLFormat type>

directRendering

PythonQt.QtOpenGL.QGLFormat.directRendering = <unbound qt slot directRendering of QGLFormat type>

doubleBuffer

PythonQt.QtOpenGL.QGLFormat.doubleBuffer = <unbound qt slot doubleBuffer of QGLFormat type>

fromSurfaceFormat

PythonQt.QtOpenGL.QGLFormat.fromSurfaceFormat = <unbound qt slot static_QGLFormat_fromSurfaceFormat of QGLFormat type>

greenBufferSize

PythonQt.QtOpenGL.QGLFormat.greenBufferSize = <unbound qt slot greenBufferSize of QGLFormat type>

hasOpenGL

PythonQt.QtOpenGL.QGLFormat.hasOpenGL = <unbound qt slot static_QGLFormat_hasOpenGL of QGLFormat type>

hasOpenGLOverlays

PythonQt.QtOpenGL.QGLFormat.hasOpenGLOverlays = <unbound qt slot static_QGLFormat_hasOpenGLOverlays of QGLFormat type>

hasOverlay

PythonQt.QtOpenGL.QGLFormat.hasOverlay = <unbound qt slot hasOverlay of QGLFormat type>

help

PythonQt.QtOpenGL.QGLFormat.help = help(...)
Shows the help of available methods for this class

inherits

PythonQt.QtOpenGL.QGLFormat.inherits = inherits(...)
Returns if the class inherits or is of given type name

majorVersion

PythonQt.QtOpenGL.QGLFormat.majorVersion = <unbound qt slot majorVersion of QGLFormat type>

minorVersion

PythonQt.QtOpenGL.QGLFormat.minorVersion = <unbound qt slot minorVersion of QGLFormat type>

openGLVersionFlags

PythonQt.QtOpenGL.QGLFormat.openGLVersionFlags = <unbound qt slot static_QGLFormat_openGLVersionFlags of QGLFormat type>

plane

PythonQt.QtOpenGL.QGLFormat.plane = <unbound qt slot plane of QGLFormat type>

profile

PythonQt.QtOpenGL.QGLFormat.profile = <unbound qt slot profile of QGLFormat type>

redBufferSize

PythonQt.QtOpenGL.QGLFormat.redBufferSize = <unbound qt slot redBufferSize of QGLFormat type>

rgba

PythonQt.QtOpenGL.QGLFormat.rgba = <unbound qt slot rgba of QGLFormat type>

sampleBuffers

PythonQt.QtOpenGL.QGLFormat.sampleBuffers = <unbound qt slot sampleBuffers of QGLFormat type>

samples

PythonQt.QtOpenGL.QGLFormat.samples = <unbound qt slot samples of QGLFormat type>

setAccum

PythonQt.QtOpenGL.QGLFormat.setAccum = <unbound qt slot setAccum of QGLFormat type>

setAccumBufferSize

PythonQt.QtOpenGL.QGLFormat.setAccumBufferSize = <unbound qt slot setAccumBufferSize of QGLFormat type>

setAlpha

PythonQt.QtOpenGL.QGLFormat.setAlpha = <unbound qt slot setAlpha of QGLFormat type>

setAlphaBufferSize

PythonQt.QtOpenGL.QGLFormat.setAlphaBufferSize = <unbound qt slot setAlphaBufferSize of QGLFormat type>

setBlueBufferSize

PythonQt.QtOpenGL.QGLFormat.setBlueBufferSize = <unbound qt slot setBlueBufferSize of QGLFormat type>

setDefaultFormat

PythonQt.QtOpenGL.QGLFormat.setDefaultFormat = <unbound qt slot static_QGLFormat_setDefaultFormat of QGLFormat type>

setDefaultOverlayFormat

PythonQt.QtOpenGL.QGLFormat.setDefaultOverlayFormat = <unbound qt slot static_QGLFormat_setDefaultOverlayFormat of QGLFormat type>

setDepth

PythonQt.QtOpenGL.QGLFormat.setDepth = <unbound qt slot setDepth of QGLFormat type>

setDepthBufferSize

PythonQt.QtOpenGL.QGLFormat.setDepthBufferSize = <unbound qt slot setDepthBufferSize of QGLFormat type>

setDirectRendering

PythonQt.QtOpenGL.QGLFormat.setDirectRendering = <unbound qt slot setDirectRendering of QGLFormat type>

setDoubleBuffer

PythonQt.QtOpenGL.QGLFormat.setDoubleBuffer = <unbound qt slot setDoubleBuffer of QGLFormat type>

setGreenBufferSize

PythonQt.QtOpenGL.QGLFormat.setGreenBufferSize = <unbound qt slot setGreenBufferSize of QGLFormat type>

setOption

PythonQt.QtOpenGL.QGLFormat.setOption = <unbound qt slot setOption of QGLFormat type>

setOverlay

PythonQt.QtOpenGL.QGLFormat.setOverlay = <unbound qt slot setOverlay of QGLFormat type>

setPlane

PythonQt.QtOpenGL.QGLFormat.setPlane = <unbound qt slot setPlane of QGLFormat type>

setProfile

PythonQt.QtOpenGL.QGLFormat.setProfile = <unbound qt slot setProfile of QGLFormat type>

setRedBufferSize

PythonQt.QtOpenGL.QGLFormat.setRedBufferSize = <unbound qt slot setRedBufferSize of QGLFormat type>

setRgba

PythonQt.QtOpenGL.QGLFormat.setRgba = <unbound qt slot setRgba of QGLFormat type>

setSampleBuffers

PythonQt.QtOpenGL.QGLFormat.setSampleBuffers = <unbound qt slot setSampleBuffers of QGLFormat type>

setSamples

PythonQt.QtOpenGL.QGLFormat.setSamples = <unbound qt slot setSamples of QGLFormat type>

setStencil

PythonQt.QtOpenGL.QGLFormat.setStencil = <unbound qt slot setStencil of QGLFormat type>

setStencilBufferSize

PythonQt.QtOpenGL.QGLFormat.setStencilBufferSize = <unbound qt slot setStencilBufferSize of QGLFormat type>

setStereo

PythonQt.QtOpenGL.QGLFormat.setStereo = <unbound qt slot setStereo of QGLFormat type>

setSwapInterval

PythonQt.QtOpenGL.QGLFormat.setSwapInterval = <unbound qt slot setSwapInterval of QGLFormat type>

setVersion

PythonQt.QtOpenGL.QGLFormat.setVersion = <unbound qt slot setVersion of QGLFormat type>

stencil

PythonQt.QtOpenGL.QGLFormat.stencil = <unbound qt slot stencil of QGLFormat type>

stencilBufferSize

PythonQt.QtOpenGL.QGLFormat.stencilBufferSize = <unbound qt slot stencilBufferSize of QGLFormat type>

stereo

PythonQt.QtOpenGL.QGLFormat.stereo = <unbound qt slot stereo of QGLFormat type>

swapInterval

PythonQt.QtOpenGL.QGLFormat.swapInterval = <unbound qt slot swapInterval of QGLFormat type>

testOption

PythonQt.QtOpenGL.QGLFormat.testOption = <unbound qt slot testOption of QGLFormat type>

toSurfaceFormat

PythonQt.QtOpenGL.QGLFormat.toSurfaceFormat = <unbound qt slot static_QGLFormat_toSurfaceFormat of QGLFormat type>

QGLFramebufferObject

PythonQt.QtOpenGL.QGLFramebufferObject = class QGLFramebufferObject(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLFramebufferObject
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

Attachment = <class 'PythonQt.QtOpenGL.Attachment'>
CombinedDepthStencil = 1
Depth = 2
NoAttachment = 0
PaintDeviceMetric = <class 'PythonQt.QtGui.PaintDeviceMetric'>
PdmDepth = 6
PdmDevicePixelRatio = 11
PdmDevicePixelRatioScaled = 12
PdmDpiX = 7
PdmDpiY = 8
PdmHeight = 2
PdmHeightMM = 4
PdmNumColors = 5
PdmPhysicalDpiX = 9
PdmPhysicalDpiY = 10
PdmWidth = 1
PdmWidthMM = 3
attachment = <unbound qt slot attachment of QGLFramebufferObject type>
X.attachment(a)
bind = <unbound qt slot bind of QGLFramebufferObject type>
X.bind(a) -> bool
bindDefault = <unbound qt slot static_QGLFramebufferObject_bindDefault of QGLFramebufferObject type>
X.bindDefault() -> bool
blitFramebuffer = <unbound qt slot static_QGLFramebufferObject_blitFramebuffer of QGLFramebufferObject type>
X.blitFramebuffer(a, b, c, d, e, f)
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
colorCount = <unbound qt slot colorCount of QGLFramebufferObject type>
X.colorCount(a) -> int
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
depth = <unbound qt slot depth of QGLFramebufferObject type>
X.depth(a) -> int
devType = <unbound qt slot py_q_devType of QGLFramebufferObject type>
X.devType(a) -> int
devicePixelRatio = <unbound qt slot devicePixelRatio of QGLFramebufferObject type>
X.devicePixelRatio(a) -> int
devicePixelRatioF = <unbound qt slot devicePixelRatioF of QGLFramebufferObject type>
X.devicePixelRatioF(a) -> float
devicePixelRatioFScale = <unbound qt slot static_QPaintDevice_devicePixelRatioFScale of QGLFramebufferObject type>
X.devicePixelRatioFScale() -> float
drawTexture = <unbound qt slot drawTexture of QGLFramebufferObject type>
X.drawTexture(a, b, c, d)
format = <unbound qt slot format of QGLFramebufferObject type>
X.format(a) -> PythonQt.QtOpenGL.QGLFramebufferObjectFormat
handle = <unbound qt slot handle of QGLFramebufferObject type>
X.handle(a) -> int
hasOpenGLFramebufferBlit = <unbound qt slot static_QGLFramebufferObject_hasOpenGLFramebufferBlit of QGLFramebufferObject type>
X.hasOpenGLFramebufferBlit() -> bool
hasOpenGLFramebufferObjects = <unbound qt slot static_QGLFramebufferObject_has...LFramebufferObjects of QGLFramebufferObject type>
X.hasOpenGLFramebufferObjects() -> bool
height = <unbound qt slot height of QGLFramebufferObject type>
X.height(a) -> int
heightMM = <unbound qt slot heightMM of QGLFramebufferObject type>
X.heightMM(a) -> int
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
initPainter = <unbound qt slot py_q_initPainter of QGLFramebufferObject type>
X.initPainter(a, b)
isBound = <unbound qt slot isBound of QGLFramebufferObject type>
X.isBound(a) -> bool
isValid = <unbound qt slot isValid of QGLFramebufferObject type>
X.isValid(a) -> bool
logicalDpiX = <unbound qt slot logicalDpiX of QGLFramebufferObject type>
X.logicalDpiX(a) -> int
logicalDpiY = <unbound qt slot logicalDpiY of QGLFramebufferObject type>
X.logicalDpiY(a) -> int
metric = <unbound qt slot py_q_metric of QGLFramebufferObject type>
X.metric(a, b) -> int
paintEngine = <unbound qt slot py_q_paintEngine of QGLFramebufferObject type>
X.paintEngine(a) -> PythonQt.QtGui.QPaintEngine
paintingActive = <unbound qt slot paintingActive of QGLFramebufferObject type>
X.paintingActive(a) -> bool
physicalDpiX = <unbound qt slot physicalDpiX of QGLFramebufferObject type>
X.physicalDpiX(a) -> int
physicalDpiY = <unbound qt slot physicalDpiY of QGLFramebufferObject type>
X.physicalDpiY(a) -> int
redirected = <unbound qt slot py_q_redirected of QGLFramebufferObject type>
X.redirected(a, b) -> PythonQt.QtGui.QPaintDevice
release = <unbound qt slot release of QGLFramebufferObject type>
X.release(a) -> bool
sharedPainter = <unbound qt slot py_q_sharedPainter of QGLFramebufferObject type>
X.sharedPainter(a) -> PythonQt.QtGui.QPainter
size = <unbound qt slot size of QGLFramebufferObject type>
X.size(a) -> PythonQt.QtCore.QSize
texture = <unbound qt slot texture of QGLFramebufferObject type>
X.texture(a) -> int
toImage = <unbound qt slot toImage of QGLFramebufferObject type>
X.toImage(a) -> PythonQt.QtGui.QImage
width = <unbound qt slot width of QGLFramebufferObject type>
X.width(a) -> int
widthMM = <unbound qt slot widthMM of QGLFramebufferObject type>
X.widthMM(a) -> int

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

attachment

PythonQt.QtOpenGL.QGLFramebufferObject.attachment = <unbound qt slot attachment of QGLFramebufferObject type>

bind

PythonQt.QtOpenGL.QGLFramebufferObject.bind = <unbound qt slot bind of QGLFramebufferObject type>

bindDefault

PythonQt.QtOpenGL.QGLFramebufferObject.bindDefault = <unbound qt slot static_QGLFramebufferObject_bindDefault of QGLFramebufferObject type>

blitFramebuffer

PythonQt.QtOpenGL.QGLFramebufferObject.blitFramebuffer = <unbound qt slot static_QGLFramebufferObject_blitFramebuffer of QGLFramebufferObject type>

className

PythonQt.QtOpenGL.QGLFramebufferObject.className = className(...)
Return the classname of the object

colorCount

PythonQt.QtOpenGL.QGLFramebufferObject.colorCount = <unbound qt slot colorCount of QGLFramebufferObject type>

delete

PythonQt.QtOpenGL.QGLFramebufferObject.delete = delete(...)
Deletes the given C++ object

depth

PythonQt.QtOpenGL.QGLFramebufferObject.depth = <unbound qt slot depth of QGLFramebufferObject type>

devicePixelRatio

PythonQt.QtOpenGL.QGLFramebufferObject.devicePixelRatio = <unbound qt slot devicePixelRatio of QGLFramebufferObject type>

devicePixelRatioF

PythonQt.QtOpenGL.QGLFramebufferObject.devicePixelRatioF = <unbound qt slot devicePixelRatioF of QGLFramebufferObject type>

devicePixelRatioFScale

PythonQt.QtOpenGL.QGLFramebufferObject.devicePixelRatioFScale = <unbound qt slot static_QPaintDevice_devicePixelRatioFScale of QGLFramebufferObject type>

devType

PythonQt.QtOpenGL.QGLFramebufferObject.devType = <unbound qt slot py_q_devType of QGLFramebufferObject type>

drawTexture

PythonQt.QtOpenGL.QGLFramebufferObject.drawTexture = <unbound qt slot drawTexture of QGLFramebufferObject type>

format

PythonQt.QtOpenGL.QGLFramebufferObject.format = <unbound qt slot format of QGLFramebufferObject type>

handle

PythonQt.QtOpenGL.QGLFramebufferObject.handle = <unbound qt slot handle of QGLFramebufferObject type>

hasOpenGLFramebufferBlit

PythonQt.QtOpenGL.QGLFramebufferObject.hasOpenGLFramebufferBlit = <unbound qt slot static_QGLFramebufferObject_hasOpenGLFramebufferBlit of QGLFramebufferObject type>

hasOpenGLFramebufferObjects

PythonQt.QtOpenGL.QGLFramebufferObject.hasOpenGLFramebufferObjects = <unbound qt slot static_QGLFramebufferObject_has...LFramebufferObjects of QGLFramebufferObject type>

height

PythonQt.QtOpenGL.QGLFramebufferObject.height = <unbound qt slot height of QGLFramebufferObject type>

heightMM

PythonQt.QtOpenGL.QGLFramebufferObject.heightMM = <unbound qt slot heightMM of QGLFramebufferObject type>

help

PythonQt.QtOpenGL.QGLFramebufferObject.help = help(...)
Shows the help of available methods for this class

inherits

PythonQt.QtOpenGL.QGLFramebufferObject.inherits = inherits(...)
Returns if the class inherits or is of given type name

initPainter

PythonQt.QtOpenGL.QGLFramebufferObject.initPainter = <unbound qt slot py_q_initPainter of QGLFramebufferObject type>

isBound

PythonQt.QtOpenGL.QGLFramebufferObject.isBound = <unbound qt slot isBound of QGLFramebufferObject type>

isValid

PythonQt.QtOpenGL.QGLFramebufferObject.isValid = <unbound qt slot isValid of QGLFramebufferObject type>

logicalDpiX

PythonQt.QtOpenGL.QGLFramebufferObject.logicalDpiX = <unbound qt slot logicalDpiX of QGLFramebufferObject type>

logicalDpiY

PythonQt.QtOpenGL.QGLFramebufferObject.logicalDpiY = <unbound qt slot logicalDpiY of QGLFramebufferObject type>

metric

PythonQt.QtOpenGL.QGLFramebufferObject.metric = <unbound qt slot py_q_metric of QGLFramebufferObject type>

paintEngine

PythonQt.QtOpenGL.QGLFramebufferObject.paintEngine = <unbound qt slot py_q_paintEngine of QGLFramebufferObject type>

paintingActive

PythonQt.QtOpenGL.QGLFramebufferObject.paintingActive = <unbound qt slot paintingActive of QGLFramebufferObject type>

physicalDpiX

PythonQt.QtOpenGL.QGLFramebufferObject.physicalDpiX = <unbound qt slot physicalDpiX of QGLFramebufferObject type>

physicalDpiY

PythonQt.QtOpenGL.QGLFramebufferObject.physicalDpiY = <unbound qt slot physicalDpiY of QGLFramebufferObject type>

redirected

PythonQt.QtOpenGL.QGLFramebufferObject.redirected = <unbound qt slot py_q_redirected of QGLFramebufferObject type>

release

PythonQt.QtOpenGL.QGLFramebufferObject.release = <unbound qt slot release of QGLFramebufferObject type>

sharedPainter

PythonQt.QtOpenGL.QGLFramebufferObject.sharedPainter = <unbound qt slot py_q_sharedPainter of QGLFramebufferObject type>

size

PythonQt.QtOpenGL.QGLFramebufferObject.size = <unbound qt slot size of QGLFramebufferObject type>

texture

PythonQt.QtOpenGL.QGLFramebufferObject.texture = <unbound qt slot texture of QGLFramebufferObject type>

toImage

PythonQt.QtOpenGL.QGLFramebufferObject.toImage = <unbound qt slot toImage of QGLFramebufferObject type>

width

PythonQt.QtOpenGL.QGLFramebufferObject.width = <unbound qt slot width of QGLFramebufferObject type>

widthMM

PythonQt.QtOpenGL.QGLFramebufferObject.widthMM = <unbound qt slot widthMM of QGLFramebufferObject type>

QGLFramebufferObjectFormat

PythonQt.QtOpenGL.QGLFramebufferObjectFormat = class QGLFramebufferObjectFormat(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLFramebufferObjectFormat
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__eq__(...)
x.__eq__(y) <==> x==y
__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature
__ne__(...)
x.__ne__(y) <==> x!=y

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

attachment = <unbound qt slot attachment of QGLFramebufferObjectFormat type>
X.attachment(a)
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
internalTextureFormat = <unbound qt slot internalTextureFormat of QGLFramebufferObjectFormat type>
X.internalTextureFormat(a) -> int
mipmap = <unbound qt slot mipmap of QGLFramebufferObjectFormat type>
X.mipmap(a) -> bool
operator_assign = <unbound qt slot operator_assign of QGLFramebufferObjectFormat type>
X.operator_assign(a, b) -> PythonQt.QtOpenGL.QGLFramebufferObjectFormat
samples = <unbound qt slot samples of QGLFramebufferObjectFormat type>
X.samples(a) -> int
setAttachment = <unbound qt slot setAttachment of QGLFramebufferObjectFormat type>
X.setAttachment(a, b)
setInternalTextureFormat = <unbound qt slot setInternalTextureFormat of QGLFramebufferObjectFormat type>
X.setInternalTextureFormat(a, b)
setMipmap = <unbound qt slot setMipmap of QGLFramebufferObjectFormat type>
X.setMipmap(a, b)
setSamples = <unbound qt slot setSamples of QGLFramebufferObjectFormat type>
X.setSamples(a, b)
setTextureTarget = <unbound qt slot setTextureTarget of QGLFramebufferObjectFormat type>
X.setTextureTarget(a, b)
textureTarget = <unbound qt slot textureTarget of QGLFramebufferObjectFormat type>
X.textureTarget(a) -> int

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

attachment

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.attachment = <unbound qt slot attachment of QGLFramebufferObjectFormat type>

className

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.className = className(...)
Return the classname of the object

delete

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.delete = delete(...)
Deletes the given C++ object

help

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.help = help(...)
Shows the help of available methods for this class

inherits

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.inherits = inherits(...)
Returns if the class inherits or is of given type name

internalTextureFormat

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.internalTextureFormat = <unbound qt slot internalTextureFormat of QGLFramebufferObjectFormat type>

mipmap

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.mipmap = <unbound qt slot mipmap of QGLFramebufferObjectFormat type>

operator_assign

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.operator_assign = <unbound qt slot operator_assign of QGLFramebufferObjectFormat type>

samples

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.samples = <unbound qt slot samples of QGLFramebufferObjectFormat type>

setAttachment

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.setAttachment = <unbound qt slot setAttachment of QGLFramebufferObjectFormat type>

setInternalTextureFormat

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.setInternalTextureFormat = <unbound qt slot setInternalTextureFormat of QGLFramebufferObjectFormat type>

setMipmap

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.setMipmap = <unbound qt slot setMipmap of QGLFramebufferObjectFormat type>

setSamples

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.setSamples = <unbound qt slot setSamples of QGLFramebufferObjectFormat type>

setTextureTarget

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.setTextureTarget = <unbound qt slot setTextureTarget of QGLFramebufferObjectFormat type>

textureTarget

PythonQt.QtOpenGL.QGLFramebufferObjectFormat.textureTarget = <unbound qt slot textureTarget of QGLFramebufferObjectFormat type>

QGLFunctions

PythonQt.QtOpenGL.QGLFunctions = class QGLFunctions(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLFunctions
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

BlendColor = 16
BlendEquation = 32
BlendEquationSeparate = 64
BlendFuncSeparate = 128
BlendSubtract = 256
Buffers = 4
CompressedTextures = 512
Framebuffers = 8
Multisample = 1024
Multitexture = 1
NPOTTextures = 4096
OpenGLFeature = <class 'PythonQt.QtOpenGL.OpenGLFeature'>
OpenGLFeatures = <class 'PythonQt.QtOpenGL.OpenGLFeatures'>
Shaders = 2
StencilSeparate = 2048
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
glActiveTexture = <unbound qt slot glActiveTexture of QGLFunctions type>
X.glActiveTexture(a, b)
glAttachShader = <unbound qt slot glAttachShader of QGLFunctions type>
X.glAttachShader(a, b, c)
glBindAttribLocation = <unbound qt slot glBindAttribLocation of QGLFunctions type>
X.glBindAttribLocation(a, b, c, d)
glBindBuffer = <unbound qt slot glBindBuffer of QGLFunctions type>
X.glBindBuffer(a, b, c)
glBindFramebuffer = <unbound qt slot glBindFramebuffer of QGLFunctions type>
X.glBindFramebuffer(a, b, c)
glBindRenderbuffer = <unbound qt slot glBindRenderbuffer of QGLFunctions type>
X.glBindRenderbuffer(a, b, c)
glBlendColor = <unbound qt slot glBlendColor of QGLFunctions type>
X.glBlendColor(a, b, c, d, e)
glBlendEquation = <unbound qt slot glBlendEquation of QGLFunctions type>
X.glBlendEquation(a, b)
glBlendEquationSeparate = <unbound qt slot glBlendEquationSeparate of QGLFunctions type>
X.glBlendEquationSeparate(a, b, c)
glBlendFuncSeparate = <unbound qt slot glBlendFuncSeparate of QGLFunctions type>
X.glBlendFuncSeparate(a, b, c, d, e)
glCheckFramebufferStatus = <unbound qt slot glCheckFramebufferStatus of QGLFunctions type>
X.glCheckFramebufferStatus(a, b) -> int
glClearDepthf = <unbound qt slot glClearDepthf of QGLFunctions type>
X.glClearDepthf(a, b)
glCompileShader = <unbound qt slot glCompileShader of QGLFunctions type>
X.glCompileShader(a, b)
glCompressedTexImage2D = <unbound qt slot glCompressedTexImage2D of QGLFunctions type>
X.glCompressedTexImage2D(a, b, c, d, e, f, g, h, i)
glCompressedTexSubImage2D = <unbound qt slot glCompressedTexSubImage2D of QGLFunctions type>
X.glCompressedTexSubImage2D(a, b, c, d, e, f, g, h, i, j)
glCreateProgram = <unbound qt slot glCreateProgram of QGLFunctions type>
X.glCreateProgram(a) -> int
glCreateShader = <unbound qt slot glCreateShader of QGLFunctions type>
X.glCreateShader(a, b) -> int
glDeleteBuffers = <unbound qt slot glDeleteBuffers of QGLFunctions type>
X.glDeleteBuffers(a, b, c)
glDeleteFramebuffers = <unbound qt slot glDeleteFramebuffers of QGLFunctions type>
X.glDeleteFramebuffers(a, b, c)
glDeleteProgram = <unbound qt slot glDeleteProgram of QGLFunctions type>
X.glDeleteProgram(a, b)
glDeleteRenderbuffers = <unbound qt slot glDeleteRenderbuffers of QGLFunctions type>
X.glDeleteRenderbuffers(a, b, c)
glDeleteShader = <unbound qt slot glDeleteShader of QGLFunctions type>
X.glDeleteShader(a, b)
glDepthRangef = <unbound qt slot glDepthRangef of QGLFunctions type>
X.glDepthRangef(a, b, c)
glDetachShader = <unbound qt slot glDetachShader of QGLFunctions type>
X.glDetachShader(a, b, c)
glDisableVertexAttribArray = <unbound qt slot glDisableVertexAttribArray of QGLFunctions type>
X.glDisableVertexAttribArray(a, b)
glEnableVertexAttribArray = <unbound qt slot glEnableVertexAttribArray of QGLFunctions type>
X.glEnableVertexAttribArray(a, b)
glFramebufferRenderbuffer = <unbound qt slot glFramebufferRenderbuffer of QGLFunctions type>
X.glFramebufferRenderbuffer(a, b, c, d, e)
glFramebufferTexture2D = <unbound qt slot glFramebufferTexture2D of QGLFunctions type>
X.glFramebufferTexture2D(a, b, c, d, e, f)
glGenBuffers = <unbound qt slot glGenBuffers of QGLFunctions type>
X.glGenBuffers(a, b, c)
glGenFramebuffers = <unbound qt slot glGenFramebuffers of QGLFunctions type>
X.glGenFramebuffers(a, b, c)
glGenRenderbuffers = <unbound qt slot glGenRenderbuffers of QGLFunctions type>
X.glGenRenderbuffers(a, b, c)
glGenerateMipmap = <unbound qt slot glGenerateMipmap of QGLFunctions type>
X.glGenerateMipmap(a, b)
glGetActiveAttrib = <unbound qt slot glGetActiveAttrib of QGLFunctions type>
X.glGetActiveAttrib(a, b, c, d, e, f, g, h)
glGetActiveUniform = <unbound qt slot glGetActiveUniform of QGLFunctions type>
X.glGetActiveUniform(a, b, c, d, e, f, g, h)
glGetAttachedShaders = <unbound qt slot glGetAttachedShaders of QGLFunctions type>
X.glGetAttachedShaders(a, b, c, d, e)
glGetAttribLocation = <unbound qt slot glGetAttribLocation of QGLFunctions type>
X.glGetAttribLocation(a, b, c) -> int
glGetBufferParameteriv = <unbound qt slot glGetBufferParameteriv of QGLFunctions type>
X.glGetBufferParameteriv(a, b, c, d)
glGetFramebufferAttachmentParameteriv = <unbound qt slot glGetFramebufferAttachmentParameteriv of QGLFunctions type>
X.glGetFramebufferAttachmentParameteriv(a, b, c, d, e)
glGetProgramInfoLog = <unbound qt slot glGetProgramInfoLog of QGLFunctions type>
X.glGetProgramInfoLog(a, b, c, d, e)
glGetProgramiv = <unbound qt slot glGetProgramiv of QGLFunctions type>
X.glGetProgramiv(a, b, c, d)
glGetRenderbufferParameteriv = <unbound qt slot glGetRenderbufferParameteriv of QGLFunctions type>
X.glGetRenderbufferParameteriv(a, b, c, d)
glGetShaderInfoLog = <unbound qt slot glGetShaderInfoLog of QGLFunctions type>
X.glGetShaderInfoLog(a, b, c, d, e)
glGetShaderPrecisionFormat = <unbound qt slot glGetShaderPrecisionFormat of QGLFunctions type>
X.glGetShaderPrecisionFormat(a, b, c, d, e)
glGetShaderSource = <unbound qt slot glGetShaderSource of QGLFunctions type>
X.glGetShaderSource(a, b, c, d, e)
glGetShaderiv = <unbound qt slot glGetShaderiv of QGLFunctions type>
X.glGetShaderiv(a, b, c, d)
glGetUniformLocation = <unbound qt slot glGetUniformLocation of QGLFunctions type>
X.glGetUniformLocation(a, b, c) -> int
glGetUniformfv = <unbound qt slot glGetUniformfv of QGLFunctions type>
X.glGetUniformfv(a, b, c, d)
glGetUniformiv = <unbound qt slot glGetUniformiv of QGLFunctions type>
X.glGetUniformiv(a, b, c, d)
glGetVertexAttribPointerv = <unbound qt slot glGetVertexAttribPointerv of QGLFunctions type>
X.glGetVertexAttribPointerv(a, b, c, d)
glGetVertexAttribfv = <unbound qt slot glGetVertexAttribfv of QGLFunctions type>
X.glGetVertexAttribfv(a, b, c, d)
glGetVertexAttribiv = <unbound qt slot glGetVertexAttribiv of QGLFunctions type>
X.glGetVertexAttribiv(a, b, c, d)
glIsBuffer = <unbound qt slot glIsBuffer of QGLFunctions type>
X.glIsBuffer(a, b) -> int
glIsFramebuffer = <unbound qt slot glIsFramebuffer of QGLFunctions type>
X.glIsFramebuffer(a, b) -> int
glIsProgram = <unbound qt slot glIsProgram of QGLFunctions type>
X.glIsProgram(a, b) -> int
glIsRenderbuffer = <unbound qt slot glIsRenderbuffer of QGLFunctions type>
X.glIsRenderbuffer(a, b) -> int
glIsShader = <unbound qt slot glIsShader of QGLFunctions type>
X.glIsShader(a, b) -> int
glLinkProgram = <unbound qt slot glLinkProgram of QGLFunctions type>
X.glLinkProgram(a, b)
glReleaseShaderCompiler = <unbound qt slot glReleaseShaderCompiler of QGLFunctions type>
X.glReleaseShaderCompiler(a)
glRenderbufferStorage = <unbound qt slot glRenderbufferStorage of QGLFunctions type>
X.glRenderbufferStorage(a, b, c, d, e)
glSampleCoverage = <unbound qt slot glSampleCoverage of QGLFunctions type>
X.glSampleCoverage(a, b, c)
glShaderBinary = <unbound qt slot glShaderBinary of QGLFunctions type>
X.glShaderBinary(a, b, c, d, e, f)
glShaderSource = <unbound qt slot glShaderSource of QGLFunctions type>
X.glShaderSource(a, b, c, d, e)
glStencilFuncSeparate = <unbound qt slot glStencilFuncSeparate of QGLFunctions type>
X.glStencilFuncSeparate(a, b, c, d, e)
glStencilMaskSeparate = <unbound qt slot glStencilMaskSeparate of QGLFunctions type>
X.glStencilMaskSeparate(a, b, c)
glStencilOpSeparate = <unbound qt slot glStencilOpSeparate of QGLFunctions type>
X.glStencilOpSeparate(a, b, c, d, e)
glUniform1f = <unbound qt slot glUniform1f of QGLFunctions type>
X.glUniform1f(a, b, c)
glUniform1fv = <unbound qt slot glUniform1fv of QGLFunctions type>
X.glUniform1fv(a, b, c, d)
glUniform1i = <unbound qt slot glUniform1i of QGLFunctions type>
X.glUniform1i(a, b, c)
glUniform1iv = <unbound qt slot glUniform1iv of QGLFunctions type>
X.glUniform1iv(a, b, c, d)
glUniform2f = <unbound qt slot glUniform2f of QGLFunctions type>
X.glUniform2f(a, b, c, d)
glUniform2fv = <unbound qt slot glUniform2fv of QGLFunctions type>
X.glUniform2fv(a, b, c, d)
glUniform2i = <unbound qt slot glUniform2i of QGLFunctions type>
X.glUniform2i(a, b, c, d)
glUniform2iv = <unbound qt slot glUniform2iv of QGLFunctions type>
X.glUniform2iv(a, b, c, d)
glUniform3f = <unbound qt slot glUniform3f of QGLFunctions type>
X.glUniform3f(a, b, c, d, e)
glUniform3fv = <unbound qt slot glUniform3fv of QGLFunctions type>
X.glUniform3fv(a, b, c, d)
glUniform3i = <unbound qt slot glUniform3i of QGLFunctions type>
X.glUniform3i(a, b, c, d, e)
glUniform3iv = <unbound qt slot glUniform3iv of QGLFunctions type>
X.glUniform3iv(a, b, c, d)
glUniform4f = <unbound qt slot glUniform4f of QGLFunctions type>
X.glUniform4f(a, b, c, d, e, f)
glUniform4fv = <unbound qt slot glUniform4fv of QGLFunctions type>
X.glUniform4fv(a, b, c, d)
glUniform4i = <unbound qt slot glUniform4i of QGLFunctions type>
X.glUniform4i(a, b, c, d, e, f)
glUniform4iv = <unbound qt slot glUniform4iv of QGLFunctions type>
X.glUniform4iv(a, b, c, d)
glUniformMatrix2fv = <unbound qt slot glUniformMatrix2fv of QGLFunctions type>
X.glUniformMatrix2fv(a, b, c, d, e)
glUniformMatrix3fv = <unbound qt slot glUniformMatrix3fv of QGLFunctions type>
X.glUniformMatrix3fv(a, b, c, d, e)
glUniformMatrix4fv = <unbound qt slot glUniformMatrix4fv of QGLFunctions type>
X.glUniformMatrix4fv(a, b, c, d, e)
glUseProgram = <unbound qt slot glUseProgram of QGLFunctions type>
X.glUseProgram(a, b)
glValidateProgram = <unbound qt slot glValidateProgram of QGLFunctions type>
X.glValidateProgram(a, b)
glVertexAttrib1f = <unbound qt slot glVertexAttrib1f of QGLFunctions type>
X.glVertexAttrib1f(a, b, c)
glVertexAttrib1fv = <unbound qt slot glVertexAttrib1fv of QGLFunctions type>
X.glVertexAttrib1fv(a, b, c)
glVertexAttrib2f = <unbound qt slot glVertexAttrib2f of QGLFunctions type>
X.glVertexAttrib2f(a, b, c, d)
glVertexAttrib2fv = <unbound qt slot glVertexAttrib2fv of QGLFunctions type>
X.glVertexAttrib2fv(a, b, c)
glVertexAttrib3f = <unbound qt slot glVertexAttrib3f of QGLFunctions type>
X.glVertexAttrib3f(a, b, c, d, e)
glVertexAttrib3fv = <unbound qt slot glVertexAttrib3fv of QGLFunctions type>
X.glVertexAttrib3fv(a, b, c)
glVertexAttrib4f = <unbound qt slot glVertexAttrib4f of QGLFunctions type>
X.glVertexAttrib4f(a, b, c, d, e, f)
glVertexAttrib4fv = <unbound qt slot glVertexAttrib4fv of QGLFunctions type>
X.glVertexAttrib4fv(a, b, c)
glVertexAttribPointer = <unbound qt slot glVertexAttribPointer of QGLFunctions type>
X.glVertexAttribPointer(a, b, c, d, e, f, g)
hasOpenGLFeature = <unbound qt slot hasOpenGLFeature of QGLFunctions type>
X.hasOpenGLFeature(a, b) -> bool
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
initializeGLFunctions = <unbound qt slot initializeGLFunctions of QGLFunctions type>
X.initializeGLFunctions(a, b)
openGLFeatures = <unbound qt slot openGLFeatures of QGLFunctions type>
X.openGLFeatures(a)

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

className

PythonQt.QtOpenGL.QGLFunctions.className = className(...)
Return the classname of the object

delete

PythonQt.QtOpenGL.QGLFunctions.delete = delete(...)
Deletes the given C++ object

glActiveTexture

PythonQt.QtOpenGL.QGLFunctions.glActiveTexture = <unbound qt slot glActiveTexture of QGLFunctions type>

glAttachShader

PythonQt.QtOpenGL.QGLFunctions.glAttachShader = <unbound qt slot glAttachShader of QGLFunctions type>

glBindAttribLocation

PythonQt.QtOpenGL.QGLFunctions.glBindAttribLocation = <unbound qt slot glBindAttribLocation of QGLFunctions type>

glBindBuffer

PythonQt.QtOpenGL.QGLFunctions.glBindBuffer = <unbound qt slot glBindBuffer of QGLFunctions type>

glBindFramebuffer

PythonQt.QtOpenGL.QGLFunctions.glBindFramebuffer = <unbound qt slot glBindFramebuffer of QGLFunctions type>

glBindRenderbuffer

PythonQt.QtOpenGL.QGLFunctions.glBindRenderbuffer = <unbound qt slot glBindRenderbuffer of QGLFunctions type>

glBlendColor

PythonQt.QtOpenGL.QGLFunctions.glBlendColor = <unbound qt slot glBlendColor of QGLFunctions type>

glBlendEquation

PythonQt.QtOpenGL.QGLFunctions.glBlendEquation = <unbound qt slot glBlendEquation of QGLFunctions type>

glBlendEquationSeparate

PythonQt.QtOpenGL.QGLFunctions.glBlendEquationSeparate = <unbound qt slot glBlendEquationSeparate of QGLFunctions type>

glBlendFuncSeparate

PythonQt.QtOpenGL.QGLFunctions.glBlendFuncSeparate = <unbound qt slot glBlendFuncSeparate of QGLFunctions type>

glCheckFramebufferStatus

PythonQt.QtOpenGL.QGLFunctions.glCheckFramebufferStatus = <unbound qt slot glCheckFramebufferStatus of QGLFunctions type>

glClearDepthf

PythonQt.QtOpenGL.QGLFunctions.glClearDepthf = <unbound qt slot glClearDepthf of QGLFunctions type>

glCompileShader

PythonQt.QtOpenGL.QGLFunctions.glCompileShader = <unbound qt slot glCompileShader of QGLFunctions type>

glCompressedTexImage2D

PythonQt.QtOpenGL.QGLFunctions.glCompressedTexImage2D = <unbound qt slot glCompressedTexImage2D of QGLFunctions type>

glCompressedTexSubImage2D

PythonQt.QtOpenGL.QGLFunctions.glCompressedTexSubImage2D = <unbound qt slot glCompressedTexSubImage2D of QGLFunctions type>

glCreateProgram

PythonQt.QtOpenGL.QGLFunctions.glCreateProgram = <unbound qt slot glCreateProgram of QGLFunctions type>

glCreateShader

PythonQt.QtOpenGL.QGLFunctions.glCreateShader = <unbound qt slot glCreateShader of QGLFunctions type>

glDeleteBuffers

PythonQt.QtOpenGL.QGLFunctions.glDeleteBuffers = <unbound qt slot glDeleteBuffers of QGLFunctions type>

glDeleteFramebuffers

PythonQt.QtOpenGL.QGLFunctions.glDeleteFramebuffers = <unbound qt slot glDeleteFramebuffers of QGLFunctions type>

glDeleteProgram

PythonQt.QtOpenGL.QGLFunctions.glDeleteProgram = <unbound qt slot glDeleteProgram of QGLFunctions type>

glDeleteRenderbuffers

PythonQt.QtOpenGL.QGLFunctions.glDeleteRenderbuffers = <unbound qt slot glDeleteRenderbuffers of QGLFunctions type>

glDeleteShader

PythonQt.QtOpenGL.QGLFunctions.glDeleteShader = <unbound qt slot glDeleteShader of QGLFunctions type>

glDepthRangef

PythonQt.QtOpenGL.QGLFunctions.glDepthRangef = <unbound qt slot glDepthRangef of QGLFunctions type>

glDetachShader

PythonQt.QtOpenGL.QGLFunctions.glDetachShader = <unbound qt slot glDetachShader of QGLFunctions type>

glDisableVertexAttribArray

PythonQt.QtOpenGL.QGLFunctions.glDisableVertexAttribArray = <unbound qt slot glDisableVertexAttribArray of QGLFunctions type>

glEnableVertexAttribArray

PythonQt.QtOpenGL.QGLFunctions.glEnableVertexAttribArray = <unbound qt slot glEnableVertexAttribArray of QGLFunctions type>

glFramebufferRenderbuffer

PythonQt.QtOpenGL.QGLFunctions.glFramebufferRenderbuffer = <unbound qt slot glFramebufferRenderbuffer of QGLFunctions type>

glFramebufferTexture2D

PythonQt.QtOpenGL.QGLFunctions.glFramebufferTexture2D = <unbound qt slot glFramebufferTexture2D of QGLFunctions type>

glGenBuffers

PythonQt.QtOpenGL.QGLFunctions.glGenBuffers = <unbound qt slot glGenBuffers of QGLFunctions type>

glGenerateMipmap

PythonQt.QtOpenGL.QGLFunctions.glGenerateMipmap = <unbound qt slot glGenerateMipmap of QGLFunctions type>

glGenFramebuffers

PythonQt.QtOpenGL.QGLFunctions.glGenFramebuffers = <unbound qt slot glGenFramebuffers of QGLFunctions type>

glGenRenderbuffers

PythonQt.QtOpenGL.QGLFunctions.glGenRenderbuffers = <unbound qt slot glGenRenderbuffers of QGLFunctions type>

glGetActiveAttrib

PythonQt.QtOpenGL.QGLFunctions.glGetActiveAttrib = <unbound qt slot glGetActiveAttrib of QGLFunctions type>

glGetActiveUniform

PythonQt.QtOpenGL.QGLFunctions.glGetActiveUniform = <unbound qt slot glGetActiveUniform of QGLFunctions type>

glGetAttachedShaders

PythonQt.QtOpenGL.QGLFunctions.glGetAttachedShaders = <unbound qt slot glGetAttachedShaders of QGLFunctions type>

glGetAttribLocation

PythonQt.QtOpenGL.QGLFunctions.glGetAttribLocation = <unbound qt slot glGetAttribLocation of QGLFunctions type>

glGetBufferParameteriv

PythonQt.QtOpenGL.QGLFunctions.glGetBufferParameteriv = <unbound qt slot glGetBufferParameteriv of QGLFunctions type>

glGetFramebufferAttachmentParameteriv

PythonQt.QtOpenGL.QGLFunctions.glGetFramebufferAttachmentParameteriv = <unbound qt slot glGetFramebufferAttachmentParameteriv of QGLFunctions type>

glGetProgramInfoLog

PythonQt.QtOpenGL.QGLFunctions.glGetProgramInfoLog = <unbound qt slot glGetProgramInfoLog of QGLFunctions type>

glGetProgramiv

PythonQt.QtOpenGL.QGLFunctions.glGetProgramiv = <unbound qt slot glGetProgramiv of QGLFunctions type>

glGetRenderbufferParameteriv

PythonQt.QtOpenGL.QGLFunctions.glGetRenderbufferParameteriv = <unbound qt slot glGetRenderbufferParameteriv of QGLFunctions type>

glGetShaderInfoLog

PythonQt.QtOpenGL.QGLFunctions.glGetShaderInfoLog = <unbound qt slot glGetShaderInfoLog of QGLFunctions type>

glGetShaderiv

PythonQt.QtOpenGL.QGLFunctions.glGetShaderiv = <unbound qt slot glGetShaderiv of QGLFunctions type>

glGetShaderPrecisionFormat

PythonQt.QtOpenGL.QGLFunctions.glGetShaderPrecisionFormat = <unbound qt slot glGetShaderPrecisionFormat of QGLFunctions type>

glGetShaderSource

PythonQt.QtOpenGL.QGLFunctions.glGetShaderSource = <unbound qt slot glGetShaderSource of QGLFunctions type>

glGetUniformfv

PythonQt.QtOpenGL.QGLFunctions.glGetUniformfv = <unbound qt slot glGetUniformfv of QGLFunctions type>

glGetUniformiv

PythonQt.QtOpenGL.QGLFunctions.glGetUniformiv = <unbound qt slot glGetUniformiv of QGLFunctions type>

glGetUniformLocation

PythonQt.QtOpenGL.QGLFunctions.glGetUniformLocation = <unbound qt slot glGetUniformLocation of QGLFunctions type>

glGetVertexAttribfv

PythonQt.QtOpenGL.QGLFunctions.glGetVertexAttribfv = <unbound qt slot glGetVertexAttribfv of QGLFunctions type>

glGetVertexAttribiv

PythonQt.QtOpenGL.QGLFunctions.glGetVertexAttribiv = <unbound qt slot glGetVertexAttribiv of QGLFunctions type>

glGetVertexAttribPointerv

PythonQt.QtOpenGL.QGLFunctions.glGetVertexAttribPointerv = <unbound qt slot glGetVertexAttribPointerv of QGLFunctions type>

glIsBuffer

PythonQt.QtOpenGL.QGLFunctions.glIsBuffer = <unbound qt slot glIsBuffer of QGLFunctions type>

glIsFramebuffer

PythonQt.QtOpenGL.QGLFunctions.glIsFramebuffer = <unbound qt slot glIsFramebuffer of QGLFunctions type>

glIsProgram

PythonQt.QtOpenGL.QGLFunctions.glIsProgram = <unbound qt slot glIsProgram of QGLFunctions type>

glIsRenderbuffer

PythonQt.QtOpenGL.QGLFunctions.glIsRenderbuffer = <unbound qt slot glIsRenderbuffer of QGLFunctions type>

glIsShader

PythonQt.QtOpenGL.QGLFunctions.glIsShader = <unbound qt slot glIsShader of QGLFunctions type>

glLinkProgram

PythonQt.QtOpenGL.QGLFunctions.glLinkProgram = <unbound qt slot glLinkProgram of QGLFunctions type>

glReleaseShaderCompiler

PythonQt.QtOpenGL.QGLFunctions.glReleaseShaderCompiler = <unbound qt slot glReleaseShaderCompiler of QGLFunctions type>

glRenderbufferStorage

PythonQt.QtOpenGL.QGLFunctions.glRenderbufferStorage = <unbound qt slot glRenderbufferStorage of QGLFunctions type>

glSampleCoverage

PythonQt.QtOpenGL.QGLFunctions.glSampleCoverage = <unbound qt slot glSampleCoverage of QGLFunctions type>

glShaderBinary

PythonQt.QtOpenGL.QGLFunctions.glShaderBinary = <unbound qt slot glShaderBinary of QGLFunctions type>

glShaderSource

PythonQt.QtOpenGL.QGLFunctions.glShaderSource = <unbound qt slot glShaderSource of QGLFunctions type>

glStencilFuncSeparate

PythonQt.QtOpenGL.QGLFunctions.glStencilFuncSeparate = <unbound qt slot glStencilFuncSeparate of QGLFunctions type>

glStencilMaskSeparate

PythonQt.QtOpenGL.QGLFunctions.glStencilMaskSeparate = <unbound qt slot glStencilMaskSeparate of QGLFunctions type>

glStencilOpSeparate

PythonQt.QtOpenGL.QGLFunctions.glStencilOpSeparate = <unbound qt slot glStencilOpSeparate of QGLFunctions type>

glUniform1f

PythonQt.QtOpenGL.QGLFunctions.glUniform1f = <unbound qt slot glUniform1f of QGLFunctions type>

glUniform1fv

PythonQt.QtOpenGL.QGLFunctions.glUniform1fv = <unbound qt slot glUniform1fv of QGLFunctions type>

glUniform1i

PythonQt.QtOpenGL.QGLFunctions.glUniform1i = <unbound qt slot glUniform1i of QGLFunctions type>

glUniform1iv

PythonQt.QtOpenGL.QGLFunctions.glUniform1iv = <unbound qt slot glUniform1iv of QGLFunctions type>

glUniform2f

PythonQt.QtOpenGL.QGLFunctions.glUniform2f = <unbound qt slot glUniform2f of QGLFunctions type>

glUniform2fv

PythonQt.QtOpenGL.QGLFunctions.glUniform2fv = <unbound qt slot glUniform2fv of QGLFunctions type>

glUniform2i

PythonQt.QtOpenGL.QGLFunctions.glUniform2i = <unbound qt slot glUniform2i of QGLFunctions type>

glUniform2iv

PythonQt.QtOpenGL.QGLFunctions.glUniform2iv = <unbound qt slot glUniform2iv of QGLFunctions type>

glUniform3f

PythonQt.QtOpenGL.QGLFunctions.glUniform3f = <unbound qt slot glUniform3f of QGLFunctions type>

glUniform3fv

PythonQt.QtOpenGL.QGLFunctions.glUniform3fv = <unbound qt slot glUniform3fv of QGLFunctions type>

glUniform3i

PythonQt.QtOpenGL.QGLFunctions.glUniform3i = <unbound qt slot glUniform3i of QGLFunctions type>

glUniform3iv

PythonQt.QtOpenGL.QGLFunctions.glUniform3iv = <unbound qt slot glUniform3iv of QGLFunctions type>

glUniform4f

PythonQt.QtOpenGL.QGLFunctions.glUniform4f = <unbound qt slot glUniform4f of QGLFunctions type>

glUniform4fv

PythonQt.QtOpenGL.QGLFunctions.glUniform4fv = <unbound qt slot glUniform4fv of QGLFunctions type>

glUniform4i

PythonQt.QtOpenGL.QGLFunctions.glUniform4i = <unbound qt slot glUniform4i of QGLFunctions type>

glUniform4iv

PythonQt.QtOpenGL.QGLFunctions.glUniform4iv = <unbound qt slot glUniform4iv of QGLFunctions type>

glUniformMatrix2fv

PythonQt.QtOpenGL.QGLFunctions.glUniformMatrix2fv = <unbound qt slot glUniformMatrix2fv of QGLFunctions type>

glUniformMatrix3fv

PythonQt.QtOpenGL.QGLFunctions.glUniformMatrix3fv = <unbound qt slot glUniformMatrix3fv of QGLFunctions type>

glUniformMatrix4fv

PythonQt.QtOpenGL.QGLFunctions.glUniformMatrix4fv = <unbound qt slot glUniformMatrix4fv of QGLFunctions type>

glUseProgram

PythonQt.QtOpenGL.QGLFunctions.glUseProgram = <unbound qt slot glUseProgram of QGLFunctions type>

glValidateProgram

PythonQt.QtOpenGL.QGLFunctions.glValidateProgram = <unbound qt slot glValidateProgram of QGLFunctions type>

glVertexAttrib1f

PythonQt.QtOpenGL.QGLFunctions.glVertexAttrib1f = <unbound qt slot glVertexAttrib1f of QGLFunctions type>

glVertexAttrib1fv

PythonQt.QtOpenGL.QGLFunctions.glVertexAttrib1fv = <unbound qt slot glVertexAttrib1fv of QGLFunctions type>

glVertexAttrib2f

PythonQt.QtOpenGL.QGLFunctions.glVertexAttrib2f = <unbound qt slot glVertexAttrib2f of QGLFunctions type>

glVertexAttrib2fv

PythonQt.QtOpenGL.QGLFunctions.glVertexAttrib2fv = <unbound qt slot glVertexAttrib2fv of QGLFunctions type>

glVertexAttrib3f

PythonQt.QtOpenGL.QGLFunctions.glVertexAttrib3f = <unbound qt slot glVertexAttrib3f of QGLFunctions type>

glVertexAttrib3fv

PythonQt.QtOpenGL.QGLFunctions.glVertexAttrib3fv = <unbound qt slot glVertexAttrib3fv of QGLFunctions type>

glVertexAttrib4f

PythonQt.QtOpenGL.QGLFunctions.glVertexAttrib4f = <unbound qt slot glVertexAttrib4f of QGLFunctions type>

glVertexAttrib4fv

PythonQt.QtOpenGL.QGLFunctions.glVertexAttrib4fv = <unbound qt slot glVertexAttrib4fv of QGLFunctions type>

glVertexAttribPointer

PythonQt.QtOpenGL.QGLFunctions.glVertexAttribPointer = <unbound qt slot glVertexAttribPointer of QGLFunctions type>

hasOpenGLFeature

PythonQt.QtOpenGL.QGLFunctions.hasOpenGLFeature = <unbound qt slot hasOpenGLFeature of QGLFunctions type>

help

PythonQt.QtOpenGL.QGLFunctions.help = help(...)
Shows the help of available methods for this class

inherits

PythonQt.QtOpenGL.QGLFunctions.inherits = inherits(...)
Returns if the class inherits or is of given type name

initializeGLFunctions

PythonQt.QtOpenGL.QGLFunctions.initializeGLFunctions = <unbound qt slot initializeGLFunctions of QGLFunctions type>

openGLFeatures

PythonQt.QtOpenGL.QGLFunctions.openGLFeatures = <unbound qt slot openGLFeatures of QGLFunctions type>

QGLPixelBuffer

PythonQt.QtOpenGL.QGLPixelBuffer = class QGLPixelBuffer(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLPixelBuffer
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

PaintDeviceMetric = <class 'PythonQt.QtGui.PaintDeviceMetric'>
PdmDepth = 6
PdmDevicePixelRatio = 11
PdmDevicePixelRatioScaled = 12
PdmDpiX = 7
PdmDpiY = 8
PdmHeight = 2
PdmHeightMM = 4
PdmNumColors = 5
PdmPhysicalDpiX = 9
PdmPhysicalDpiY = 10
PdmWidth = 1
PdmWidthMM = 3
bindTexture = <unbound qt slot bindTexture of QGLPixelBuffer type>
X.bindTexture(a, b, c) -> int
bindToDynamicTexture = <unbound qt slot bindToDynamicTexture of QGLPixelBuffer type>
X.bindToDynamicTexture(a, b) -> bool
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
colorCount = <unbound qt slot colorCount of QGLPixelBuffer type>
X.colorCount(a) -> int
context = <unbound qt slot context of QGLPixelBuffer type>
X.context(a) -> PythonQt.QtOpenGL.QGLContext
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
deleteTexture = <unbound qt slot deleteTexture of QGLPixelBuffer type>
X.deleteTexture(a, b)
depth = <unbound qt slot depth of QGLPixelBuffer type>
X.depth(a) -> int
devType = <unbound qt slot py_q_devType of QGLPixelBuffer type>
X.devType(a) -> int
devicePixelRatio = <unbound qt slot devicePixelRatio of QGLPixelBuffer type>
X.devicePixelRatio(a) -> int
devicePixelRatioF = <unbound qt slot devicePixelRatioF of QGLPixelBuffer type>
X.devicePixelRatioF(a) -> float
devicePixelRatioFScale = <unbound qt slot static_QPaintDevice_devicePixelRatioFScale of QGLPixelBuffer type>
X.devicePixelRatioFScale() -> float
doneCurrent = <unbound qt slot doneCurrent of QGLPixelBuffer type>
X.doneCurrent(a) -> bool
drawTexture = <unbound qt slot drawTexture of QGLPixelBuffer type>
X.drawTexture(a, b, c, d)
format = <unbound qt slot format of QGLPixelBuffer type>
X.format(a) -> PythonQt.QtOpenGL.QGLFormat
generateDynamicTexture = <unbound qt slot generateDynamicTexture of QGLPixelBuffer type>
X.generateDynamicTexture(a) -> int
handle = <unbound qt slot handle of QGLPixelBuffer type>
X.handle(a)
hasOpenGLPbuffers = <unbound qt slot static_QGLPixelBuffer_hasOpenGLPbuffers of QGLPixelBuffer type>
X.hasOpenGLPbuffers() -> bool
height = <unbound qt slot height of QGLPixelBuffer type>
X.height(a) -> int
heightMM = <unbound qt slot heightMM of QGLPixelBuffer type>
X.heightMM(a) -> int
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
initPainter = <unbound qt slot py_q_initPainter of QGLPixelBuffer type>
X.initPainter(a, b)
isValid = <unbound qt slot isValid of QGLPixelBuffer type>
X.isValid(a) -> bool
logicalDpiX = <unbound qt slot logicalDpiX of QGLPixelBuffer type>
X.logicalDpiX(a) -> int
logicalDpiY = <unbound qt slot logicalDpiY of QGLPixelBuffer type>
X.logicalDpiY(a) -> int
makeCurrent = <unbound qt slot makeCurrent of QGLPixelBuffer type>
X.makeCurrent(a) -> bool
metric = <unbound qt slot py_q_metric of QGLPixelBuffer type>
X.metric(a, b) -> int
paintEngine = <unbound qt slot py_q_paintEngine of QGLPixelBuffer type>
X.paintEngine(a) -> PythonQt.QtGui.QPaintEngine
paintingActive = <unbound qt slot paintingActive of QGLPixelBuffer type>
X.paintingActive(a) -> bool
physicalDpiX = <unbound qt slot physicalDpiX of QGLPixelBuffer type>
X.physicalDpiX(a) -> int
physicalDpiY = <unbound qt slot physicalDpiY of QGLPixelBuffer type>
X.physicalDpiY(a) -> int
redirected = <unbound qt slot py_q_redirected of QGLPixelBuffer type>
X.redirected(a, b) -> PythonQt.QtGui.QPaintDevice
releaseFromDynamicTexture = <unbound qt slot releaseFromDynamicTexture of QGLPixelBuffer type>
X.releaseFromDynamicTexture(a)
sharedPainter = <unbound qt slot py_q_sharedPainter of QGLPixelBuffer type>
X.sharedPainter(a) -> PythonQt.QtGui.QPainter
size = <unbound qt slot size of QGLPixelBuffer type>
X.size(a) -> PythonQt.QtCore.QSize
toImage = <unbound qt slot toImage of QGLPixelBuffer type>
X.toImage(a) -> PythonQt.QtGui.QImage
updateDynamicTexture = <unbound qt slot updateDynamicTexture of QGLPixelBuffer type>
X.updateDynamicTexture(a, b)
width = <unbound qt slot width of QGLPixelBuffer type>
X.width(a) -> int
widthMM = <unbound qt slot widthMM of QGLPixelBuffer type>
X.widthMM(a) -> int

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

bindTexture

PythonQt.QtOpenGL.QGLPixelBuffer.bindTexture = <unbound qt slot bindTexture of QGLPixelBuffer type>

bindToDynamicTexture

PythonQt.QtOpenGL.QGLPixelBuffer.bindToDynamicTexture = <unbound qt slot bindToDynamicTexture of QGLPixelBuffer type>

className

PythonQt.QtOpenGL.QGLPixelBuffer.className = className(...)
Return the classname of the object

colorCount

PythonQt.QtOpenGL.QGLPixelBuffer.colorCount = <unbound qt slot colorCount of QGLPixelBuffer type>

context

PythonQt.QtOpenGL.QGLPixelBuffer.context = <unbound qt slot context of QGLPixelBuffer type>

delete

PythonQt.QtOpenGL.QGLPixelBuffer.delete = delete(...)
Deletes the given C++ object

deleteTexture

PythonQt.QtOpenGL.QGLPixelBuffer.deleteTexture = <unbound qt slot deleteTexture of QGLPixelBuffer type>

depth

PythonQt.QtOpenGL.QGLPixelBuffer.depth = <unbound qt slot depth of QGLPixelBuffer type>

devicePixelRatio

PythonQt.QtOpenGL.QGLPixelBuffer.devicePixelRatio = <unbound qt slot devicePixelRatio of QGLPixelBuffer type>

devicePixelRatioF

PythonQt.QtOpenGL.QGLPixelBuffer.devicePixelRatioF = <unbound qt slot devicePixelRatioF of QGLPixelBuffer type>

devicePixelRatioFScale

PythonQt.QtOpenGL.QGLPixelBuffer.devicePixelRatioFScale = <unbound qt slot static_QPaintDevice_devicePixelRatioFScale of QGLPixelBuffer type>

devType

PythonQt.QtOpenGL.QGLPixelBuffer.devType = <unbound qt slot py_q_devType of QGLPixelBuffer type>

doneCurrent

PythonQt.QtOpenGL.QGLPixelBuffer.doneCurrent = <unbound qt slot doneCurrent of QGLPixelBuffer type>

drawTexture

PythonQt.QtOpenGL.QGLPixelBuffer.drawTexture = <unbound qt slot drawTexture of QGLPixelBuffer type>

format

PythonQt.QtOpenGL.QGLPixelBuffer.format = <unbound qt slot format of QGLPixelBuffer type>

generateDynamicTexture

PythonQt.QtOpenGL.QGLPixelBuffer.generateDynamicTexture = <unbound qt slot generateDynamicTexture of QGLPixelBuffer type>

handle

PythonQt.QtOpenGL.QGLPixelBuffer.handle = <unbound qt slot handle of QGLPixelBuffer type>

hasOpenGLPbuffers

PythonQt.QtOpenGL.QGLPixelBuffer.hasOpenGLPbuffers = <unbound qt slot static_QGLPixelBuffer_hasOpenGLPbuffers of QGLPixelBuffer type>

height

PythonQt.QtOpenGL.QGLPixelBuffer.height = <unbound qt slot height of QGLPixelBuffer type>

heightMM

PythonQt.QtOpenGL.QGLPixelBuffer.heightMM = <unbound qt slot heightMM of QGLPixelBuffer type>

help

PythonQt.QtOpenGL.QGLPixelBuffer.help = help(...)
Shows the help of available methods for this class

inherits

PythonQt.QtOpenGL.QGLPixelBuffer.inherits = inherits(...)
Returns if the class inherits or is of given type name

initPainter

PythonQt.QtOpenGL.QGLPixelBuffer.initPainter = <unbound qt slot py_q_initPainter of QGLPixelBuffer type>

isValid

PythonQt.QtOpenGL.QGLPixelBuffer.isValid = <unbound qt slot isValid of QGLPixelBuffer type>

logicalDpiX

PythonQt.QtOpenGL.QGLPixelBuffer.logicalDpiX = <unbound qt slot logicalDpiX of QGLPixelBuffer type>

logicalDpiY

PythonQt.QtOpenGL.QGLPixelBuffer.logicalDpiY = <unbound qt slot logicalDpiY of QGLPixelBuffer type>

makeCurrent

PythonQt.QtOpenGL.QGLPixelBuffer.makeCurrent = <unbound qt slot makeCurrent of QGLPixelBuffer type>

metric

PythonQt.QtOpenGL.QGLPixelBuffer.metric = <unbound qt slot py_q_metric of QGLPixelBuffer type>

paintEngine

PythonQt.QtOpenGL.QGLPixelBuffer.paintEngine = <unbound qt slot py_q_paintEngine of QGLPixelBuffer type>

paintingActive

PythonQt.QtOpenGL.QGLPixelBuffer.paintingActive = <unbound qt slot paintingActive of QGLPixelBuffer type>

physicalDpiX

PythonQt.QtOpenGL.QGLPixelBuffer.physicalDpiX = <unbound qt slot physicalDpiX of QGLPixelBuffer type>

physicalDpiY

PythonQt.QtOpenGL.QGLPixelBuffer.physicalDpiY = <unbound qt slot physicalDpiY of QGLPixelBuffer type>

redirected

PythonQt.QtOpenGL.QGLPixelBuffer.redirected = <unbound qt slot py_q_redirected of QGLPixelBuffer type>

releaseFromDynamicTexture

PythonQt.QtOpenGL.QGLPixelBuffer.releaseFromDynamicTexture = <unbound qt slot releaseFromDynamicTexture of QGLPixelBuffer type>

sharedPainter

PythonQt.QtOpenGL.QGLPixelBuffer.sharedPainter = <unbound qt slot py_q_sharedPainter of QGLPixelBuffer type>

size

PythonQt.QtOpenGL.QGLPixelBuffer.size = <unbound qt slot size of QGLPixelBuffer type>

toImage

PythonQt.QtOpenGL.QGLPixelBuffer.toImage = <unbound qt slot toImage of QGLPixelBuffer type>

updateDynamicTexture

PythonQt.QtOpenGL.QGLPixelBuffer.updateDynamicTexture = <unbound qt slot updateDynamicTexture of QGLPixelBuffer type>

width

PythonQt.QtOpenGL.QGLPixelBuffer.width = <unbound qt slot width of QGLPixelBuffer type>

widthMM

PythonQt.QtOpenGL.QGLPixelBuffer.widthMM = <unbound qt slot widthMM of QGLPixelBuffer type>

QGLShader

PythonQt.QtOpenGL.QGLShader = class QGLShader(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLShader
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

Fragment = 2
Geometry = 4
ShaderType = <class 'PythonQt.QtOpenGL.ShaderType'>
ShaderTypeBit = <class 'PythonQt.QtOpenGL.ShaderTypeBit'>
Vertex = 1
blockSignals = <unbound qt slot blockSignals of QGLShader type>
X.blockSignals(a, b) -> bool
childEvent = <unbound qt slot py_q_childEvent of QGLShader type>
X.childEvent(a, b)
children = <unbound qt slot children of QGLShader type>
X.children(a) -> tuple
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
compileSourceCode = <unbound qt slot compileSourceCode of QGLShader type>
X.compileSourceCode(a, b) -> bool
compileSourceFile = <unbound qt slot compileSourceFile of QGLShader type>
X.compileSourceFile(a, b) -> bool
connect = <unbound qt slot connect of QGLShader type>
X.connect(a, b, c, d, e) -> bool
customEvent = <unbound qt slot py_q_customEvent of QGLShader type>
X.customEvent(a, b)
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
deleteLater = <unbound qt slot deleteLater of QGLShader type>
X.deleteLater()
destroyed = <unbound qt signal destroyed of QGLShader type>
disconnect = <unbound qt slot disconnect of QGLShader type>
X.disconnect(a, b, c, d) -> bool
dumpObjectInfo = <unbound qt slot dumpObjectInfo of QGLShader type>
X.dumpObjectInfo(a)
dumpObjectTree = <unbound qt slot dumpObjectTree of QGLShader type>
X.dumpObjectTree(a)
dynamicPropertyNames = <unbound qt slot dynamicPropertyNames of QGLShader type>
X.dynamicPropertyNames(a)
event = <unbound qt slot py_q_event of QGLShader type>
X.event(a, b) -> bool
eventFilter = <unbound qt slot py_q_eventFilter of QGLShader type>
X.eventFilter(a, b, c) -> bool
findChild = <unbound qt slot findChild of QGLShader type>
X.findChild(a, b, c) -> PythonQt.private.QObject
findChildren = <unbound qt slot findChildren of QGLShader type>
X.findChildren(a, b, c) -> tuple
hasOpenGLShaders = <unbound qt slot static_QGLShader_hasOpenGLShaders of QGLShader type>
X.hasOpenGLShaders(a, b) -> bool
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
installEventFilter = <unbound qt slot installEventFilter of QGLShader type>
X.installEventFilter(a, b)
isCompiled = <unbound qt slot isCompiled of QGLShader type>
X.isCompiled(a) -> bool
isSignalConnected = <unbound qt slot isSignalConnected of QGLShader type>
X.isSignalConnected(a, b) -> bool
isWidgetType = <unbound qt slot isWidgetType of QGLShader type>
X.isWidgetType(a) -> bool
isWindowType = <unbound qt slot isWindowType of QGLShader type>
X.isWindowType(a) -> bool
killTimer = <unbound qt slot killTimer of QGLShader type>
X.killTimer(a, b)
log = <unbound qt slot log of QGLShader type>
X.log(a) -> str
metaObject = <unbound qt slot metaObject of QGLShader type>
X.metaObject(a) -> PythonQt.QtCore.QMetaObject
moveToThread = <unbound qt slot moveToThread of QGLShader type>
X.moveToThread(a, b)
objectName = None
objectNameChanged = <unbound qt signal objectNameChanged of QGLShader type>
parent = <unbound qt slot parent of QGLShader type>
X.parent(a) -> PythonQt.private.QObject
property = <unbound qt slot property of QGLShader type>
X.property(a, b) -> object
removeEventFilter = <unbound qt slot removeEventFilter of QGLShader type>
X.removeEventFilter(a, b)
sender = <unbound qt slot sender of QGLShader type>
X.sender(a) -> PythonQt.private.QObject
senderSignalIndex = <unbound qt slot senderSignalIndex of QGLShader type>
X.senderSignalIndex(a) -> int
setObjectName = <unbound qt slot setObjectName of QGLShader type>
X.setObjectName(a, b)
setParent = <unbound qt slot setParent of QGLShader type>
X.setParent(a, b)
setProperty = <unbound qt slot setProperty of QGLShader type>
X.setProperty(a, b, c) -> bool
shaderId = <unbound qt slot shaderId of QGLShader type>
X.shaderId(a) -> int
shaderType = <unbound qt slot shaderType of QGLShader type>
X.shaderType(a)
signalsBlocked = <unbound qt slot signalsBlocked of QGLShader type>
X.signalsBlocked(a) -> bool
sourceCode = <unbound qt slot sourceCode of QGLShader type>
X.sourceCode(a) -> PythonQt.QtCore.QByteArray
startTimer = <unbound qt slot startTimer of QGLShader type>
X.startTimer(a, b, c) -> int
thread = <unbound qt slot thread of QGLShader type>
X.thread(a)
timerEvent = <unbound qt slot py_q_timerEvent of QGLShader type>
X.timerEvent(a, b)
tr = <unbound qt slot tr of QGLShader type>
X.tr(a, b, c, d) -> str

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

blockSignals

PythonQt.QtOpenGL.QGLShader.blockSignals = <unbound qt slot blockSignals of QGLShader type>

childEvent

PythonQt.QtOpenGL.QGLShader.childEvent = <unbound qt slot py_q_childEvent of QGLShader type>

children

PythonQt.QtOpenGL.QGLShader.children = <unbound qt slot children of QGLShader type>

className

PythonQt.QtOpenGL.QGLShader.className = className(...)
Return the classname of the object

compileSourceCode

PythonQt.QtOpenGL.QGLShader.compileSourceCode = <unbound qt slot compileSourceCode of QGLShader type>

compileSourceFile

PythonQt.QtOpenGL.QGLShader.compileSourceFile = <unbound qt slot compileSourceFile of QGLShader type>

connect

PythonQt.QtOpenGL.QGLShader.connect = <unbound qt slot connect of QGLShader type>

customEvent

PythonQt.QtOpenGL.QGLShader.customEvent = <unbound qt slot py_q_customEvent of QGLShader type>

delete

PythonQt.QtOpenGL.QGLShader.delete = delete(...)
Deletes the given C++ object

deleteLater

PythonQt.QtOpenGL.QGLShader.deleteLater = <unbound qt slot deleteLater of QGLShader type>

disconnect

PythonQt.QtOpenGL.QGLShader.disconnect = <unbound qt slot disconnect of QGLShader type>

dumpObjectInfo

PythonQt.QtOpenGL.QGLShader.dumpObjectInfo = <unbound qt slot dumpObjectInfo of QGLShader type>

dumpObjectTree

PythonQt.QtOpenGL.QGLShader.dumpObjectTree = <unbound qt slot dumpObjectTree of QGLShader type>

dynamicPropertyNames

PythonQt.QtOpenGL.QGLShader.dynamicPropertyNames = <unbound qt slot dynamicPropertyNames of QGLShader type>

event

PythonQt.QtOpenGL.QGLShader.event = <unbound qt slot py_q_event of QGLShader type>

eventFilter

PythonQt.QtOpenGL.QGLShader.eventFilter = <unbound qt slot py_q_eventFilter of QGLShader type>

findChild

PythonQt.QtOpenGL.QGLShader.findChild = <unbound qt slot findChild of QGLShader type>

findChildren

PythonQt.QtOpenGL.QGLShader.findChildren = <unbound qt slot findChildren of QGLShader type>

hasOpenGLShaders

PythonQt.QtOpenGL.QGLShader.hasOpenGLShaders = <unbound qt slot static_QGLShader_hasOpenGLShaders of QGLShader type>

help

PythonQt.QtOpenGL.QGLShader.help = help(...)
Shows the help of available methods for this class

inherits

PythonQt.QtOpenGL.QGLShader.inherits = inherits(...)
Returns if the class inherits or is of given type name

installEventFilter

PythonQt.QtOpenGL.QGLShader.installEventFilter = <unbound qt slot installEventFilter of QGLShader type>

isCompiled

PythonQt.QtOpenGL.QGLShader.isCompiled = <unbound qt slot isCompiled of QGLShader type>

isSignalConnected

PythonQt.QtOpenGL.QGLShader.isSignalConnected = <unbound qt slot isSignalConnected of QGLShader type>

isWidgetType

PythonQt.QtOpenGL.QGLShader.isWidgetType = <unbound qt slot isWidgetType of QGLShader type>

isWindowType

PythonQt.QtOpenGL.QGLShader.isWindowType = <unbound qt slot isWindowType of QGLShader type>

killTimer

PythonQt.QtOpenGL.QGLShader.killTimer = <unbound qt slot killTimer of QGLShader type>

log

PythonQt.QtOpenGL.QGLShader.log = <unbound qt slot log of QGLShader type>

metaObject

PythonQt.QtOpenGL.QGLShader.metaObject = <unbound qt slot metaObject of QGLShader type>

moveToThread

PythonQt.QtOpenGL.QGLShader.moveToThread = <unbound qt slot moveToThread of QGLShader type>

parent

PythonQt.QtOpenGL.QGLShader.parent = <unbound qt slot parent of QGLShader type>

property

PythonQt.QtOpenGL.QGLShader.property = <unbound qt slot property of QGLShader type>

removeEventFilter

PythonQt.QtOpenGL.QGLShader.removeEventFilter = <unbound qt slot removeEventFilter of QGLShader type>

sender

PythonQt.QtOpenGL.QGLShader.sender = <unbound qt slot sender of QGLShader type>

senderSignalIndex

PythonQt.QtOpenGL.QGLShader.senderSignalIndex = <unbound qt slot senderSignalIndex of QGLShader type>

setObjectName

PythonQt.QtOpenGL.QGLShader.setObjectName = <unbound qt slot setObjectName of QGLShader type>

setParent

PythonQt.QtOpenGL.QGLShader.setParent = <unbound qt slot setParent of QGLShader type>

setProperty

PythonQt.QtOpenGL.QGLShader.setProperty = <unbound qt slot setProperty of QGLShader type>

shaderId

PythonQt.QtOpenGL.QGLShader.shaderId = <unbound qt slot shaderId of QGLShader type>

shaderType

PythonQt.QtOpenGL.QGLShader.shaderType = <unbound qt slot shaderType of QGLShader type>

signalsBlocked

PythonQt.QtOpenGL.QGLShader.signalsBlocked = <unbound qt slot signalsBlocked of QGLShader type>

sourceCode

PythonQt.QtOpenGL.QGLShader.sourceCode = <unbound qt slot sourceCode of QGLShader type>

startTimer

PythonQt.QtOpenGL.QGLShader.startTimer = <unbound qt slot startTimer of QGLShader type>

thread

PythonQt.QtOpenGL.QGLShader.thread = <unbound qt slot thread of QGLShader type>

timerEvent

PythonQt.QtOpenGL.QGLShader.timerEvent = <unbound qt slot py_q_timerEvent of QGLShader type>

tr

PythonQt.QtOpenGL.QGLShader.tr = <unbound qt slot tr of QGLShader type>

QGLShaderProgram

PythonQt.QtOpenGL.QGLShaderProgram = class QGLShaderProgram(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLShaderProgram
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

addShader = <unbound qt slot addShader of QGLShaderProgram type>
X.addShader(a, b) -> bool
addShaderFromSourceCode = <unbound qt slot addShaderFromSourceCode of QGLShaderProgram type>
X.addShaderFromSourceCode(a, b, c) -> bool
addShaderFromSourceFile = <unbound qt slot addShaderFromSourceFile of QGLShaderProgram type>
X.addShaderFromSourceFile(a, b, c) -> bool
attributeLocation = <unbound qt slot attributeLocation of QGLShaderProgram type>
X.attributeLocation(a, b) -> int
bind = <unbound qt slot bind of QGLShaderProgram type>
X.bind(a) -> bool
bindAttributeLocation = <unbound qt slot bindAttributeLocation of QGLShaderProgram type>
X.bindAttributeLocation(a, b, c)
blockSignals = <unbound qt slot blockSignals of QGLShaderProgram type>
X.blockSignals(a, b) -> bool
childEvent = <unbound qt slot py_q_childEvent of QGLShaderProgram type>
X.childEvent(a, b)
children = <unbound qt slot children of QGLShaderProgram type>
X.children(a) -> tuple
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
connect = <unbound qt slot connect of QGLShaderProgram type>
X.connect(a, b, c, d, e) -> bool
customEvent = <unbound qt slot py_q_customEvent of QGLShaderProgram type>
X.customEvent(a, b)
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
deleteLater = <unbound qt slot deleteLater of QGLShaderProgram type>
X.deleteLater()
destroyed = <unbound qt signal destroyed of QGLShaderProgram type>
disableAttributeArray = <unbound qt slot disableAttributeArray of QGLShaderProgram type>
X.disableAttributeArray(a, b)
disconnect = <unbound qt slot disconnect of QGLShaderProgram type>
X.disconnect(a, b, c, d) -> bool
dumpObjectInfo = <unbound qt slot dumpObjectInfo of QGLShaderProgram type>
X.dumpObjectInfo(a)
dumpObjectTree = <unbound qt slot dumpObjectTree of QGLShaderProgram type>
X.dumpObjectTree(a)
dynamicPropertyNames = <unbound qt slot dynamicPropertyNames of QGLShaderProgram type>
X.dynamicPropertyNames(a)
enableAttributeArray = <unbound qt slot enableAttributeArray of QGLShaderProgram type>
X.enableAttributeArray(a, b)
event = <unbound qt slot py_q_event of QGLShaderProgram type>
X.event(a, b) -> bool
eventFilter = <unbound qt slot py_q_eventFilter of QGLShaderProgram type>
X.eventFilter(a, b, c) -> bool
findChild = <unbound qt slot findChild of QGLShaderProgram type>
X.findChild(a, b, c) -> PythonQt.private.QObject
findChildren = <unbound qt slot findChildren of QGLShaderProgram type>
X.findChildren(a, b, c) -> tuple
geometryInputType = <unbound qt slot geometryInputType of QGLShaderProgram type>
X.geometryInputType(a) -> int
geometryOutputType = <unbound qt slot geometryOutputType of QGLShaderProgram type>
X.geometryOutputType(a) -> int
geometryOutputVertexCount = <unbound qt slot geometryOutputVertexCount of QGLShaderProgram type>
X.geometryOutputVertexCount(a) -> int
hasOpenGLShaderPrograms = <unbound qt slot static_QGLShaderProgram_hasOpenGLShaderPrograms of QGLShaderProgram type>
X.hasOpenGLShaderPrograms(a) -> bool
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
installEventFilter = <unbound qt slot installEventFilter of QGLShaderProgram type>
X.installEventFilter(a, b)
isLinked = <unbound qt slot isLinked of QGLShaderProgram type>
X.isLinked(a) -> bool
isSignalConnected = <unbound qt slot isSignalConnected of QGLShaderProgram type>
X.isSignalConnected(a, b) -> bool
isWidgetType = <unbound qt slot isWidgetType of QGLShaderProgram type>
X.isWidgetType(a) -> bool
isWindowType = <unbound qt slot isWindowType of QGLShaderProgram type>
X.isWindowType(a) -> bool
killTimer = <unbound qt slot killTimer of QGLShaderProgram type>
X.killTimer(a, b)
link = <unbound qt slot py_q_link of QGLShaderProgram type>
X.link(a) -> bool
log = <unbound qt slot log of QGLShaderProgram type>
X.log(a) -> str
maxGeometryOutputVertices = <unbound qt slot maxGeometryOutputVertices of QGLShaderProgram type>
X.maxGeometryOutputVertices(a) -> int
metaObject = <unbound qt slot metaObject of QGLShaderProgram type>
X.metaObject(a) -> PythonQt.QtCore.QMetaObject
moveToThread = <unbound qt slot moveToThread of QGLShaderProgram type>
X.moveToThread(a, b)
objectName = None
objectNameChanged = <unbound qt signal objectNameChanged of QGLShaderProgram type>
parent = <unbound qt slot parent of QGLShaderProgram type>
X.parent(a) -> PythonQt.private.QObject
programId = <unbound qt slot programId of QGLShaderProgram type>
X.programId(a) -> int
property = <unbound qt slot property of QGLShaderProgram type>
X.property(a, b) -> object
release = <unbound qt slot release of QGLShaderProgram type>
X.release(a)
removeAllShaders = <unbound qt slot removeAllShaders of QGLShaderProgram type>
X.removeAllShaders(a)
removeEventFilter = <unbound qt slot removeEventFilter of QGLShaderProgram type>
X.removeEventFilter(a, b)
removeShader = <unbound qt slot removeShader of QGLShaderProgram type>
X.removeShader(a, b)
sender = <unbound qt slot sender of QGLShaderProgram type>
X.sender(a) -> PythonQt.private.QObject
senderSignalIndex = <unbound qt slot senderSignalIndex of QGLShaderProgram type>
X.senderSignalIndex(a) -> int
setAttributeArray = <unbound qt slot setAttributeArray of QGLShaderProgram type>
X.setAttributeArray(a, b, c, d, e, f)
setAttributeBuffer = <unbound qt slot setAttributeBuffer of QGLShaderProgram type>
X.setAttributeBuffer(a, b, c, d, e, f)
setAttributeValue = <unbound qt slot setAttributeValue of QGLShaderProgram type>
X.setAttributeValue(a, b, c, d, e, f)
setGeometryInputType = <unbound qt slot setGeometryInputType of QGLShaderProgram type>
X.setGeometryInputType(a, b)
setGeometryOutputType = <unbound qt slot setGeometryOutputType of QGLShaderProgram type>
X.setGeometryOutputType(a, b)
setGeometryOutputVertexCount = <unbound qt slot setGeometryOutputVertexCount of QGLShaderProgram type>
X.setGeometryOutputVertexCount(a, b)
setObjectName = <unbound qt slot setObjectName of QGLShaderProgram type>
X.setObjectName(a, b)
setParent = <unbound qt slot setParent of QGLShaderProgram type>
X.setParent(a, b)
setProperty = <unbound qt slot setProperty of QGLShaderProgram type>
X.setProperty(a, b, c) -> bool
setUniformValue = <unbound qt slot setUniformValue of QGLShaderProgram type>
X.setUniformValue(a, b, c, d, e, f)
setUniformValueArray = <unbound qt slot setUniformValueArray of QGLShaderProgram type>
X.setUniformValueArray(a, b, c, d, e)
shaders = <unbound qt slot shaders of QGLShaderProgram type>
X.shaders(a) -> tuple
signalsBlocked = <unbound qt slot signalsBlocked of QGLShaderProgram type>
X.signalsBlocked(a) -> bool
startTimer = <unbound qt slot startTimer of QGLShaderProgram type>
X.startTimer(a, b, c) -> int
thread = <unbound qt slot thread of QGLShaderProgram type>
X.thread(a)
timerEvent = <unbound qt slot py_q_timerEvent of QGLShaderProgram type>
X.timerEvent(a, b)
tr = <unbound qt slot tr of QGLShaderProgram type>
X.tr(a, b, c, d) -> str
uniformLocation = <unbound qt slot uniformLocation of QGLShaderProgram type>
X.uniformLocation(a, b) -> int

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

addShader

PythonQt.QtOpenGL.QGLShaderProgram.addShader = <unbound qt slot addShader of QGLShaderProgram type>

addShaderFromSourceCode

PythonQt.QtOpenGL.QGLShaderProgram.addShaderFromSourceCode = <unbound qt slot addShaderFromSourceCode of QGLShaderProgram type>

addShaderFromSourceFile

PythonQt.QtOpenGL.QGLShaderProgram.addShaderFromSourceFile = <unbound qt slot addShaderFromSourceFile of QGLShaderProgram type>

attributeLocation

PythonQt.QtOpenGL.QGLShaderProgram.attributeLocation = <unbound qt slot attributeLocation of QGLShaderProgram type>

bind

PythonQt.QtOpenGL.QGLShaderProgram.bind = <unbound qt slot bind of QGLShaderProgram type>

bindAttributeLocation

PythonQt.QtOpenGL.QGLShaderProgram.bindAttributeLocation = <unbound qt slot bindAttributeLocation of QGLShaderProgram type>

blockSignals

PythonQt.QtOpenGL.QGLShaderProgram.blockSignals = <unbound qt slot blockSignals of QGLShaderProgram type>

childEvent

PythonQt.QtOpenGL.QGLShaderProgram.childEvent = <unbound qt slot py_q_childEvent of QGLShaderProgram type>

children

PythonQt.QtOpenGL.QGLShaderProgram.children = <unbound qt slot children of QGLShaderProgram type>

className

PythonQt.QtOpenGL.QGLShaderProgram.className = className(...)
Return the classname of the object

connect

PythonQt.QtOpenGL.QGLShaderProgram.connect = <unbound qt slot connect of QGLShaderProgram type>

customEvent

PythonQt.QtOpenGL.QGLShaderProgram.customEvent = <unbound qt slot py_q_customEvent of QGLShaderProgram type>

delete

PythonQt.QtOpenGL.QGLShaderProgram.delete = delete(...)
Deletes the given C++ object

deleteLater

PythonQt.QtOpenGL.QGLShaderProgram.deleteLater = <unbound qt slot deleteLater of QGLShaderProgram type>

disableAttributeArray

PythonQt.QtOpenGL.QGLShaderProgram.disableAttributeArray = <unbound qt slot disableAttributeArray of QGLShaderProgram type>

disconnect

PythonQt.QtOpenGL.QGLShaderProgram.disconnect = <unbound qt slot disconnect of QGLShaderProgram type>

dumpObjectInfo

PythonQt.QtOpenGL.QGLShaderProgram.dumpObjectInfo = <unbound qt slot dumpObjectInfo of QGLShaderProgram type>

dumpObjectTree

PythonQt.QtOpenGL.QGLShaderProgram.dumpObjectTree = <unbound qt slot dumpObjectTree of QGLShaderProgram type>

dynamicPropertyNames

PythonQt.QtOpenGL.QGLShaderProgram.dynamicPropertyNames = <unbound qt slot dynamicPropertyNames of QGLShaderProgram type>

enableAttributeArray

PythonQt.QtOpenGL.QGLShaderProgram.enableAttributeArray = <unbound qt slot enableAttributeArray of QGLShaderProgram type>

event

PythonQt.QtOpenGL.QGLShaderProgram.event = <unbound qt slot py_q_event of QGLShaderProgram type>

eventFilter

PythonQt.QtOpenGL.QGLShaderProgram.eventFilter = <unbound qt slot py_q_eventFilter of QGLShaderProgram type>

findChild

PythonQt.QtOpenGL.QGLShaderProgram.findChild = <unbound qt slot findChild of QGLShaderProgram type>

findChildren

PythonQt.QtOpenGL.QGLShaderProgram.findChildren = <unbound qt slot findChildren of QGLShaderProgram type>

geometryInputType

PythonQt.QtOpenGL.QGLShaderProgram.geometryInputType = <unbound qt slot geometryInputType of QGLShaderProgram type>

geometryOutputType

PythonQt.QtOpenGL.QGLShaderProgram.geometryOutputType = <unbound qt slot geometryOutputType of QGLShaderProgram type>

geometryOutputVertexCount

PythonQt.QtOpenGL.QGLShaderProgram.geometryOutputVertexCount = <unbound qt slot geometryOutputVertexCount of QGLShaderProgram type>

hasOpenGLShaderPrograms

PythonQt.QtOpenGL.QGLShaderProgram.hasOpenGLShaderPrograms = <unbound qt slot static_QGLShaderProgram_hasOpenGLShaderPrograms of QGLShaderProgram type>

help

PythonQt.QtOpenGL.QGLShaderProgram.help = help(...)
Shows the help of available methods for this class

inherits

PythonQt.QtOpenGL.QGLShaderProgram.inherits = inherits(...)
Returns if the class inherits or is of given type name

installEventFilter

PythonQt.QtOpenGL.QGLShaderProgram.installEventFilter = <unbound qt slot installEventFilter of QGLShaderProgram type>

isLinked

PythonQt.QtOpenGL.QGLShaderProgram.isLinked = <unbound qt slot isLinked of QGLShaderProgram type>

isSignalConnected

PythonQt.QtOpenGL.QGLShaderProgram.isSignalConnected = <unbound qt slot isSignalConnected of QGLShaderProgram type>

isWidgetType

PythonQt.QtOpenGL.QGLShaderProgram.isWidgetType = <unbound qt slot isWidgetType of QGLShaderProgram type>

isWindowType

PythonQt.QtOpenGL.QGLShaderProgram.isWindowType = <unbound qt slot isWindowType of QGLShaderProgram type>

killTimer

PythonQt.QtOpenGL.QGLShaderProgram.killTimer = <unbound qt slot killTimer of QGLShaderProgram type>

PythonQt.QtOpenGL.QGLShaderProgram.link = <unbound qt slot py_q_link of QGLShaderProgram type>

log

PythonQt.QtOpenGL.QGLShaderProgram.log = <unbound qt slot log of QGLShaderProgram type>

maxGeometryOutputVertices

PythonQt.QtOpenGL.QGLShaderProgram.maxGeometryOutputVertices = <unbound qt slot maxGeometryOutputVertices of QGLShaderProgram type>

metaObject

PythonQt.QtOpenGL.QGLShaderProgram.metaObject = <unbound qt slot metaObject of QGLShaderProgram type>

moveToThread

PythonQt.QtOpenGL.QGLShaderProgram.moveToThread = <unbound qt slot moveToThread of QGLShaderProgram type>

parent

PythonQt.QtOpenGL.QGLShaderProgram.parent = <unbound qt slot parent of QGLShaderProgram type>

programId

PythonQt.QtOpenGL.QGLShaderProgram.programId = <unbound qt slot programId of QGLShaderProgram type>

property

PythonQt.QtOpenGL.QGLShaderProgram.property = <unbound qt slot property of QGLShaderProgram type>

release

PythonQt.QtOpenGL.QGLShaderProgram.release = <unbound qt slot release of QGLShaderProgram type>

removeAllShaders

PythonQt.QtOpenGL.QGLShaderProgram.removeAllShaders = <unbound qt slot removeAllShaders of QGLShaderProgram type>

removeEventFilter

PythonQt.QtOpenGL.QGLShaderProgram.removeEventFilter = <unbound qt slot removeEventFilter of QGLShaderProgram type>

removeShader

PythonQt.QtOpenGL.QGLShaderProgram.removeShader = <unbound qt slot removeShader of QGLShaderProgram type>

sender

PythonQt.QtOpenGL.QGLShaderProgram.sender = <unbound qt slot sender of QGLShaderProgram type>

senderSignalIndex

PythonQt.QtOpenGL.QGLShaderProgram.senderSignalIndex = <unbound qt slot senderSignalIndex of QGLShaderProgram type>

setAttributeArray

PythonQt.QtOpenGL.QGLShaderProgram.setAttributeArray = <unbound qt slot setAttributeArray of QGLShaderProgram type>

setAttributeBuffer

PythonQt.QtOpenGL.QGLShaderProgram.setAttributeBuffer = <unbound qt slot setAttributeBuffer of QGLShaderProgram type>

setAttributeValue

PythonQt.QtOpenGL.QGLShaderProgram.setAttributeValue = <unbound qt slot setAttributeValue of QGLShaderProgram type>

setGeometryInputType

PythonQt.QtOpenGL.QGLShaderProgram.setGeometryInputType = <unbound qt slot setGeometryInputType of QGLShaderProgram type>

setGeometryOutputType

PythonQt.QtOpenGL.QGLShaderProgram.setGeometryOutputType = <unbound qt slot setGeometryOutputType of QGLShaderProgram type>

setGeometryOutputVertexCount

PythonQt.QtOpenGL.QGLShaderProgram.setGeometryOutputVertexCount = <unbound qt slot setGeometryOutputVertexCount of QGLShaderProgram type>

setObjectName

PythonQt.QtOpenGL.QGLShaderProgram.setObjectName = <unbound qt slot setObjectName of QGLShaderProgram type>

setParent

PythonQt.QtOpenGL.QGLShaderProgram.setParent = <unbound qt slot setParent of QGLShaderProgram type>

setProperty

PythonQt.QtOpenGL.QGLShaderProgram.setProperty = <unbound qt slot setProperty of QGLShaderProgram type>

setUniformValue

PythonQt.QtOpenGL.QGLShaderProgram.setUniformValue = <unbound qt slot setUniformValue of QGLShaderProgram type>

setUniformValueArray

PythonQt.QtOpenGL.QGLShaderProgram.setUniformValueArray = <unbound qt slot setUniformValueArray of QGLShaderProgram type>

shaders

PythonQt.QtOpenGL.QGLShaderProgram.shaders = <unbound qt slot shaders of QGLShaderProgram type>

signalsBlocked

PythonQt.QtOpenGL.QGLShaderProgram.signalsBlocked = <unbound qt slot signalsBlocked of QGLShaderProgram type>

startTimer

PythonQt.QtOpenGL.QGLShaderProgram.startTimer = <unbound qt slot startTimer of QGLShaderProgram type>

thread

PythonQt.QtOpenGL.QGLShaderProgram.thread = <unbound qt slot thread of QGLShaderProgram type>

timerEvent

PythonQt.QtOpenGL.QGLShaderProgram.timerEvent = <unbound qt slot py_q_timerEvent of QGLShaderProgram type>

tr

PythonQt.QtOpenGL.QGLShaderProgram.tr = <unbound qt slot tr of QGLShaderProgram type>

uniformLocation

PythonQt.QtOpenGL.QGLShaderProgram.uniformLocation = <unbound qt slot uniformLocation of QGLShaderProgram type>

QGLWidget

PythonQt.QtOpenGL.QGLWidget = class QGLWidget(PythonQt.PythonQtInstanceWrapper)




Method resolution order:
QGLWidget
PythonQt.PythonQtInstanceWrapper
__builtin__.object

Methods

__init__(...)
x.__init__(...) initializes x; see help(type(x)) for signature

Descriptors

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Attributes

DrawChildren = 2
DrawWindowBackground = 1
IgnoreMask = 4
PaintDeviceMetric = <class 'PythonQt.QtGui.PaintDeviceMetric'>
PdmDepth = 6
PdmDevicePixelRatio = 11
PdmDevicePixelRatioScaled = 12
PdmDpiX = 7
PdmDpiY = 8
PdmHeight = 2
PdmHeightMM = 4
PdmNumColors = 5
PdmPhysicalDpiX = 9
PdmPhysicalDpiY = 10
PdmWidth = 1
PdmWidthMM = 3
RenderFlag = <class 'PythonQt.QtGui.RenderFlag'>
RenderFlags = <class 'PythonQt.QtGui.RenderFlags'>
acceptDrops = None
accessibleDescription = None
accessibleName = None
actionEvent = <unbound qt slot py_q_actionEvent of QGLWidget type>
X.actionEvent(a, b)
actions = <unbound qt slot actions of QGLWidget type>
X.actions(a) -> tuple
activateWindow = <unbound qt slot activateWindow of QGLWidget type>
X.activateWindow(a)
addAction = <unbound qt slot addAction of QGLWidget type>
X.addAction(a, b)
addActions = <unbound qt slot addActions of QGLWidget type>
X.addActions(a, b)
adjustSize = <unbound qt slot adjustSize of QGLWidget type>
X.adjustSize(a)
autoBufferSwap = <unbound qt slot autoBufferSwap of QGLWidget type>
X.autoBufferSwap(a) -> bool
autoFillBackground = None
backgroundRole = <unbound qt slot backgroundRole of QGLWidget type>
X.backgroundRole(a)
backingStore = <unbound qt slot backingStore of QGLWidget type>
X.backingStore(a) -> PythonQt.QtGui.QBackingStore
baseSize = QSize (QSize at: 0x0)
bindTexture = <unbound qt slot bindTexture of QGLWidget type>
X.bindTexture(a, b, c, d, e) -> int
blockSignals = <unbound qt slot blockSignals of QGLWidget type>
X.blockSignals(a, b) -> bool
changeEvent = <unbound qt slot py_q_changeEvent of QGLWidget type>
X.changeEvent(a, b)
childAt = <unbound qt slot childAt of QGLWidget type>
X.childAt(a, b, c) -> PythonQt.QtGui.QWidget
childEvent = <unbound qt slot py_q_childEvent of QGLWidget type>
X.childEvent(a, b)
children = <unbound qt slot children of QGLWidget type>
X.children(a) -> tuple
childrenRect = QRect (QRect at: 0x0)
childrenRegion = QRegion (QRegion at: 0x0)
className = <built-in method className of PythonQt.PythonQtClassWrapper object>
Return the classname of the object
clearFocus = <unbound qt slot clearFocus of QGLWidget type>
X.clearFocus(a)
clearMask = <unbound qt slot clearMask of QGLWidget type>
X.clearMask(a)
close = <unbound qt slot close of QGLWidget type>
X.close() -> bool
closeEvent = <unbound qt slot py_q_closeEvent of QGLWidget type>
X.closeEvent(a, b)
colorCount = <unbound qt slot colorCount of QGLWidget type>
X.colorCount(a) -> int
colormap = <unbound qt slot colormap of QGLWidget type>
X.colormap(a) -> PythonQt.QtOpenGL.QGLColormap
connect = <unbound qt slot connect of QGLWidget type>
X.connect(a, b, c, d, e) -> bool
contentsMargins = <unbound qt slot contentsMargins of QGLWidget type>
X.contentsMargins(a) -> PythonQt.QtGui.QMargins
contentsRect = <unbound qt slot contentsRect of QGLWidget type>
X.contentsRect(a) -> PythonQt.QtCore.QRect
context = <unbound qt slot context of QGLWidget type>
X.context(a) -> PythonQt.QtOpenGL.QGLContext
contextMenuEvent = <unbound qt slot py_q_contextMenuEvent of QGLWidget type>
X.contextMenuEvent(a, b)
contextMenuPolicy = None
convertToGLFormat = <unbound qt slot static_QGLWidget_convertToGLFormat of QGLWidget type>
X.convertToGLFormat(a) -> PythonQt.QtGui.QImage
createWinId = <unbound qt slot createWinId of QGLWidget type>
X.createWinId(a)
createWindowContainer = <unbound qt slot static_QWidget_createWindowContainer of QGLWidget type>
X.createWindowContainer(a, b, c) -> PythonQt.QtGui.QWidget
cursor = QCursor (QCursor at: 0x0)
customContextMenuRequested = <unbound qt signal customContextMenuRequested of QGLWidget type>
customEvent = <unbound qt slot py_q_customEvent of QGLWidget type>
X.customEvent(a, b)
delete = <built-in method delete of PythonQt.PythonQtClassWrapper object>
Deletes the given C++ object
deleteLater = <unbound qt slot deleteLater of QGLWidget type>
X.deleteLater()
deleteTexture = <unbound qt slot deleteTexture of QGLWidget type>
X.deleteTexture(a, b)
depth = <unbound qt slot depth of QGLWidget type>
X.depth(a) -> int
destroy = <unbound qt slot destroy of QGLWidget type>
X.destroy(a, b, c)
destroyed = <unbound qt signal destroyed of QGLWidget type>
devType = <unbound qt slot py_q_devType of QGLWidget type>
X.devType(a) -> int
devicePixelRatio = <unbound qt slot devicePixelRatio of QGLWidget type>
X.devicePixelRatio(a) -> int
devicePixelRatioF = <unbound qt slot devicePixelRatioF of QGLWidget type>
X.devicePixelRatioF(a) -> float
devicePixelRatioFScale = <unbound qt slot static_QPaintDevice_devicePixelRatioFScale of QGLWidget type>
X.devicePixelRatioFScale() -> float
disconnect = <unbound qt slot disconnect of QGLWidget type>
X.disconnect(a, b, c, d) -> bool
doneCurrent = <unbound qt slot doneCurrent of QGLWidget type>
X.doneCurrent(a)
doubleBuffer = <unbound qt slot doubleBuffer of QGLWidget type>
X.doubleBuffer(a) -> bool
dragEnterEvent = <unbound qt slot py_q_dragEnterEvent of QGLWidget type>
X.dragEnterEvent(a, b)
dragLeaveEvent = <unbound qt slot py_q_dragLeaveEvent of QGLWidget type>
X.dragLeaveEvent(a, b)
dragMoveEvent = <unbound qt slot py_q_dragMoveEvent of QGLWidget type>
X.dragMoveEvent(a, b)
drawTexture = <unbound qt slot drawTexture of QGLWidget type>
X.drawTexture(a, b, c, d)
dropEvent = <unbound qt slot py_q_dropEvent of QGLWidget type>
X.dropEvent(a, b)
dumpObjectInfo = <unbound qt slot dumpObjectInfo of QGLWidget type>
X.dumpObjectInfo(a)
dumpObjectTree = <unbound qt slot dumpObjectTree of QGLWidget type>
X.dumpObjectTree(a)
dynamicPropertyNames = <unbound qt slot dynamicPropertyNames of QGLWidget type>
X.dynamicPropertyNames(a)
effectiveWinId = <unbound qt slot effectiveWinId of QGLWidget type>
X.effectiveWinId(a)
enabled = None
ensurePolished = <unbound qt slot ensurePolished of QGLWidget type>
X.ensurePolished(a)
enterEvent = <unbound qt slot py_q_enterEvent of QGLWidget type>
X.enterEvent(a, b)
event = <unbound qt slot py_q_event of QGLWidget type>
X.event(a, b) -> bool
eventFilter = <unbound qt slot py_q_eventFilter of QGLWidget type>
X.eventFilter(a, b, c) -> bool
findChild = <unbound qt slot findChild of QGLWidget type>
X.findChild(a, b, c) -> PythonQt.private.QObject
findChildren = <unbound qt slot findChildren of QGLWidget type>
X.findChildren(a, b, c) -> tuple
focus = None
focusInEvent = <unbound qt slot py_q_focusInEvent of QGLWidget type>
X.focusInEvent(a, b)
focusNextChild = <unbound qt slot focusNextChild of QGLWidget type>
X.focusNextChild(a) -> bool
focusNextPrevChild = <unbound qt slot py_q_focusNextPrevChild of QGLWidget type>
X.focusNextPrevChild(a, b) -> bool
focusOutEvent = <unbound qt slot py_q_focusOutEvent of QGLWidget type>
X.focusOutEvent(a, b)
focusPolicy = None
focusPreviousChild = <unbound qt slot focusPreviousChild of QGLWidget type>
X.focusPreviousChild(a) -> bool
focusProxy = <unbound qt slot focusProxy of QGLWidget type>
X.focusProxy(a) -> PythonQt.QtGui.QWidget
focusWidget = <unbound qt slot focusWidget of QGLWidget type>
X.focusWidget(a) -> PythonQt.QtGui.QWidget
font = QFont (QFont at: 0x0)
foregroundRole = <unbound qt slot foregroundRole of QGLWidget type>
X.foregroundRole(a)
format = <unbound qt slot format of QGLWidget type>
X.format(a) -> PythonQt.QtOpenGL.QGLFormat
frameGeometry = QRect (QRect at: 0x0)
frameSize = QSize (QSize at: 0x0)
fullScreen = None
geometry = QRect (QRect at: 0x0)
glDraw = <unbound qt slot py_q_glDraw of QGLWidget type>
X.glDraw(a)
glInit = <unbound qt slot py_q_glInit of QGLWidget type>
X.glInit(a)
grab = <unbound qt slot grab of QGLWidget type>
X.grab(a, b) -> PythonQt.QtGui.QPixmap
grabFrameBuffer = <unbound qt slot grabFrameBuffer of QGLWidget type>
X.grabFrameBuffer(a, b) -> PythonQt.QtGui.QImage
grabGesture = <unbound qt slot grabGesture of QGLWidget type>
X.grabGesture(a, b, c)
grabKeyboard = <unbound qt slot grabKeyboard of QGLWidget type>
X.grabKeyboard(a)
grabMouse = <unbound qt slot grabMouse of QGLWidget type>
X.grabMouse(a, b)
grabShortcut = <unbound qt slot grabShortcut of QGLWidget type>
X.grabShortcut(a, b, c) -> int
graphicsEffect = <unbound qt slot graphicsEffect of QGLWidget type>
X.graphicsEffect(a) -> PythonQt.QtGui.QGraphicsEffect
graphicsProxyWidget = <unbound qt slot graphicsProxyWidget of QGLWidget type>
X.graphicsProxyWidget(a) -> PythonQt.QtGui.QGraphicsProxyWidget
hasFocus = <unbound qt slot hasFocus of QGLWidget type>
X.hasFocus(a) -> bool
hasHeightForWidth = <unbound qt slot py_q_hasHeightForWidth of QGLWidget type>
X.hasHeightForWidth(a) -> bool
hasMouseTracking = <unbound qt slot hasMouseTracking of QGLWidget type>
X.hasMouseTracking(a) -> bool
height = None
heightForWidth = <unbound qt slot py_q_heightForWidth of QGLWidget type>
X.heightForWidth(a, b) -> int
heightMM = <unbound qt slot heightMM of QGLWidget type>
X.heightMM(a) -> int
help = <built-in method help of PythonQt.PythonQtClassWrapper object>
Shows the help of available methods for this class
hide = <unbound qt slot hide of QGLWidget type>
X.hide()
hideEvent = <unbound qt slot py_q_hideEvent of QGLWidget type>
X.hideEvent(a, b)
inherits = <built-in method inherits of PythonQt.PythonQtClassWrapper object>
Returns if the class inherits or is of given type name
initPainter = <unbound qt slot py_q_initPainter of QGLWidget type>
X.initPainter(a, b)
initializeGL = <unbound qt slot py_q_initializeGL of QGLWidget type>
X.initializeGL(a)
initializeOverlayGL = <unbound qt slot py_q_initializeOverlayGL of QGLWidget type>
X.initializeOverlayGL(a)
inputMethodEvent = <unbound qt slot py_q_inputMethodEvent of QGLWidget type>
X.inputMethodEvent(a, b)
inputMethodHints = None
inputMethodQuery = <unbound qt slot py_q_inputMethodQuery of QGLWidget type>
X.inputMethodQuery(a, b) -> object
insertAction = <unbound qt slot insertAction of QGLWidget type>
X.insertAction(a, b, c)
insertActions = <unbound qt slot insertActions of QGLWidget type>
X.insertActions(a, b, c)
installEventFilter = <unbound qt slot installEventFilter of QGLWidget type>
X.installEventFilter(a, b)
isActiveWindow = None
isAncestorOf = <unbound qt slot isAncestorOf of QGLWidget type>
X.isAncestorOf(a, b) -> bool
isEnabled = <unbound qt slot isEnabled of QGLWidget type>
X.isEnabled(a) -> bool
isEnabledTo = <unbound qt slot isEnabledTo of QGLWidget type>
X.isEnabledTo(a, b) -> bool
isFullScreen = <unbound qt slot isFullScreen of QGLWidget type>
X.isFullScreen(a) -> bool
isHidden = <unbound qt slot isHidden of QGLWidget type>
X.isHidden(a) -> bool
isLeftToRight = <unbound qt slot isLeftToRight of QGLWidget type>
X.isLeftToRight(a) -> bool
isMaximized = <unbound qt slot isMaximized of QGLWidget type>
X.isMaximized(a) -> bool
isMinimized = <unbound qt slot isMinimized of QGLWidget type>
X.isMinimized(a) -> bool
isModal = <unbound qt slot isModal of QGLWidget type>
X.isModal(a) -> bool
isRightToLeft = <unbound qt slot isRightToLeft of QGLWidget type>
X.isRightToLeft(a) -> bool
isSharing = <unbound qt slot isSharing of QGLWidget type>
X.isSharing(a) -> bool
isSignalConnected = <unbound qt slot isSignalConnected of QGLWidget type>
X.isSignalConnected(a, b) -> bool
isValid = <unbound qt slot isValid of QGLWidget type>
X.isValid(a) -> bool
isVisible = <unbound qt slot isVisible of QGLWidget type>
X.isVisible(a) -> bool
isVisibleTo = <unbound qt slot isVisibleTo of QGLWidget type>
X.isVisibleTo(a, b) -> bool
isWidgetType = <unbound qt slot isWidgetType of QGLWidget type>
X.isWidgetType(a) -> bool
isWindow = <unbound qt slot isWindow of QGLWidget type>
X.isWindow(a) -> bool
isWindowModified = <unbound qt slot isWindowModified of QGLWidget type>
X.isWindowModified(a) -> bool
isWindowType = <unbound qt slot isWindowType of QGLWidget type>
X.isWindowType(a) -> bool
keyPressEvent = <unbound qt slot py_q_keyPressEvent of QGLWidget type>
X.keyPressEvent(a, b)
keyReleaseEvent = <unbound qt slot py_q_keyReleaseEvent of QGLWidget type>
X.keyReleaseEvent(a, b)
keyboardGrabber = <unbound qt slot static_QWidget_keyboardGrabber of QGLWidget type>
X.keyboardGrabber() -> PythonQt.QtGui.QWidget
killTimer = <unbound qt slot killTimer of QGLWidget type>
X.killTimer(a, b)
layout = <unbound qt slot layout of QGLWidget type>
X.layout(a) -> PythonQt.QtGui.QLayout
layoutDirection = None
leaveEvent = <unbound qt slot py_q_leaveEvent of QGLWidget type>
X.leaveEvent(a, b)
locale = QLocale (QLocale at: 0x0)
logicalDpiX = <unbound qt slot logicalDpiX of QGLWidget type>
X.logicalDpiX(a) -> int
logicalDpiY = <unbound qt slot logicalDpiY of QGLWidget type>
X.logicalDpiY(a) -> int
lower = <unbound qt slot lower of QGLWidget type>
X.lower()
makeCurrent = <unbound qt slot makeCurrent of QGLWidget type>
X.makeCurrent(a)
makeOverlayCurrent = <unbound qt slot makeOverlayCurrent of QGLWidget type>
X.makeOverlayCurrent(a)
mapFrom = <unbound qt slot mapFrom of QGLWidget type>
X.mapFrom(a, b, c) -> PythonQt.QtCore.QPoint
mapFromGlobal = <unbound qt slot mapFromGlobal of QGLWidget type>
X.mapFromGlobal(a, b) -> PythonQt.QtCore.QPoint
mapFromParent = <unbound qt slot mapFromParent of QGLWidget type>
X.mapFromParent(a, b) -> PythonQt.QtCore.QPoint
mapTo = <unbound qt slot mapTo of QGLWidget type>
X.mapTo(a, b, c) -> PythonQt.QtCore.QPoint
mapToGlobal = <unbound qt slot mapToGlobal of QGLWidget type>
X.mapToGlobal(a, b) -> PythonQt.QtCore.QPoint
mapToParent = <unbound qt slot mapToParent of QGLWidget type>
X.mapToParent(a, b) -> PythonQt.QtCore.QPoint
mask = <unbound qt slot mask of QGLWidget type>
X.mask(a) -> PythonQt.QtGui.QRegion
maximized = None
maximumHeight = None
maximumSize = QSize (QSize at: 0x0)
maximumWidth = None
metaObject = <unbound qt slot metaObject of QGLWidget type>
X.metaObject(a) -> PythonQt.QtCore.QMetaObject
metric = <unbound qt slot py_q_metric of QGLWidget type>
X.metric(a, b) -> int
minimized = None
minimumHeight = None
minimumSize = QSize (QSize at: 0x0)
minimumSizeHint = QSize (QSize at: 0x0)
minimumWidth = None
modal = None
mouseDoubleClickEvent = <unbound qt slot py_q_mouseDoubleClickEvent of QGLWidget type>
X.mouseDoubleClickEvent(a, b)
mouseGrabber = <unbound qt slot static_QWidget_mouseGrabber of QGLWidget type>
X.mouseGrabber() -> PythonQt.QtGui.QWidget
mouseMoveEvent = <unbound qt slot py_q_mouseMoveEvent of QGLWidget type>
X.mouseMoveEvent(a, b)
mousePressEvent = <unbound qt slot py_q_mousePressEvent of QGLWidget type>
X.mousePressEvent(a, b)
mouseReleaseEvent = <unbound qt slot py_q_mouseReleaseEvent of QGLWidget type>
X.mouseReleaseEvent(a, b)
mouseTracking = None
move = <unbound qt slot move of QGLWidget type>
X.move(a, b, c)
moveEvent = <unbound qt slot py_q_moveEvent of QGLWidget type>
X.moveEvent(a, b)
moveToThread = <unbound qt slot moveToThread of QGLWidget type>
X.moveToThread(a, b)
nativeEvent = <unbound qt slot py_q_nativeEvent of QGLWidget type>
X.nativeEvent(a, b, c, d) -> bool
nativeParentWidget = <unbound qt slot nativeParentWidget of QGLWidget type>
X.nativeParentWidget(a) -> PythonQt.QtGui.QWidget
nextInFocusChain = <unbound qt slot nextInFocusChain of QGLWidget type>
X.nextInFocusChain(a) -> PythonQt.QtGui.QWidget
normalGeometry = QRect (QRect at: 0x0)
objectName = None
objectNameChanged = <unbound qt signal objectNameChanged of QGLWidget type>
overlayContext = <unbound qt slot overlayContext of QGLWidget type>
X.overlayContext(a) -> PythonQt.QtOpenGL.QGLContext
overrideWindowFlags = <unbound qt slot overrideWindowFlags of QGLWidget type>
X.overrideWindowFlags(a, b)
overrideWindowState = <unbound qt slot overrideWindowState of QGLWidget type>
X.overrideWindowState(a, b)
paintEngine = <unbound qt slot py_q_paintEngine of QGLWidget type>
X.paintEngine(a) -> PythonQt.QtGui.QPaintEngine
paintEvent = <unbound qt slot py_q_paintEvent of QGLWidget type>
X.paintEvent(a, b)
paintGL = <unbound qt slot py_q_paintGL of QGLWidget type>
X.paintGL(a)
paintOverlayGL = <unbound qt slot py_q_paintOverlayGL of QGLWidget type>
X.paintOverlayGL(a)
paintingActive = <unbound qt slot paintingActive of QGLWidget type>
X.paintingActive(a) -> bool
palette = QPalette (QPalette at: 0x0)
parent = <unbound qt slot parent of QGLWidget type>
X.parent(a) -> PythonQt.private.QObject
parentWidget = <unbound qt slot parentWidget of QGLWidget type>
X.parentWidget(a) -> PythonQt.QtGui.QWidget
physicalDpiX = <unbound qt slot physicalDpiX of QGLWidget type>
X.physicalDpiX(a) -> int
physicalDpiY = <unbound qt slot physicalDpiY of QGLWidget type>
X.physicalDpiY(a) -> int
pos = QPoint (QPoint at: 0x0)
previousInFocusChain = <unbound qt slot previousInFocusChain of QGLWidget type>
X.previousInFocusChain(a) -> PythonQt.QtGui.QWidget
property = <unbound qt slot property of QGLWidget type>
X.property(a, b) -> object
qglClearColor = <unbound qt slot qglClearColor of QGLWidget type>
X.qglClearColor(a, b)
qglColor = <unbound qt slot qglColor of QGLWidget type>
X.qglColor(a, b)
raise = <unbound qt slot raise of QGLWidget type>
X.raise()
rect = QRect (QRect at: 0x0)
redirected = <unbound qt slot py_q_redirected of QGLWidget type>
X.redirected(a, b) -> PythonQt.QtGui.QPaintDevice
releaseKeyboard = <unbound qt slot releaseKeyboard of QGLWidget type>
X.releaseKeyboard(a)
releaseMouse = <unbound qt slot releaseMouse of QGLWidget type>
X.releaseMouse(a)
releaseShortcut = <unbound qt slot releaseShortcut of QGLWidget type>
X.releaseShortcut(a, b)
removeAction = <unbound qt slot removeAction of QGLWidget type>
X.removeAction(a, b)
removeEventFilter = <unbound qt slot removeEventFilter of QGLWidget type>
X.removeEventFilter(a, b)
render = <unbound qt slot render of QGLWidget type>
X.render(a, b, c, d, e)
renderPixmap = <unbound qt slot renderPixmap of QGLWidget type>
X.renderPixmap(a, b, c, d) -> PythonQt.QtGui.QPixmap
renderText = <unbound qt slot renderText of QGLWidget type>
X.renderText(a, b, c, d, e, f)
repaint = <unbound qt slot repaint of QGLWidget type>
X.repaint(a, b, c, d, e)
resize = <unbound qt slot resize of QGLWidget type>
X.resize(a, b, c)
resizeEvent = <unbound qt slot py_q_resizeEvent of QGLWidget type>
X.resizeEvent(a, b)
resizeGL = <unbound qt slot py_q_resizeGL of QGLWidget type>
X.resizeGL(a, b, c)
resizeOverlayGL = <unbound qt slot py_q_resizeOverlayGL of QGLWidget type>
X.resizeOverlayGL(a, b, c)
restoreGeometry = <unbound qt slot restoreGeometry of QGLWidget type>
X.restoreGeometry(a, b) -> bool
saveGeometry = <unbound qt slot saveGeometry of QGLWidget type>
X.saveGeometry(a) -> PythonQt.QtCore.QByteArray
scroll = <unbound qt slot scroll of QGLWidget type>
X.scroll(a, b, c, d)
sender = <unbound qt slot sender of QGLWidget type>
X.sender(a) -> PythonQt.private.QObject
senderSignalIndex = <unbound qt slot senderSignalIndex of QGLWidget type>
X.senderSignalIndex(a) -> int
setAcceptDrops = <unbound qt slot setAcceptDrops of QGLWidget type>
X.setAcceptDrops(a, b)
setAccessibleDescription = <unbound qt slot setAccessibleDescription of QGLWidget type>
X.setAccessibleDescription(a, b)
setAccessibleName = <unbound qt slot setAccessibleName of QGLWidget type>
X.setAccessibleName(a, b)
setAttribute = <unbound qt slot setAttribute of QGLWidget type>
X.setAttribute(a, b, c)
setAutoBufferSwap = <unbound qt slot setAutoBufferSwap of QGLWidget type>
X.setAutoBufferSwap(a, b)
setAutoFillBackground = <unbound qt slot setAutoFillBackground of QGLWidget type>
X.setAutoFillBackground(a, b)
setBackgroundRole = <unbound qt slot setBackgroundRole of QGLWidget type>
X.setBackgroundRole(a, b)
setBaseSize = <unbound qt slot setBaseSize of QGLWidget type>
X.setBaseSize(a, b, c)
setColormap = <unbound qt slot setColormap of QGLWidget type>
X.setColormap(a, b)
setContentsMargins = <unbound qt slot setContentsMargins of QGLWidget type>
X.setContentsMargins(a, b, c, d, e)
setContextMenuPolicy = <unbound qt slot setContextMenuPolicy of QGLWidget type>
X.setContextMenuPolicy(a, b)
setCursor = <unbound qt slot setCursor of QGLWidget type>
X.setCursor(a, b)
setDisabled = <unbound qt slot setDisabled of QGLWidget type>
X.setDisabled(a)
setEnabled = <unbound qt slot setEnabled of QGLWidget type>
X.setEnabled(a)
setFixedHeight = <unbound qt slot setFixedHeight of QGLWidget type>
X.setFixedHeight(a, b)
setFixedSize = <unbound qt slot setFixedSize of QGLWidget type>
X.setFixedSize(a, b, c)
setFixedWidth = <unbound qt slot setFixedWidth of QGLWidget type>
X.setFixedWidth(a, b)
setFocus = <unbound qt slot setFocus of QGLWidget type>
X.setFocus(a, b)
setFocusPolicy = <unbound qt slot setFocusPolicy of QGLWidget type>
X.setFocusPolicy(a, b)
setFocusProxy = <unbound qt slot setFocusProxy of QGLWidget type>
X.setFocusProxy(a, b)
setFont = <unbound qt slot setFont of QGLWidget type>
X.setFont(a, b)
setForegroundRole = <unbound qt slot setForegroundRole of QGLWidget type>
X.setForegroundRole(a, b)
setGeometry = <unbound qt slot setGeometry of QGLWidget type>
X.setGeometry(a, b, c, d, e)
setGraphicsEffect = <unbound qt slot setGraphicsEffect of QGLWidget type>
X.setGraphicsEffect(a, b)
setHidden = <unbound qt slot setHidden of QGLWidget type>
X.setHidden(a)
setInputMethodHints = <unbound qt slot setInputMethodHints of QGLWidget type>
X.setInputMethodHints(a, b)
setLayout = <unbound qt slot setLayout of QGLWidget type>
X.setLayout(a, b)
setLayoutDirection = <unbound qt slot setLayoutDirection of QGLWidget type>
X.setLayoutDirection(a, b)
setLocale = <unbound qt slot setLocale of QGLWidget type>
X.setLocale(a, b)
setMask = <unbound qt slot setMask of QGLWidget type>
X.setMask(a, b)
setMaximumHeight = <unbound qt slot setMaximumHeight of QGLWidget type>
X.setMaximumHeight(a, b)
setMaximumSize = <unbound qt slot setMaximumSize of QGLWidget type>
X.setMaximumSize(a, b, c)
setMaximumWidth = <unbound qt slot setMaximumWidth of QGLWidget type>
X.setMaximumWidth(a, b)
setMinimumHeight = <unbound qt slot setMinimumHeight of QGLWidget type>
X.setMinimumHeight(a, b)
setMinimumSize = <unbound qt slot setMinimumSize of QGLWidget type>
X.setMinimumSize(a, b, c)
setMinimumWidth = <unbound qt slot setMinimumWidth of QGLWidget type>
X.setMinimumWidth(a, b)
setMouseTracking = <unbound qt slot setMouseTracking of QGLWidget type>
X.setMouseTracking(a, b)
setObjectName = <unbound qt slot setObjectName of QGLWidget type>
X.setObjectName(a, b)
setPalette = <unbound qt slot setPalette of QGLWidget type>
X.setPalette(a, b)
setParent = <unbound qt slot setParent of QGLWidget type>
X.setParent(a, b, c)
setProperty = <unbound qt slot setProperty of QGLWidget type>
X.setProperty(a, b, c) -> bool
setShortcutAutoRepeat = <unbound qt slot setShortcutAutoRepeat of QGLWidget type>
X.setShortcutAutoRepeat(a, b, c)
setShortcutEnabled = <unbound qt slot setShortcutEnabled of QGLWidget type>
X.setShortcutEnabled(a, b, c)
setSizeIncrement = <unbound qt slot setSizeIncrement of QGLWidget type>
X.setSizeIncrement(a, b, c)
setSizePolicy = <unbound qt slot setSizePolicy of QGLWidget type>
X.setSizePolicy(a, b, c)
setStatusTip = <unbound qt slot setStatusTip of QGLWidget type>
X.setStatusTip(a, b)
setStyle = <unbound qt slot setStyle of QGLWidget type>
X.setStyle(a, b)
setStyleSheet = <unbound qt slot setStyleSheet of QGLWidget type>
X.setStyleSheet(a)
setTabOrder = <unbound qt slot static_QWidget_setTabOrder of QGLWidget type>
X.setTabOrder(a, b)
setToolTip = <unbound qt slot setToolTip of QGLWidget type>
X.setToolTip(a, b)
setToolTipDuration = <unbound qt slot setToolTipDuration of QGLWidget type>
X.setToolTipDuration(a, b)
setUpdatesEnabled = <unbound qt slot setUpdatesEnabled of QGLWidget type>
X.setUpdatesEnabled(a, b)
setVisible = <unbound qt slot py_q_setVisible of QGLWidget type>
X.setVisible(a, b)
setWhatsThis = <unbound qt slot setWhatsThis of QGLWidget type>
X.setWhatsThis(a, b)
setWindowFilePath = <unbound qt slot setWindowFilePath of QGLWidget type>
X.setWindowFilePath(a, b)
setWindowFlags = <unbound qt slot setWindowFlags of QGLWidget type>
X.setWindowFlags(a, b)
setWindowIcon = <unbound qt slot setWindowIcon of QGLWidget type>
X.setWindowIcon(a, b)
setWindowIconText = <unbound qt slot setWindowIconText of QGLWidget type>
X.setWindowIconText(a, b)
setWindowModality = <unbound qt slot setWindowModality of QGLWidget type>
X.setWindowModality(a, b)
setWindowModified = <unbound qt slot setWindowModified of QGLWidget type>
X.setWindowModified(a)
setWindowOpacity = <unbound qt slot setWindowOpacity of QGLWidget type>
X.setWindowOpacity(a, b)
setWindowRole = <unbound qt slot setWindowRole of QGLWidget type>
X.setWindowRole(a, b)
setWindowState = <unbound qt slot setWindowState of QGLWidget type>
X.setWindowState(a, b)
setWindowTitle = <unbound qt slot setWindowTitle of QGLWidget type>
X.setWindowTitle(a)
sharedPainter = <unbound qt slot py_q_sharedPainter of QGLWidget type>
X.sharedPainter(a) -> PythonQt.QtGui.QPainter
show = <unbound qt slot show of QGLWidget type>
X.show()
showEvent = <unbound qt slot py_q_showEvent of QGLWidget type>
X.showEvent(a, b)
showFullScreen = <unbound qt slot showFullScreen of QGLWidget type>
X.showFullScreen()
showMaximized = <unbound qt slot showMaximized of QGLWidget type>
X.showMaximized()
showMinimized = <unbound qt slot showMinimized of QGLWidget type>
X.showMinimized()
showNormal = <unbound qt slot showNormal of QGLWidget type>
X.showNormal()
signalsBlocked = <unbound qt slot signalsBlocked of QGLWidget type>
X.signalsBlocked(a) -> bool
size = QSize (QSize at: 0x0)
sizeHint = QSize (QSize at: 0x0)
sizeIncrement = QSize (QSize at: 0x0)
sizePolicy = QSizePolicy (QSizePolicy at: 0x0)
stackUnder = <unbound qt slot stackUnder of QGLWidget type>
X.stackUnder(a, b)
startTimer = <unbound qt slot startTimer of QGLWidget type>
X.startTimer(a, b, c) -> int
statusTip = None
style = <unbound qt slot style of QGLWidget type>
X.style(a) -> PythonQt.QtGui.QStyle
styleSheet = None
swapBuffers = <unbound qt slot swapBuffers of QGLWidget type>
X.swapBuffers(a)
tabletEvent = <unbound qt slot py_q_tabletEvent of QGLWidget type>
X.tabletEvent(a, b)
tabletTracking = None
testAttribute = <unbound qt slot testAttribute of QGLWidget type>
X.testAttribute(a, b) -> bool
thread = <unbound qt slot thread of QGLWidget type>
X.thread(a)
timerEvent = <unbound qt slot py_q_timerEvent of QGLWidget type>
X.timerEvent(a, b)
toolTip = None
toolTipDuration = None
tr = <unbound qt slot tr of QGLWidget type>
X.tr(a, b, c, d) -> str
underMouse = <unbound qt slot underMouse of QGLWidget type>
X.underMouse(a) -> bool
ungrabGesture = <unbound qt slot ungrabGesture of QGLWidget type>
X.ungrabGesture(a, b)
unsetCursor = <unbound qt slot unsetCursor of QGLWidget type>
X.unsetCursor(a)
unsetLayoutDirection = <unbound qt slot unsetLayoutDirection of QGLWidget type>
X.unsetLayoutDirection(a)
unsetLocale = <unbound qt slot unsetLocale of QGLWidget type>
X.unsetLocale(a)
update = <unbound qt slot update of QGLWidget type>
X.update(a, b, c, d, e)
updateGL = <unbound qt slot py_q_updateGL of QGLWidget type>
X.updateGL(a)
updateGeometry = <unbound qt slot updateGeometry of QGLWidget type>
X.updateGeometry(a)
updateOverlayGL = <unbound qt slot py_q_updateOverlayGL of QGLWidget type>
X.updateOverlayGL(a)
updatesEnabled = None
visible = None
visibleRegion = <unbound qt slot visibleRegion of QGLWidget type>
X.visibleRegion(a) -> PythonQt.QtGui.QRegion
whatsThis = None
wheelEvent = <unbound qt slot py_q_wheelEvent of QGLWidget type>
X.wheelEvent(a, b)
width = None
widthMM = <unbound qt slot widthMM of QGLWidget type>
X.widthMM(a) -> int
winId = <unbound qt slot winId of QGLWidget type>
X.winId(a)
window = <unbound qt slot window of QGLWidget type>
X.window(a) -> PythonQt.QtGui.QWidget
windowFilePath = None
windowFlags = <unbound qt slot windowFlags of QGLWidget type>
X.windowFlags(a)
windowHandle = <unbound qt slot windowHandle of QGLWidget type>
X.windowHandle(a) -> PythonQt.QtGui.QWindow
windowIcon = QIcon (QIcon at: 0x0)
windowIconChanged = <unbound qt signal windowIconChanged of QGLWidget type>
windowIconText = None
windowIconTextChanged = <unbound qt signal windowIconTextChanged of QGLWidget type>
windowModality = None
windowModified = None
windowOpacity = None
windowRole = <unbound qt slot windowRole of QGLWidget type>
X.windowRole(a) -> str
windowState = <unbound qt slot windowState of QGLWidget type>
X.windowState(a)
windowTitle = None
windowTitleChanged = <unbound qt signal windowTitleChanged of QGLWidget type>
windowType = <unbound qt slot windowType of QGLWidget type>
X.windowType(a)
x = None
y = None

Methods from PythonQt.PythonQtInstanceWrapper

__delattr__(...)
x.__delattr__('name') <==> del x.name
__eq__(...)
x.__eq__(y) <==> x==y
__ge__(...)
x.__ge__(y) <==> x>=y
__getattribute__(...)
x.__getattribute__('name') <==> x.name
__gt__(...)
x.__gt__(y) <==> x>y
__hash__(...)
x.__hash__() <==> hash(x)
__le__(...)
x.__le__(y) <==> x<=y
__lt__(...)
x.__lt__(y) <==> x

__ne__(...)
x.__ne__(y) <==> x!=y
__nonzero__(...)
x.__nonzero__() <==> x != 0
__repr__(...)
x.__repr__() <==> repr(x)
__setattr__(...)
x.__setattr__('name', value) <==> x.name = value
__str__(...)
x.__str__() <==> str(x)

Attributes from PythonQt.PythonQtInstanceWrapper

__new__ = <built-in method __new__ of PythonQt.PythonQtClassWrapper object>
T.__new__(S, ...) -> a new object with type S, a subtype of T

actionEvent

PythonQt.QtOpenGL.QGLWidget.actionEvent = <unbound qt slot py_q_actionEvent of QGLWidget type>

actions

PythonQt.QtOpenGL.QGLWidget.actions = <unbound qt slot actions of QGLWidget type>

activateWindow

PythonQt.QtOpenGL.QGLWidget.activateWindow = <unbound qt slot activateWindow of QGLWidget type>

addAction

PythonQt.QtOpenGL.QGLWidget.addAction = <unbound qt slot addAction of QGLWidget type>

addActions

PythonQt.QtOpenGL.QGLWidget.addActions = <unbound qt slot addActions of QGLWidget type>

adjustSize

PythonQt.QtOpenGL.QGLWidget.adjustSize = <unbound qt slot adjustSize of QGLWidget type>

autoBufferSwap

PythonQt.QtOpenGL.QGLWidget.autoBufferSwap = <unbound qt slot autoBufferSwap of QGLWidget type>

backgroundRole

PythonQt.QtOpenGL.QGLWidget.backgroundRole = <unbound qt slot backgroundRole of QGLWidget type>

backingStore

PythonQt.QtOpenGL.QGLWidget.backingStore = <unbound qt slot backingStore of QGLWidget type>

bindTexture

PythonQt.QtOpenGL.QGLWidget.bindTexture = <unbound qt slot bindTexture of QGLWidget type>

blockSignals

PythonQt.QtOpenGL.QGLWidget.blockSignals = <unbound qt slot blockSignals of QGLWidget type>

changeEvent

PythonQt.QtOpenGL.QGLWidget.changeEvent = <unbound qt slot py_q_changeEvent of QGLWidget type>

childAt

PythonQt.QtOpenGL.QGLWidget.childAt = <unbound qt slot childAt of QGLWidget type>

childEvent

PythonQt.QtOpenGL.QGLWidget.childEvent = <unbound qt slot py_q_childEvent of QGLWidget type>

children

PythonQt.QtOpenGL.QGLWidget.children = <unbound qt slot children of QGLWidget type>

className

PythonQt.QtOpenGL.QGLWidget.className = className(...)
Return the classname of the object

clearFocus

PythonQt.QtOpenGL.QGLWidget.clearFocus = <unbound qt slot clearFocus of QGLWidget type>

clearMask

PythonQt.QtOpenGL.QGLWidget.clearMask = <unbound qt slot clearMask of QGLWidget type>

close

PythonQt.QtOpenGL.QGLWidget.close = <unbound qt slot close of QGLWidget type>

closeEvent

PythonQt.QtOpenGL.QGLWidget.closeEvent = <unbound qt slot py_q_closeEvent of QGLWidget type>

colorCount

PythonQt.QtOpenGL.QGLWidget.colorCount = <unbound qt slot colorCount of QGLWidget type>

colormap

PythonQt.QtOpenGL.QGLWidget.colormap = <unbound qt slot colormap of QGLWidget type>

connect

PythonQt.QtOpenGL.QGLWidget.connect = <unbound qt slot connect of QGLWidget type>

contentsMargins

PythonQt.QtOpenGL.QGLWidget.contentsMargins = <unbound qt slot contentsMargins of QGLWidget type>

contentsRect

PythonQt.QtOpenGL.QGLWidget.contentsRect = <unbound qt slot contentsRect of QGLWidget type>

context

PythonQt.QtOpenGL.QGLWidget.context = <unbound qt slot context of QGLWidget type>

contextMenuEvent

PythonQt.QtOpenGL.QGLWidget.contextMenuEvent = <unbound qt slot py_q_contextMenuEvent of QGLWidget type>

convertToGLFormat

PythonQt.QtOpenGL.QGLWidget.convertToGLFormat = <unbound qt slot static_QGLWidget_convertToGLFormat of QGLWidget type>

createWindowContainer

PythonQt.QtOpenGL.QGLWidget.createWindowContainer = <unbound qt slot static_QWidget_createWindowContainer of QGLWidget type>

createWinId

PythonQt.QtOpenGL.QGLWidget.createWinId = <unbound qt slot createWinId of QGLWidget type>

customEvent

PythonQt.QtOpenGL.QGLWidget.customEvent = <unbound qt slot py_q_customEvent of QGLWidget type>

delete

PythonQt.QtOpenGL.QGLWidget.delete = delete(...)
Deletes the given C++ object

deleteLater

PythonQt.QtOpenGL.QGLWidget.deleteLater = <unbound qt slot deleteLater of QGLWidget type>

deleteTexture

PythonQt.QtOpenGL.QGLWidget.deleteTexture = <unbound qt slot deleteTexture of QGLWidget type>

depth

PythonQt.QtOpenGL.QGLWidget.depth = <unbound qt slot depth of QGLWidget type>

destroy

PythonQt.QtOpenGL.QGLWidget.destroy = <unbound qt slot destroy of QGLWidget type>

devicePixelRatio

PythonQt.QtOpenGL.QGLWidget.devicePixelRatio = <unbound qt slot devicePixelRatio of QGLWidget type>

devicePixelRatioF

PythonQt.QtOpenGL.QGLWidget.devicePixelRatioF = <unbound qt slot devicePixelRatioF of QGLWidget type>

devicePixelRatioFScale

PythonQt.QtOpenGL.QGLWidget.devicePixelRatioFScale = <unbound qt slot static_QPaintDevice_devicePixelRatioFScale of QGLWidget type>

devType

PythonQt.QtOpenGL.QGLWidget.devType = <unbound qt slot py_q_devType of QGLWidget type>

disconnect

PythonQt.QtOpenGL.QGLWidget.disconnect = <unbound qt slot disconnect of QGLWidget type>

doneCurrent

PythonQt.QtOpenGL.QGLWidget.doneCurrent = <unbound qt slot doneCurrent of QGLWidget type>

doubleBuffer

PythonQt.QtOpenGL.QGLWidget.doubleBuffer = <unbound qt slot doubleBuffer of QGLWidget type>

dragEnterEvent

PythonQt.QtOpenGL.QGLWidget.dragEnterEvent = <unbound qt slot py_q_dragEnterEvent of QGLWidget type>

dragLeaveEvent

PythonQt.QtOpenGL.QGLWidget.dragLeaveEvent = <unbound qt slot py_q_dragLeaveEvent of QGLWidget type>

dragMoveEvent

PythonQt.QtOpenGL.QGLWidget.dragMoveEvent = <unbound qt slot py_q_dragMoveEvent of QGLWidget type>

drawTexture

PythonQt.QtOpenGL.QGLWidget.drawTexture = <unbound qt slot drawTexture of QGLWidget type>

dropEvent

PythonQt.QtOpenGL.QGLWidget.dropEvent = <unbound qt slot py_q_dropEvent of QGLWidget type>

dumpObjectInfo

PythonQt.QtOpenGL.QGLWidget.dumpObjectInfo = <unbound qt slot dumpObjectInfo of QGLWidget type>

dumpObjectTree

PythonQt.QtOpenGL.QGLWidget.dumpObjectTree = <unbound qt slot dumpObjectTree of QGLWidget type>

dynamicPropertyNames

PythonQt.QtOpenGL.QGLWidget.dynamicPropertyNames = <unbound qt slot dynamicPropertyNames of QGLWidget type>

effectiveWinId

PythonQt.QtOpenGL.QGLWidget.effectiveWinId = <unbound qt slot effectiveWinId of QGLWidget type>

ensurePolished

PythonQt.QtOpenGL.QGLWidget.ensurePolished = <unbound qt slot ensurePolished of QGLWidget type>

enterEvent

PythonQt.QtOpenGL.QGLWidget.enterEvent = <unbound qt slot py_q_enterEvent of QGLWidget type>

event

PythonQt.QtOpenGL.QGLWidget.event = <unbound qt slot py_q_event of QGLWidget type>

eventFilter

PythonQt.QtOpenGL.QGLWidget.eventFilter = <unbound qt slot py_q_eventFilter of QGLWidget type>

findChild

PythonQt.QtOpenGL.QGLWidget.findChild = <unbound qt slot findChild of QGLWidget type>

findChildren

PythonQt.QtOpenGL.QGLWidget.findChildren = <unbound qt slot findChildren of QGLWidget type>

focusInEvent

PythonQt.QtOpenGL.QGLWidget.focusInEvent = <unbound qt slot py_q_focusInEvent of QGLWidget type>

focusNextChild

PythonQt.QtOpenGL.QGLWidget.focusNextChild = <unbound qt slot focusNextChild of QGLWidget type>

focusNextPrevChild

PythonQt.QtOpenGL.QGLWidget.focusNextPrevChild = <unbound qt slot py_q_focusNextPrevChild of QGLWidget type>

focusOutEvent

PythonQt.QtOpenGL.QGLWidget.focusOutEvent = <unbound qt slot py_q_focusOutEvent of QGLWidget type>

focusPreviousChild

PythonQt.QtOpenGL.QGLWidget.focusPreviousChild = <unbound qt slot focusPreviousChild of QGLWidget type>

focusProxy

PythonQt.QtOpenGL.QGLWidget.focusProxy = <unbound qt slot focusProxy of QGLWidget type>

focusWidget

PythonQt.QtOpenGL.QGLWidget.focusWidget = <unbound qt slot focusWidget of QGLWidget type>

foregroundRole

PythonQt.QtOpenGL.QGLWidget.foregroundRole = <unbound qt slot foregroundRole of QGLWidget type>

format

PythonQt.QtOpenGL.QGLWidget.format = <unbound qt slot format of QGLWidget type>

glDraw

PythonQt.QtOpenGL.QGLWidget.glDraw = <unbound qt slot py_q_glDraw of QGLWidget type>

glInit

PythonQt.QtOpenGL.QGLWidget.glInit = <unbound qt slot py_q_glInit of QGLWidget type>

grab

PythonQt.QtOpenGL.QGLWidget.grab = <unbound qt slot grab of QGLWidget type>

grabFrameBuffer

PythonQt.QtOpenGL.QGLWidget.grabFrameBuffer = <unbound qt slot grabFrameBuffer of QGLWidget type>

grabGesture

PythonQt.QtOpenGL.QGLWidget.grabGesture = <unbound qt slot grabGesture of QGLWidget type>

grabKeyboard

PythonQt.QtOpenGL.QGLWidget.grabKeyboard = <unbound qt slot grabKeyboard of QGLWidget type>

grabMouse

PythonQt.QtOpenGL.QGLWidget.grabMouse = <unbound qt slot grabMouse of QGLWidget type>

grabShortcut

PythonQt.QtOpenGL.QGLWidget.grabShortcut = <unbound qt slot grabShortcut of QGLWidget type>

graphicsEffect

PythonQt.QtOpenGL.QGLWidget.graphicsEffect = <unbound qt slot graphicsEffect of QGLWidget type>

graphicsProxyWidget

PythonQt.QtOpenGL.QGLWidget.graphicsProxyWidget = <unbound qt slot graphicsProxyWidget of QGLWidget type>

hasFocus

PythonQt.QtOpenGL.QGLWidget.hasFocus = <unbound qt slot hasFocus of QGLWidget type>

hasHeightForWidth

PythonQt.QtOpenGL.QGLWidget.hasHeightForWidth = <unbound qt slot py_q_hasHeightForWidth of QGLWidget type>

hasMouseTracking

PythonQt.QtOpenGL.QGLWidget.hasMouseTracking = <unbound qt slot hasMouseTracking of QGLWidget type>

heightForWidth

PythonQt.QtOpenGL.QGLWidget.heightForWidth = <unbound qt slot py_q_heightForWidth of QGLWidget type>

heightMM

PythonQt.QtOpenGL.QGLWidget.heightMM = <unbound qt slot heightMM of QGLWidget type>

help

PythonQt.QtOpenGL.QGLWidget.help = help(...)
Shows the help of available methods for this class

hide

PythonQt.QtOpenGL.QGLWidget.hide = <unbound qt slot hide of QGLWidget type>

hideEvent

PythonQt.QtOpenGL.QGLWidget.hideEvent = <unbound qt slot py_q_hideEvent of QGLWidget type>

inherits

PythonQt.QtOpenGL.QGLWidget.inherits = inherits(...)
Returns if the class inherits or is of given type name

initializeGL

PythonQt.QtOpenGL.QGLWidget.initializeGL = <unbound qt slot py_q_initializeGL of QGLWidget type>

initializeOverlayGL

PythonQt.QtOpenGL.QGLWidget.initializeOverlayGL = <unbound qt slot py_q_initializeOverlayGL of QGLWidget type>

initPainter

PythonQt.QtOpenGL.QGLWidget.initPainter = <unbound qt slot py_q_initPainter of QGLWidget type>

inputMethodEvent

PythonQt.QtOpenGL.QGLWidget.inputMethodEvent = <unbound qt slot py_q_inputMethodEvent of QGLWidget type>

inputMethodQuery

PythonQt.QtOpenGL.QGLWidget.inputMethodQuery = <unbound qt slot py_q_inputMethodQuery of QGLWidget type>

insertAction

PythonQt.QtOpenGL.QGLWidget.insertAction = <unbound qt slot insertAction of QGLWidget type>

insertActions

PythonQt.QtOpenGL.QGLWidget.insertActions = <unbound qt slot insertActions of QGLWidget type>

installEventFilter

PythonQt.QtOpenGL.QGLWidget.installEventFilter = <unbound qt slot installEventFilter of QGLWidget type>

isAncestorOf

PythonQt.QtOpenGL.QGLWidget.isAncestorOf = <unbound qt slot isAncestorOf of QGLWidget type>

isEnabled

PythonQt.QtOpenGL.QGLWidget.isEnabled = <unbound qt slot isEnabled of QGLWidget type>

isEnabledTo

PythonQt.QtOpenGL.QGLWidget.isEnabledTo = <unbound qt slot isEnabledTo of QGLWidget type>

isFullScreen

PythonQt.QtOpenGL.QGLWidget.isFullScreen = <unbound qt slot isFullScreen of QGLWidget type>

isHidden

PythonQt.QtOpenGL.QGLWidget.isHidden = <unbound qt slot isHidden of QGLWidget type>

isLeftToRight

PythonQt.QtOpenGL.QGLWidget.isLeftToRight = <unbound qt slot isLeftToRight of QGLWidget type>

isMaximized

PythonQt.QtOpenGL.QGLWidget.isMaximized = <unbound qt slot isMaximized of QGLWidget type>

isMinimized

PythonQt.QtOpenGL.QGLWidget.isMinimized = <unbound qt slot isMinimized of QGLWidget type>

isModal

PythonQt.QtOpenGL.QGLWidget.isModal = <unbound qt slot isModal of QGLWidget type>

isRightToLeft

PythonQt.QtOpenGL.QGLWidget.isRightToLeft = <unbound qt slot isRightToLeft of QGLWidget type>

isSharing

PythonQt.QtOpenGL.QGLWidget.isSharing = <unbound qt slot isSharing of QGLWidget type>

isSignalConnected

PythonQt.QtOpenGL.QGLWidget.isSignalConnected = <unbound qt slot isSignalConnected of QGLWidget type>

isValid

PythonQt.QtOpenGL.QGLWidget.isValid = <unbound qt slot isValid of QGLWidget type>

isVisible

PythonQt.QtOpenGL.QGLWidget.isVisible = <unbound qt slot isVisible of QGLWidget type>

isVisibleTo

PythonQt.QtOpenGL.QGLWidget.isVisibleTo = <unbound qt slot isVisibleTo of QGLWidget type>

isWidgetType

PythonQt.QtOpenGL.QGLWidget.isWidgetType = <unbound qt slot isWidgetType of QGLWidget type>

isWindow

PythonQt.QtOpenGL.QGLWidget.isWindow = <unbound qt slot isWindow of QGLWidget type>

isWindowModified

PythonQt.QtOpenGL.QGLWidget.isWindowModified = <unbound qt slot isWindowModified of QGLWidget type>

isWindowType

PythonQt.QtOpenGL.QGLWidget.isWindowType = <unbound qt slot isWindowType of QGLWidget type>

keyboardGrabber

PythonQt.QtOpenGL.QGLWidget.keyboardGrabber = <unbound qt slot static_QWidget_keyboardGrabber of QGLWidget type>

keyPressEvent

PythonQt.QtOpenGL.QGLWidget.keyPressEvent = <unbound qt slot py_q_keyPressEvent of QGLWidget type>

keyReleaseEvent

PythonQt.QtOpenGL.QGLWidget.keyReleaseEvent = <unbound qt slot py_q_keyReleaseEvent of QGLWidget type>

killTimer

PythonQt.QtOpenGL.QGLWidget.killTimer = <unbound qt slot killTimer of QGLWidget type>

layout

PythonQt.QtOpenGL.QGLWidget.layout = <unbound qt slot layout of QGLWidget type>

leaveEvent

PythonQt.QtOpenGL.QGLWidget.leaveEvent = <unbound qt slot py_q_leaveEvent of QGLWidget type>

logicalDpiX

PythonQt.QtOpenGL.QGLWidget.logicalDpiX = <unbound qt slot logicalDpiX of QGLWidget type>

logicalDpiY

PythonQt.QtOpenGL.QGLWidget.logicalDpiY = <unbound qt slot logicalDpiY of QGLWidget type>

lower

PythonQt.QtOpenGL.QGLWidget.lower = <unbound qt slot lower of QGLWidget type>

makeCurrent

PythonQt.QtOpenGL.QGLWidget.makeCurrent = <unbound qt slot makeCurrent of QGLWidget type>

makeOverlayCurrent

PythonQt.QtOpenGL.QGLWidget.makeOverlayCurrent = <unbound qt slot makeOverlayCurrent of QGLWidget type>

mapFrom

PythonQt.QtOpenGL.QGLWidget.mapFrom = <unbound qt slot mapFrom of QGLWidget type>

mapFromGlobal

PythonQt.QtOpenGL.QGLWidget.mapFromGlobal = <unbound qt slot mapFromGlobal of QGLWidget type>

mapFromParent

PythonQt.QtOpenGL.QGLWidget.mapFromParent = <unbound qt slot mapFromParent of QGLWidget type>

mapTo

PythonQt.QtOpenGL.QGLWidget.mapTo = <unbound qt slot mapTo of QGLWidget type>

mapToGlobal

PythonQt.QtOpenGL.QGLWidget.mapToGlobal = <unbound qt slot mapToGlobal of QGLWidget type>

mapToParent

PythonQt.QtOpenGL.QGLWidget.mapToParent = <unbound qt slot mapToParent of QGLWidget type>

mask

PythonQt.QtOpenGL.QGLWidget.mask = <unbound qt slot mask of QGLWidget type>

metaObject

PythonQt.QtOpenGL.QGLWidget.metaObject = <unbound qt slot metaObject of QGLWidget type>

metric

PythonQt.QtOpenGL.QGLWidget.metric = <unbound qt slot py_q_metric of QGLWidget type>

mouseDoubleClickEvent

PythonQt.QtOpenGL.QGLWidget.mouseDoubleClickEvent = <unbound qt slot py_q_mouseDoubleClickEvent of QGLWidget type>

mouseGrabber

PythonQt.QtOpenGL.QGLWidget.mouseGrabber = <unbound qt slot static_QWidget_mouseGrabber of QGLWidget type>

mouseMoveEvent

PythonQt.QtOpenGL.QGLWidget.mouseMoveEvent = <unbound qt slot py_q_mouseMoveEvent of QGLWidget type>

mousePressEvent

PythonQt.QtOpenGL.QGLWidget.mousePressEvent = <unbound qt slot py_q_mousePressEvent of QGLWidget type>

mouseReleaseEvent

PythonQt.QtOpenGL.QGLWidget.mouseReleaseEvent = <unbound qt slot py_q_mouseReleaseEvent of QGLWidget type>

move

PythonQt.QtOpenGL.QGLWidget.move = <unbound qt slot move of QGLWidget type>

moveEvent

PythonQt.QtOpenGL.QGLWidget.moveEvent = <unbound qt slot py_q_moveEvent of QGLWidget type>

moveToThread

PythonQt.QtOpenGL.QGLWidget.moveToThread = <unbound qt slot moveToThread of QGLWidget type>

nativeEvent

PythonQt.QtOpenGL.QGLWidget.nativeEvent = <unbound qt slot py_q_nativeEvent of QGLWidget type>

nativeParentWidget

PythonQt.QtOpenGL.QGLWidget.nativeParentWidget = <unbound qt slot nativeParentWidget of QGLWidget type>

nextInFocusChain

PythonQt.QtOpenGL.QGLWidget.nextInFocusChain = <unbound qt slot nextInFocusChain of QGLWidget type>

overlayContext

PythonQt.QtOpenGL.QGLWidget.overlayContext = <unbound qt slot overlayContext of QGLWidget type>

overrideWindowFlags

PythonQt.QtOpenGL.QGLWidget.overrideWindowFlags = <unbound qt slot overrideWindowFlags of QGLWidget type>

overrideWindowState

PythonQt.QtOpenGL.QGLWidget.overrideWindowState = <unbound qt slot overrideWindowState of QGLWidget type>

paintEngine

PythonQt.QtOpenGL.QGLWidget.paintEngine = <unbound qt slot py_q_paintEngine of QGLWidget type>

paintEvent

PythonQt.QtOpenGL.QGLWidget.paintEvent = <unbound qt slot py_q_paintEvent of QGLWidget type>

paintGL

PythonQt.QtOpenGL.QGLWidget.paintGL = <unbound qt slot py_q_paintGL of QGLWidget type>

paintingActive

PythonQt.QtOpenGL.QGLWidget.paintingActive = <unbound qt slot paintingActive of QGLWidget type>

paintOverlayGL

PythonQt.QtOpenGL.QGLWidget.paintOverlayGL = <unbound qt slot py_q_paintOverlayGL of QGLWidget type>

parent

PythonQt.QtOpenGL.QGLWidget.parent = <unbound qt slot parent of QGLWidget type>

parentWidget

PythonQt.QtOpenGL.QGLWidget.parentWidget = <unbound qt slot parentWidget of QGLWidget type>

physicalDpiX

PythonQt.QtOpenGL.QGLWidget.physicalDpiX = <unbound qt slot physicalDpiX of QGLWidget type>

physicalDpiY

PythonQt.QtOpenGL.QGLWidget.physicalDpiY = <unbound qt slot physicalDpiY of QGLWidget type>

previousInFocusChain

PythonQt.QtOpenGL.QGLWidget.previousInFocusChain = <unbound qt slot previousInFocusChain of QGLWidget type>

property

PythonQt.QtOpenGL.QGLWidget.property = <unbound qt slot property of QGLWidget type>

qglClearColor

PythonQt.QtOpenGL.QGLWidget.qglClearColor = <unbound qt slot qglClearColor of QGLWidget type>

qglColor

PythonQt.QtOpenGL.QGLWidget.qglColor = <unbound qt slot qglColor of QGLWidget type>

raise

PythonQt.QtOpenGL.QGLWidget.raise = <unbound qt slot raise of QGLWidget type>

redirected

PythonQt.QtOpenGL.QGLWidget.redirected = <unbound qt slot py_q_redirected of QGLWidget type>

releaseKeyboard

PythonQt.QtOpenGL.QGLWidget.releaseKeyboard = <unbound qt slot releaseKeyboard of QGLWidget type>

releaseMouse

PythonQt.QtOpenGL.QGLWidget.releaseMouse = <unbound qt slot releaseMouse of QGLWidget type>

releaseShortcut

PythonQt.QtOpenGL.QGLWidget.releaseShortcut = <unbound qt slot releaseShortcut of QGLWidget type>

removeAction

PythonQt.QtOpenGL.QGLWidget.removeAction = <unbound qt slot removeAction of QGLWidget type>

removeEventFilter

PythonQt.QtOpenGL.QGLWidget.removeEventFilter = <unbound qt slot removeEventFilter of QGLWidget type>

render

PythonQt.QtOpenGL.QGLWidget.render = <unbound qt slot render of QGLWidget type>

renderPixmap

PythonQt.QtOpenGL.QGLWidget.renderPixmap = <unbound qt slot renderPixmap of QGLWidget type>

renderText

PythonQt.QtOpenGL.QGLWidget.renderText = <unbound qt slot renderText of QGLWidget type>

repaint

PythonQt.QtOpenGL.QGLWidget.repaint = <unbound qt slot repaint of QGLWidget type>

resize

PythonQt.QtOpenGL.QGLWidget.resize = <unbound qt slot resize of QGLWidget type>

resizeEvent

PythonQt.QtOpenGL.QGLWidget.resizeEvent = <unbound qt slot py_q_resizeEvent of QGLWidget type>

resizeGL

PythonQt.QtOpenGL.QGLWidget.resizeGL = <unbound qt slot py_q_resizeGL of QGLWidget type>

resizeOverlayGL

PythonQt.QtOpenGL.QGLWidget.resizeOverlayGL = <unbound qt slot py_q_resizeOverlayGL of QGLWidget type>

restoreGeometry

PythonQt.QtOpenGL.QGLWidget.restoreGeometry = <unbound qt slot restoreGeometry of QGLWidget type>

saveGeometry

PythonQt.QtOpenGL.QGLWidget.saveGeometry = <unbound qt slot saveGeometry of QGLWidget type>

scroll

PythonQt.QtOpenGL.QGLWidget.scroll = <unbound qt slot scroll of QGLWidget type>

sender

PythonQt.QtOpenGL.QGLWidget.sender = <unbound qt slot sender of QGLWidget type>

senderSignalIndex

PythonQt.QtOpenGL.QGLWidget.senderSignalIndex = <unbound qt slot senderSignalIndex of QGLWidget type>

setAcceptDrops

PythonQt.QtOpenGL.QGLWidget.setAcceptDrops = <unbound qt slot setAcceptDrops of QGLWidget type>

setAccessibleDescription

PythonQt.QtOpenGL.QGLWidget.setAccessibleDescription = <unbound qt slot setAccessibleDescription of QGLWidget type>

setAccessibleName

PythonQt.QtOpenGL.QGLWidget.setAccessibleName = <unbound qt slot setAccessibleName of QGLWidget type>

setAttribute

PythonQt.QtOpenGL.QGLWidget.setAttribute = <unbound qt slot setAttribute of QGLWidget type>

setAutoBufferSwap

PythonQt.QtOpenGL.QGLWidget.setAutoBufferSwap = <unbound qt slot setAutoBufferSwap of QGLWidget type>

setAutoFillBackground

PythonQt.QtOpenGL.QGLWidget.setAutoFillBackground = <unbound qt slot setAutoFillBackground of QGLWidget type>

setBackgroundRole

PythonQt.QtOpenGL.QGLWidget.setBackgroundRole = <unbound qt slot setBackgroundRole of QGLWidget type>

setBaseSize

PythonQt.QtOpenGL.QGLWidget.setBaseSize = <unbound qt slot setBaseSize of QGLWidget type>

setColormap

PythonQt.QtOpenGL.QGLWidget.setColormap = <unbound qt slot setColormap of QGLWidget type>

setContentsMargins

PythonQt.QtOpenGL.QGLWidget.setContentsMargins = <unbound qt slot setContentsMargins of QGLWidget type>

setContextMenuPolicy

PythonQt.QtOpenGL.QGLWidget.setContextMenuPolicy = <unbound qt slot setContextMenuPolicy of QGLWidget type>

setCursor

PythonQt.QtOpenGL.QGLWidget.setCursor = <unbound qt slot setCursor of QGLWidget type>

setDisabled

PythonQt.QtOpenGL.QGLWidget.setDisabled = <unbound qt slot setDisabled of QGLWidget type>

setEnabled

PythonQt.QtOpenGL.QGLWidget.setEnabled = <unbound qt slot setEnabled of QGLWidget type>

setFixedHeight

PythonQt.QtOpenGL.QGLWidget.setFixedHeight = <unbound qt slot setFixedHeight of QGLWidget type>

setFixedSize

PythonQt.QtOpenGL.QGLWidget.setFixedSize = <unbound qt slot setFixedSize of QGLWidget type>

setFixedWidth

PythonQt.QtOpenGL.QGLWidget.setFixedWidth = <unbound qt slot setFixedWidth of QGLWidget type>

setFocus

PythonQt.QtOpenGL.QGLWidget.setFocus = <unbound qt slot setFocus of QGLWidget type>

setFocusPolicy

PythonQt.QtOpenGL.QGLWidget.setFocusPolicy = <unbound qt slot setFocusPolicy of QGLWidget type>

setFocusProxy

PythonQt.QtOpenGL.QGLWidget.setFocusProxy = <unbound qt slot setFocusProxy of QGLWidget type>

setFont

PythonQt.QtOpenGL.QGLWidget.setFont = <unbound qt slot setFont of QGLWidget type>

setForegroundRole

PythonQt.QtOpenGL.QGLWidget.setForegroundRole = <unbound qt slot setForegroundRole of QGLWidget type>

setGeometry

PythonQt.QtOpenGL.QGLWidget.setGeometry = <unbound qt slot setGeometry of QGLWidget type>

setGraphicsEffect

PythonQt.QtOpenGL.QGLWidget.setGraphicsEffect = <unbound qt slot setGraphicsEffect of QGLWidget type>

setHidden

PythonQt.QtOpenGL.QGLWidget.setHidden = <unbound qt slot setHidden of QGLWidget type>

setInputMethodHints

PythonQt.QtOpenGL.QGLWidget.setInputMethodHints = <unbound qt slot setInputMethodHints of QGLWidget type>

setLayout

PythonQt.QtOpenGL.QGLWidget.setLayout = <unbound qt slot setLayout of QGLWidget type>

setLayoutDirection

PythonQt.QtOpenGL.QGLWidget.setLayoutDirection = <unbound qt slot setLayoutDirection of QGLWidget type>

setLocale

PythonQt.QtOpenGL.QGLWidget.setLocale = <unbound qt slot setLocale of QGLWidget type>

setMask

PythonQt.QtOpenGL.QGLWidget.setMask = <unbound qt slot setMask of QGLWidget type>

setMaximumHeight

PythonQt.QtOpenGL.QGLWidget.setMaximumHeight = <unbound qt slot setMaximumHeight of QGLWidget type>

setMaximumSize

PythonQt.QtOpenGL.QGLWidget.setMaximumSize = <unbound qt slot setMaximumSize of QGLWidget type>

setMaximumWidth

PythonQt.QtOpenGL.QGLWidget.setMaximumWidth = <unbound qt slot setMaximumWidth of QGLWidget type>

setMinimumHeight

PythonQt.QtOpenGL.QGLWidget.setMinimumHeight = <unbound qt slot setMinimumHeight of QGLWidget type>

setMinimumSize

PythonQt.QtOpenGL.QGLWidget.setMinimumSize = <unbound qt slot setMinimumSize of QGLWidget type>

setMinimumWidth

PythonQt.QtOpenGL.QGLWidget.setMinimumWidth = <unbound qt slot setMinimumWidth of QGLWidget type>

setMouseTracking

PythonQt.QtOpenGL.QGLWidget.setMouseTracking = <unbound qt slot setMouseTracking of QGLWidget type>

setObjectName

PythonQt.QtOpenGL.QGLWidget.setObjectName = <unbound qt slot setObjectName of QGLWidget type>

setPalette

PythonQt.QtOpenGL.QGLWidget.setPalette = <unbound qt slot setPalette of QGLWidget type>

setParent

PythonQt.QtOpenGL.QGLWidget.setParent = <unbound qt slot setParent of QGLWidget type>

setProperty

PythonQt.QtOpenGL.QGLWidget.setProperty = <unbound qt slot setProperty of QGLWidget type>

setShortcutAutoRepeat

PythonQt.QtOpenGL.QGLWidget.setShortcutAutoRepeat = <unbound qt slot setShortcutAutoRepeat of QGLWidget type>

setShortcutEnabled

PythonQt.QtOpenGL.QGLWidget.setShortcutEnabled = <unbound qt slot setShortcutEnabled of QGLWidget type>

setSizeIncrement

PythonQt.QtOpenGL.QGLWidget.setSizeIncrement = <unbound qt slot setSizeIncrement of QGLWidget type>

setSizePolicy

PythonQt.QtOpenGL.QGLWidget.setSizePolicy = <unbound qt slot setSizePolicy of QGLWidget type>

setStatusTip

PythonQt.QtOpenGL.QGLWidget.setStatusTip = <unbound qt slot setStatusTip of QGLWidget type>

setStyle

PythonQt.QtOpenGL.QGLWidget.setStyle = <unbound qt slot setStyle of QGLWidget type>

setStyleSheet

PythonQt.QtOpenGL.QGLWidget.setStyleSheet = <unbound qt slot setStyleSheet of QGLWidget type>

setTabOrder

PythonQt.QtOpenGL.QGLWidget.setTabOrder = <unbound qt slot static_QWidget_setTabOrder of QGLWidget type>

setToolTip

PythonQt.QtOpenGL.QGLWidget.setToolTip = <unbound qt slot setToolTip of QGLWidget type>

setToolTipDuration

PythonQt.QtOpenGL.QGLWidget.setToolTipDuration = <unbound qt slot setToolTipDuration of QGLWidget type>

setUpdatesEnabled

PythonQt.QtOpenGL.QGLWidget.setUpdatesEnabled = <unbound qt slot setUpdatesEnabled of QGLWidget type>

setVisible

PythonQt.QtOpenGL.QGLWidget.setVisible = <unbound qt slot py_q_setVisible of QGLWidget type>

setWhatsThis

PythonQt.QtOpenGL.QGLWidget.setWhatsThis = <unbound qt slot setWhatsThis of QGLWidget type>

setWindowFilePath

PythonQt.QtOpenGL.QGLWidget.setWindowFilePath = <unbound qt slot setWindowFilePath of QGLWidget type>

setWindowFlags

PythonQt.QtOpenGL.QGLWidget.setWindowFlags = <unbound qt slot setWindowFlags of QGLWidget type>

setWindowIcon

PythonQt.QtOpenGL.QGLWidget.setWindowIcon = <unbound qt slot setWindowIcon of QGLWidget type>

setWindowIconText

PythonQt.QtOpenGL.QGLWidget.setWindowIconText = <unbound qt slot setWindowIconText of QGLWidget type>

setWindowModality

PythonQt.QtOpenGL.QGLWidget.setWindowModality = <unbound qt slot setWindowModality of QGLWidget type>

setWindowModified

PythonQt.QtOpenGL.QGLWidget.setWindowModified = <unbound qt slot setWindowModified of QGLWidget type>

setWindowOpacity

PythonQt.QtOpenGL.QGLWidget.setWindowOpacity = <unbound qt slot setWindowOpacity of QGLWidget type>

setWindowRole

PythonQt.QtOpenGL.QGLWidget.setWindowRole = <unbound qt slot setWindowRole of QGLWidget type>

setWindowState

PythonQt.QtOpenGL.QGLWidget.setWindowState = <unbound qt slot setWindowState of QGLWidget type>

setWindowTitle

PythonQt.QtOpenGL.QGLWidget.setWindowTitle = <unbound qt slot setWindowTitle of QGLWidget type>

sharedPainter

PythonQt.QtOpenGL.QGLWidget.sharedPainter = <unbound qt slot py_q_sharedPainter of QGLWidget type>

show

PythonQt.QtOpenGL.QGLWidget.show = <unbound qt slot show of QGLWidget type>

showEvent

PythonQt.QtOpenGL.QGLWidget.showEvent = <unbound qt slot py_q_showEvent of QGLWidget type>

showFullScreen

PythonQt.QtOpenGL.QGLWidget.showFullScreen = <unbound qt slot showFullScreen of QGLWidget type>

showMaximized

PythonQt.QtOpenGL.QGLWidget.showMaximized = <unbound qt slot showMaximized of QGLWidget type>

showMinimized

PythonQt.QtOpenGL.QGLWidget.showMinimized = <unbound qt slot showMinimized of QGLWidget type>

showNormal

PythonQt.QtOpenGL.QGLWidget.showNormal = <unbound qt slot showNormal of QGLWidget type>

signalsBlocked

PythonQt.QtOpenGL.QGLWidget.signalsBlocked = <unbound qt slot signalsBlocked of QGLWidget type>

stackUnder

PythonQt.QtOpenGL.QGLWidget.stackUnder = <unbound qt slot stackUnder of QGLWidget type>

startTimer

PythonQt.QtOpenGL.QGLWidget.startTimer = <unbound qt slot startTimer of QGLWidget type>

style

PythonQt.QtOpenGL.QGLWidget.style = <unbound qt slot style of QGLWidget type>

swapBuffers

PythonQt.QtOpenGL.QGLWidget.swapBuffers = <unbound qt slot swapBuffers of QGLWidget type>

tabletEvent

PythonQt.QtOpenGL.QGLWidget.tabletEvent = <unbound qt slot py_q_tabletEvent of QGLWidget type>

testAttribute

PythonQt.QtOpenGL.QGLWidget.testAttribute = <unbound qt slot testAttribute of QGLWidget type>

thread

PythonQt.QtOpenGL.QGLWidget.thread = <unbound qt slot thread of QGLWidget type>

timerEvent

PythonQt.QtOpenGL.QGLWidget.timerEvent = <unbound qt slot py_q_timerEvent of QGLWidget type>

tr

PythonQt.QtOpenGL.QGLWidget.tr = <unbound qt slot tr of QGLWidget type>

underMouse

PythonQt.QtOpenGL.QGLWidget.underMouse = <unbound qt slot underMouse of QGLWidget type>

ungrabGesture

PythonQt.QtOpenGL.QGLWidget.ungrabGesture = <unbound qt slot ungrabGesture of QGLWidget type>

unsetCursor

PythonQt.QtOpenGL.QGLWidget.unsetCursor = <unbound qt slot unsetCursor of QGLWidget type>

unsetLayoutDirection

PythonQt.QtOpenGL.QGLWidget.unsetLayoutDirection = <unbound qt slot unsetLayoutDirection of QGLWidget type>

unsetLocale

PythonQt.QtOpenGL.QGLWidget.unsetLocale = <unbound qt slot unsetLocale of QGLWidget type>

update

PythonQt.QtOpenGL.QGLWidget.update = <unbound qt slot update of QGLWidget type>

updateGeometry

PythonQt.QtOpenGL.QGLWidget.updateGeometry = <unbound qt slot updateGeometry of QGLWidget type>

updateGL

PythonQt.QtOpenGL.QGLWidget.updateGL = <unbound qt slot py_q_updateGL of QGLWidget type>

updateOverlayGL

PythonQt.QtOpenGL.QGLWidget.updateOverlayGL = <unbound qt slot py_q_updateOverlayGL of QGLWidget type>

visibleRegion

PythonQt.QtOpenGL.QGLWidget.visibleRegion = <unbound qt slot visibleRegion of QGLWidget type>

wheelEvent

PythonQt.QtOpenGL.QGLWidget.wheelEvent = <unbound qt slot py_q_wheelEvent of QGLWidget type>

widthMM

PythonQt.QtOpenGL.QGLWidget.widthMM = <unbound qt slot widthMM of QGLWidget type>

window

PythonQt.QtOpenGL.QGLWidget.window = <unbound qt slot window of QGLWidget type>

windowFlags

PythonQt.QtOpenGL.QGLWidget.windowFlags = <unbound qt slot windowFlags of QGLWidget type>

windowHandle

PythonQt.QtOpenGL.QGLWidget.windowHandle = <unbound qt slot windowHandle of QGLWidget type>

windowRole

PythonQt.QtOpenGL.QGLWidget.windowRole = <unbound qt slot windowRole of QGLWidget type>

windowState

PythonQt.QtOpenGL.QGLWidget.windowState = <unbound qt slot windowState of QGLWidget type>

windowType

PythonQt.QtOpenGL.QGLWidget.windowType = <unbound qt slot windowType of QGLWidget type>

winId

PythonQt.QtOpenGL.QGLWidget.winId = <unbound qt slot winId of QGLWidget type>